http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html
I have never seen that on Sylph. Maybe they are trying to weed out the players that aren't as dedicated to the job, I don't know. It seems stupid to me. I have 61 JP on GEO, had 11 when I joined the CP shout yesterday. I bursted with tier4 then 3 and still out-damaged the BLMS and SCH. Not saying anything about their gear or ability, just saying that JPs don't make you better at your job. Gear and knowledge have more to do with it than anything.
You can't even post here unless you're subscribed, if you run-over the people in charge of the forum turn off your access pretty quick now.And completely off topic, but someone joked that you were just trolling and didn't even play FF11, but I'm starting to believe it. Your character doesn't even exist in the database.....what gives?
Also why are you even checking on me in "the database" , that's creepy! No, I will not date your avatar!
Last edited by Castanica; 07-19-2016 at 06:53 AM.
LMAO.. ok I deserved that !
It's very true that gear and knowledge will get you by. But what I'm getting from your story is more that you don't have to have gear or ability because either you can be carried by the rest of your PT or your PT setup is strong enough that you can still make progress even with 1-2 anchors. There is really no excuse for a BLM to be outparsed by a GEO.
Thing is there's no time limit on CP grind. You get it while playing the job in almost all content. It's a constant journey with a set end point but no time frame on it. Ambuscade you must do every month, it has strict limitations on the reward system that push you towards completion every single month. The dyes just expanded this grind majorly as you must obtain 20000 total hallmarks just to re-cap a single cape per month now. To get to 20100 you need to do 67 Ambuscade regular on VD (and many more if you're not capable of VD, which someone with low CP might be because of other gear lacking requirements). It often takes around 10min for a fight and reacquisition of the KI. So it takes around 11 hours to cap ambuscade now, every month. And that's assuming you can do VD, easily, with no time spent seeking party. You can get a significant chunk of JP in that time frame. Except the JP finishes after a bit, whereas Ambuscade resets and says "do it again!" every single month. and the dye now makes there to be no end in sight in regards to it.
The Ambuscade grind is FAR more significant than the JP grind.
In theory you never have to force yourself to make 3 capes a month nor do you have to force yourself to farm +1 bodies either. There’s no time limit there either, since at the very least, you should see the current month’s set again in less than 5 months. Even if that is true though, I feel compelled to farm hallmarks as you do with the intent of completing the +1 set every month and maxing out as many capes as possible, even though I know I could wait if I really wanted to.
Likewise, even though there’s no absolute time limit on the CP grind, maybe your group needs Death BLMs right now. Or a JPed SCH right now. I think that having no time frame on it would be truer if it wasn’t actually making your character stronger and in some cases significantly stronger. If you’re going to argue that content is beatable without these things, yes that is true. But for a lot groups every little bit helps and you should hopefully understand why some players can feel like time is a factor even in something that doesn’t have a hard time limit.
I mean, we could argue all day about the degrees of grindiness. But why must it be so? Why can't they both be grindy? Is it really important that Ambuscade is more of a grind in your opinion?
It’s hard to imagine any situation where a Dunna GEO would drag the rest of the PT down. The job is that strong. I think we are actually on the same page here. In your eyes, you were outperforming your nuking peers by paying attention and double MBing. I’m just saying that they were probably also bad and were being carried. The follow-up point is that it's a job like SCH, BLM, or GEO are so desirable for these Apex setups that you can essentially be bad and still gain acceptable CP/hour. I'd wager that many of the people who complain about CP play would like CP on sub-optimal jobs.
Yeah, I am sure if I played GEO then I wouldn't have trouble finding a party because even without JP, GEO is very good and it has a lower gear threshold for being a contributing member than say, a DD would. You're not necessarily going to be *good* but you're going to add something.
http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html
Yes, GEO, healers and tanks* are easy to get into CP. GEO has the bonus of easily obtained 109 gear. If you can nuke, even better.
Tanks don't NEED the acc to hit, but even better if they can.
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