Such as the ones named in the OP? I mean, what rock are you living under? You're right there, ready to proclaim people demanding instant gratification and you don't even know what they're talking about?
Let's compare the RUN/GEO weapons to relic weapons.
The audolin job weaopns have a built-in ~6 month minimum time (for return of imprimaturs to level up in each coalition) After this, it's more dependent on how much gil you have or how long it takes you to gather items and stuff- which of course you can do while you're doing the other stuff, but that's also true of the other weapon types.
The relic weapon lines used to have a built-in minimum wait of a week+ a few days to turn in the various stages of the base weapon. It has since been reduced to one day + 2 hours + 1 hour. You then have to do a bunch of magian trials, but you can complete these as fast as you can kill stuff. Maybe a few more days there depending on how long you can game nonstop. Everything else can be done as fast as you can collect or buy the items. (I spent the better part of 10 years on my relic staff, but that was because I couldn't get currency from my dynamis group and it was in short supply outside o f dynamis groups, and then I sat on it for a while not working on it)
The mythic weapons are more time consuming than relics, but it is less about hard wait times and more about how long it takes to do all the things involved. Completion of Rhapsodies also makes it faster (for assault completion).
If the relic weapons could have their minimum wait times reduced, when they were already shorter than that of the audolin weapons, I see no reason we shouldn't adjust the minimum time requirements for their construction. The only reason I can imagine this hasn't happened is because doing something like changing the imprimatur time affects people who aren't doing the weapons as well.


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