Err, respectively: no. The distinction between satisfaction over the long-term and the player's localized financial capacities are not actually correlated to actually accept the: speak with your money perspectives. Yes money speaks, but only at the point of purchase: the buy-in, because there is no buy-out. The buy-outs aren't tracked because people individual finances and life always take priority, otherwise no food scenario. People buy in or don't, and that's the real difficulty here: the costs are covered for creation at buy-in, but afterwards maintenance and up-keep of a franchise are not understood typically because they can run eternally, at like religious timescales here. FFXI is bought and paid for forever into the future, at like the Nikkei index trust fund management level. People base their pensions on FFXI's life-time intakes, to say FFXI's stock portfolio is self-funding is an understatement.
The response to declining player numbers is to figure out what the players are doing in real life and build accordingly so that they come back to teach, and learn, from SE as a whole conglomerate corporation though FFXI.
Over 20 years how many promotions did you get your company because of FFXI? SE wants to know so SE can invest! More real life value = more in game value!


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