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  1. #161
    Player
    Join Date
    Jan 2012
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    645
    Quote Originally Posted by OmnysValefor View Post
    I would describe Skirmish as more frustrating to farm, and nigh-impossible to get the augments you want. I've always loathed that a +2 stone can give you the same terrible stat than NQ stone will very likely give you.

    Neither system is likely to give you perfect augments, you'll probably end up with a great DPS piece that has INT+10 on it from Reisenjima. It's still not a bad trade.

    Edit: I get you're saying that Skirmish will allow you to hack away at solely that INT+10 hoping for something more suited to your role, but you're also more likely to spend 200k and get int+1.
    I completely disagree, most everyone I know had extremely high Skirmish2 augments and all 3 targetted stats they want, it costs a bit of money, but it's not hard to farm at all, and the trading is reasonable (though being able to use stones directly from NPC and trading all stones at once is definitely an upgrade), and you can throw a couple stacks at something and almost guarantee a max aug of the item you want, in skirmish, you throw some gil or time at a peice and you're likely to get all 3 stats you want, and can keep hacking away as you said at always improving them. With reisenjimma gear, you get one good aug and then just spend tons and tons of repetitive time/gil failing to get anything that approaches it, or get super frustrated at seeing other stats you want but being unable to take it.

    Quote Originally Posted by Kensagaku View Post
    Honestly, I wish they had a combination of both systems. We already have it so each stone favors a slot of augments, so why not just have it only cover that slot? Trade Pellucid stones for acc/atk/macc/matk etc, fern for your "special" augment, and taupe for your stat augment. It'd still have some aspect of randomization to it, but with more plentiful stones and separate slots, you can actually build an item piece more to your specifications. I'm okay throwing a couple hundred Taupe stones to try and get that STR+15 aug, or as many Fern to get a Triple Attack+3, but not when I have to also hope I get a high acc/atk, or heaven forbid Damage+ on weapons too.
    This would be great, if they just changed the way the slots worked a bit, this is exactly the sort of thing I would hope for.
    (0)
    Last edited by Selindrile; 05-04-2016 at 10:28 PM.

  2. #162
    Player Hyrist's Avatar
    Join Date
    May 2011
    Location
    Windurst
    Posts
    396
    Character
    Hyrist
    World
    Asura
    Main Class
    RDM Lv 99
    Quote Originally Posted by Olor View Post
    No, I don't want a soloist Queue, I like to solo because I don't often have a large chunk of time to party... so making it even slower to solo would make it pretty much impossible for me to play :/

    If people want to grab me to fill out a party to get me out of the queue, great, but I don't want to be punished because folks don't want to invite.
    You're punished more in the alternative (which is already being implemented). You'd be sharing a queue with parties and soloists both otherwise, and there is no guarantee that parties will finish their fight faster than a soloists.

    Splitting the queue splits the burden SE's already putting on the shoulders of players. Once in queue, you and parties stand on an equal playing field. in wait time.

    With it split, your only competitors are your compatriots. Meaning, if Solo queue is contested, you have all cause to say "oh, hay, it's backed up, anyone here want to group up?" Which will enable you to bypass the congestion and hop into group queue which may not be as backed up due to lower number of queues.

    Both sides benfit. No trying to form the perfect party. You'd be waiting anyways due to waiting in queue. May as well spend part of that time to communicate to see if there's people willing to party up. The solo queue benifits from this system because if 3 people form solo queue party up and drop into party queue, that's three queue slots freed up for other solosits.

    The other way around would give no vent for either type of player because nobody would want to pull out of their place in queue and get back in line, as both soloists and parties are vying for the same spots.
    (0)

  3. #163
    Player Urmom's Avatar
    Join Date
    May 2016
    Posts
    449
    Character
    Urmom
    World
    Shiva
    Main Class
    GEO Lv 99
    Quote Originally Posted by Camate View Post
    Thanks for all the feedback on Gallantry.

    In terms of what you can purchase with Gallantry, one of the major items will be the item I mentioned the other day that will allow you to alter the augments on your equipment. Additionally, we will be making it possible to reacquire Sulevia equipment that is currently purchasable with Hallmarks.

    While you may be thinking that this is just the same as Hallmarks, the biggest difference is that there are no cumulative-type rewards for Gallantry, and all of the rewards can be obtained by spending points. Even if it’s an HQ item, you will be able to acquire it for the slot you wish, and if you, for example, wanted to obtain Sulevia’s Platemail +1, you could do so by exchanging your points at a lower amount than the amount of Hallmarks you need at the moment.
    (However, if you’re trying to obtain the equipment for all equipment slots, you’ll need a great deal more points than the total Hallmarks required.)

    Similar to Hallmarks, Gallantry will also reset when there is a version update. This is necessary in order to maintain a set rate for the cumulative rewards, and if we were to remove this system, each time we rotated rewards we would have to continuously bump up the required amount of points. As a result, months in the future the required amount of points would be astronomical. We’d like to keep this system in place so there is a defined starting point as well as a defined goal line for obtaining these items.
    Um am I missing something? Because how does "Gallantry will also reset when there is a version update. This is necessary in order to maintain a set rate for the cumulative rewards" work as an explanation in light of "there are no cumulative-type rewards for Gallantry"
    (1)

  4. #164
    Player YosemiteYogorockBlondelle's Avatar
    Join Date
    Mar 2011
    Location
    Blondelle = Sandy, Windy\{S}, Bastok All Completed. YoGo: Basty+Sandy Rank: 10~Sandy {S}: UnComplete
    Posts
    611
    Character
    Yogorock
    World
    Leviathan
    Main Class
    RUN Lv 74

    Really hoping they add these locations to eambascade as listed Area's to join Battle.

    I know this is probably silly of me for not reading up or not read up on all 166+ posts and obviously don't know of it has been said already yet but with very high hopes, I actually would love to see ambuscade added to at least these older outer cities/islands Rabao, some-how some-where in Selbina, um... forgetting where all of the area's I was thinking of but I fill them in later via editing them back in later If I think of them again. Think Poragono Island was one of them..

    I decided to redo this post and move it to here > Ambuscade Post #7 while leaving this previous post still under here as well!
    (0)
    Last edited by YosemiteYogorockBlondelle; 05-07-2016 at 02:34 AM.
    (Yo-Sim-Mit-Tea is the correct pronunciation. It is how its spoken, folks.) Come over & visit awhile to many posted changes to the life of Vana'dial. You can find past posts found by a link, pops up with Char name highlighted, thanks!
    I'm Wishing to see the Greatness in all players suggesting changes to ffxi ahead, here's to the Future of FFXI, Cheers Mate!!.

  5. #165
    Player RichLester's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    135
    Character
    Leara
    World
    Sylph
    Main Class
    BLU Lv 99
    Well, it looks like we're gonna have to see how this new queuing system will be like but what if loads of people just come in & out of the queue, messing it all up? We aren't patient people. If I can go away & do something else worthwhile for 30mins, I will. With it currently as it is, I can do 2 to 3 easy ambuscades solo within an hour (mid-month after all the party goers have got their stuff).

    I still agree it isn't going to solve the congestion. If it continues the way it is, may I suggest SE another new battle content system but this time for solo players only (trusts available, of course) with all sorts of already available high-level equipment (geas fete, ambuscade-equivalent) so us soloists can actually catch-up & jump into the parties that are currently happening.
    (0)

  6. #166
    Player Pixela's Avatar
    Join Date
    Jul 2014
    Posts
    1,909
    Character
    Lilpotato
    World
    Asura
    Main Class
    THF Lv 1
    I hope they put a system in place that makes a noise when you enter, otherwise people will be watching tv while waiting for the queue to let them enter and they won't realize for 5-10 mins they are inside.
    (0)

  7. #167
    Player detlef's Avatar
    Join Date
    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    Quote Originally Posted by Pixela View Post
    I hope they put a system in place that makes a noise when you enter, otherwise people will be watching tv while waiting for the queue to let them enter and they won't realize for 5-10 mins they are inside.
    This is one of my fears as well. While it's important to get people in quickly, it's also important to make sure they move along quickly as well.
    (1)

  8. #168
    Player OmnysValefor's Avatar
    Join Date
    Oct 2012
    Posts
    1,186
    But of course, sounds can be muted and some players do this :/. I mean, it's a fine idea incorporating a sound but I wish they'd've worked on system congestion rather than a queue system.

    There are so many different battlefields in this game, it's a shame it's all confined to Legion. We could've fought the orcs last month at Horlais Peak.
    (2)

  9. #169
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    Quote Originally Posted by Pixela View Post
    I hope they put a system in place that makes a noise when you enter, otherwise people will be watching tv while waiting for the queue to let them enter and they won't realize for 5-10 mins they are inside.
    We’re currently in the midst of looking into adding a sound effect when your turn is up to enter. However, there are some internal hurdles at the moment, so we can’t make any promises that this will be implemented.
    (1)
    Devin "Camate" Casadey - Community Team

  10. #170
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    Greetings Ambuscaders,

    I hope you are enjoying this month’s challenges (and hope the regular Ambuscade's Antlion isn’t bugging you too much) and making some awesome capes for your jobs!

    Quote Originally Posted by Camate View Post
    We’re currently in the midst of looking into adding a sound effect when your turn is up to enter. However, there are some internal hurdles at the moment, so we can’t make any promises that this will be implemented.
    In a follow-up to the above, I just wanted to let you know that we will be making a change to the queue system in the next version update so that your party will automatically enter the instance when your tome flares up. This will be a setting that you can switch to, but if you would like to manually enter, we will be adding a sound effect to let you know your turn has come.

    What kind of capes have you all been making?
    (4)
    Devin "Camate" Casadey - Community Team

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