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  1. #1
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Dealing more damage from counters is useless, gotcha. Quite ironic coming from someone who advocated fulltiming it at 75, back when healers had finite mp and less refresh options.

    EDIT: even ignoring the counter increase gnarled really isn't any different from Dark Depths, either is a fair choice if you don't have A/O and/or have a problem with -hp (for AF, for Smite VV does better than GH/DD).
    (0)
    Last edited by Neisan_Quetz; 03-29-2011 at 12:30 AM.

  2. #2
    Player MarkovChain's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Quote Originally Posted by Neisan_Quetz View Post
    Dealing more damage from counters is useless, gotcha.

    what is 5% increase of 5% ?

    answer : 0.25 %. It's the same thing as nothing . 1 attack is better. Now if you ask me if it is better on a mob where evasion is shit or /nin is need, ok of course. Counter is for tanking nothing else.

    Quite ironic coming from someone who advocated fulltiming it at 75, back when healers had finite mp and less refresh options.
    at 75 /nin was neccessary, and evasion was shit. You asked for easy mode, now you have it. Perma ~+100 agi or something similar, low level mobs. Trying too hard.
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