Results -9 to 0 of 144

Dev. Posts

Threaded View

  1. #22
    Player Seish's Avatar
    Join Date
    Aug 2011
    Posts
    106
    Character
    Topshelf
    World
    Asura
    Main Class
    MNK Lv 99
    Quote Originally Posted by Nyarlko View Post
    I am geared solely for pet-only playstyle.
    BST has and always will be a front line job. It was seen when BST dual wielded Juggy and Man eater and with the pet "in era", produced some massive damage. The issue wasn't that BST couldn't do dmg with the pet, and it hasn't been today. Be careful what you say about history, you are only talking to the lead person for Final Fantasy XI. I am sure he knows more about this game than we do from the backend and the history of this game. The issue BST had back then was that if they charmed a pet or used a jugg, the EXP would drop. They later fixed this and because they did, enough BSTS were no longer front lining, as well as some people pointing out that they would pull back to a safe distance when things got rough, to the point that SE took action.

    As far as the gear is concerned, that goes with how dedicated one is with their gear. I know melee players that have a ton of augmented gear for different situations. But what I hear coming out of this, is that your backline strategy was impacted. Good! This was what SE wanted to stop and your complaining on here, showing this no less, is why I support it. You were fed a low risk job for too long and I think the adjustment is forcing you to put yourself at risk which you do not like.

    They explained briefly the history of BST to give you a rationale. As a person that played since 2003, I agree with their statement and all I see here are players that are wanting an easy button. Some of you have came with nice suggestions, while others just want what other jobs have. To those that came with suggestions and had civil dialogue, I applaud you and I hope SE listens. To those that just want that easy button, I am sorry but this game was never meant to be easy.

    I promise you, if this nerf holds, abet adjustments that slightly increase range, then the sad truth is that the jobs mentioned by other players--SMN and PUP--will likely be nerfed for similar reasons as to return the game to a proper balance. SE cannot do that if everyone still has easy buttons. When you can do Omen, where the alliance makeup is made up of SMNS, tank and a healer with the rest of the ally leeching, there's a problem. A big problem with party balance. And BST seemed to be first up on the chopping block. I felt nerf--oh boy trust me I did. When I returned a couple years to see my MNK was nerfed made me angry. So I get the problem. But if they nerf BST, they better do it with first player input, as well as looking at other jobs who do the exact same thing. And I am for it. I want there to be a risk in this game. I don't want to sit AFK watching SMN's clear an entire zone for me. That's not fun for me at all.

    But I hope in all honesty, that SE makes the suggested changes and later opens a test server for us to test new things. The devs need to understand how we perceive the game when trying to adjust the game. It's why I keep saying that we need SE to give us a roadmap again. I also think they need to adjust the difficulty and bring back mechanics that are gone. And it seems like that's what they are trying to do.
    (3)
    Last edited by Seish; 12-08-2019 at 07:00 AM.