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  1. #20
    Player Shiyo's Avatar
    Join Date
    Jun 2011
    Posts
    705
    Character
    Kitori
    World
    Bahamut
    Main Class
    NIN Lv 99
    Quote Originally Posted by Frodnon View Post
    5 seconds lost is easily 4 pacts, at 50k each thats 200k lost damage. A hard aoe that kills all avatars around the mob will cull enough damage to cost a run.

    Gear swapping via macro or otherwise during conduit is a terrible idea. You should be hammering the bloodpact either via 1line macro or menu and any delay or post macro swap can set you to bp in the wrong gear.

    I'm not dealing with dt because i'm a backline job at proper distance coupled with the fact that enmity between player and pet is separate. Avatars are disposable tissues compared to jugpets.

    Astral flow isn't broken because i can do similar strats without it. There are other core mechanics of the game that need adressing. Hp scaling, mob fight concepts, melee survivability all need to be adressed.
    No, the entire game doesn't need to be redesigned because of a single job. That one single job needs to be changed(read: nerfed).

    I love summoner, I think it's so cool and unique. I always miss my summoner whenever I play another MMO because no other MMO has a job like SMN. However, with how summoner is in it's current state, and how it's just a fotm job, I feel horrible ever being on my summoner and playing it.

    I want to not feel horrible being on my summoner and not like a bluemage/bst player.
    Quote Originally Posted by Nyarlko View Post
    5sec of a 30sec ability is a loss of 16.66%, which is definitely big enough to notice. If you were missing 1 out of 5 WS, would you consider it a good thing?

    Don't think I've ever heard a BST complain about eating food in the last 2yrs, nor have I, so I have no idea what you're talking about there. :/
    If I miss 1/5 WS, I don't really complain. If I could WS while bypassing 100% of enemy mechanics and never die, I'd probably be bored out of my mind because there'd be no risk or challenge, only reward. I don't understand this smn main mindset of "well uh I lose 5 seconds of DPS!" and "well we're not op see, just every boss is badly designed!". Like, hello? If a DD dies they lose damage for FIVE minutes.

    It's been SEVEN months, it's time to bring challenge back to this game and remove smn AC zerging. It's absolutely insane that this has been allowed to go on for SO long.

    Do these developers care so little about their game that they'll let one single job completely ruin it and destroy it?

    To add to all this:

    If you aren't allowed to get an aeonic from brew killing NM's why are you allowed to get them from AC burning them? AC burning is literally easier and faster.

    I'll quote someone here:

    I'm pretty sure conduit is so damn broken its even faster than brewing.

    Ive brewed WOC and it takes around 2 minutes give or take... conduit with 2 smns takes around 30 seconds. (never brewed albumen)
    So explain why something stronger than brewing is allowed but brewing isn't allowed for kill credit. Brews are LITERALLY game shark, what does that make AC burning? Beat the game button?

    Beat a game button: https://www.youtube.com/watch?v=mUeeFybkRxA
    (1)
    Last edited by Shiyo; 08-05-2017 at 10:21 PM.