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  1. #51
    Player bazookatooth's Avatar
    Join Date
    Mar 2015
    Posts
    364
    Character
    Bazookatooth
    World
    Asura
    Main Class
    THF Lv 1
    <player> It's stupid that I can't issue commands to my pet from the opposite side of an NM. The distance is too short. Please fix.

    <SE> Good news guys! In order to fix the problem, we've added a feature that will show you that you can't issue commands to your pet from there. Let us know if there's anything else that you want us to break what you think!

    <player> But we already know we can't issue commands from there. That's why we asked you to fix it....
    (6)
    Last edited by bazookatooth; 10-16-2015 at 11:10 PM.

  2. #52
    Player Nicknick's Avatar
    Join Date
    Oct 2011
    Posts
    5
    Hi devs, I'd like to share my feedback. I know most players won't like what I have to say, but if you're willing to read my post please hear me out.

    BST has been insanely powerful for awhile now. Having to be in range to control your pet forces the player to take some risk to balance out the power budget. I think forcing BSTs into range is a healthy choice overall for balance even though players are whining about it because they are used to taking no risk for the reward.

    Sorry to say this everyone, but a job that involves zero risk evaluation, while only involving you watching your pets make you some sweet, lazy loot is just a bad design.

    Now, that being said, I think the devs should be bending over backwards to facilitate this NEW design control to actually work - and as of right now it doesn't. Being out of range for a pet ability when you're fighting the mob on the other side is terrible and needs to be fixed.

    I know I'll probably get a lot of flak for saying this, but I think the devs need to stick to their guns with this new BST design decision while building the quality of life for controlling the job so it works as intended.

    So why do I say this is a healthy balance choice for BST? Creating a paradigm of risk allows the power budget for BST to be adjusted in other areas, perhaps in the form of new abilities/additions being added to BST in the future. Shifting power budget around is a fundamental aspect of game design in RPGs. This is a good thing, assuming the budget actually gets shifted somewhere else.

    I really hope the end result of these changes put BST in a good spot with some form of risk/decision making and that they are not reverted, but it goes without saying some work needs to be done to help player control.

    Thanks for your time!

    Cheers,
    Nick
    (3)
    Last edited by Nicknick; 10-17-2015 at 06:26 AM.

  3. #53
    Player Jile's Avatar
    Join Date
    Mar 2011
    Posts
    390
    Nick, thank you for giving more thought to what BST are going through than the average person that supports this Nerf.

    SE designed BST to be away from our pets. This is a complete fundamental transition 100% different than they designed our gear and for the Nerf to function better after they get it to work as intended SE needs to redesign BST gear to be beneficial to the master at the same time as our pets. Unless they have the dev time for that, they need to undo the Nerf and apply a simple Nerf like aoe-pet dmg multiplier decrease and stop wasting precious dev time.
    (8)

  4. #54
    Player Malthar's Avatar
    Join Date
    Mar 2011
    Posts
    674
    Character
    Malthar
    World
    Shiva
    Main Class
    BST Lv 99
    Quote Originally Posted by Nicknick View Post
    I really hope the end result of these changes put BST in a good spot with some form of risk/decision making and that they are not reverted, but it goes without saying some work needs to be done to help player control.
    Hi Nick,

    We career bsts wouldn't mind the nerf so much if it didn't cripple our job. Most career bst would actually love to mix it up with the mob and pump out massive Cloudsplitter damage, but the current gear situation either allows us or our pets to be close to the mob. If we gear for the pet we die. If we gear for ourselves the pet dies. If we gear for both we both die. It's a lose/lose situation. And to compound this problem, the range that SE set is way too short to be practical. It literally castrates us and makes us impotent. Taking our option away to play either close or far is one thing. Completely destroying our job is another.

    As for taking risk, the risk is always there in keeping our pet alive. We have to time our rewards/sic/ready and other abilities just right or the pet would get destroyed. And guess who the mob will be coming after next?
    (9)
    Last edited by Malthar; 10-17-2015 at 08:07 AM. Reason: spelling and senior moments

  5. #55
    Player dasva's Avatar
    Join Date
    Jul 2012
    Posts
    1,542
    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    The clear solution is to reduce the range of all jas and spells to just outside of melee range. Staying away from mobs is clearly OP and half the jobs do it!
    (10)

  6. #56
    Player Gwydion's Avatar
    Join Date
    Oct 2014
    Posts
    1,272
    Character
    Galkashield
    World
    Asura
    Main Class
    THF Lv 1
    Hi SE,
    I'd like to share my feedback as I leveled Beastmaster from 1 to 75 solo many years ago. This nerf hurts us very badly. You changed SMN from 16 to 22 yalms, so why not make BST from 22 to 16 yalms? The current 7 yalm distance is very frustrating but the deeper explanation you give shows us via the target cursor that we are out of the 7 yalm range. This is not helpful.

    Also, you're allowing us to use /bstpet 1 <me> (AND <stnpc>) ...and I appreciate that you're trying to lessen the damage to our job by including two methods of executing the pet ready move.

    But, doesn't that just sound backwards? We're being forced to adhere to a broken rule (7 yalm distance) and target by either <me> or <stnpc> ...This doesn't fix the core problem that we are chasing our pet constantly or sometimes cannot even execute a Pet ready move with our current macros that use <me> (depending on whether the size of the mob or if our pet is on screen). Telling us that we're out of range or our pet is not visible via a cursor change doesn't fix the problem. If I'm not able to execute a Pet move in this 7 yalm restriction, why not just play a loud siren noise from my speakers? I'd certainly get the hint then.

    None of this makes any sense, SE. I could not have leveled Beastmaster from 1 to 75 using charm if this were in effect.
    (6)
    Last edited by Gwydion; 10-20-2015 at 05:49 PM. Reason: spelling

  7. #57
    Player bazookatooth's Avatar
    Join Date
    Mar 2015
    Posts
    364
    Character
    Bazookatooth
    World
    Asura
    Main Class
    THF Lv 1
    Quote Originally Posted by Nicknick View Post
    Hi devs, I'd like to share my feedback. I know most players won't like what I have to say, but if you're willing to read my post please hear me out.

    BST has been insanely powerful for awhile now. Having to be in range to control your pet forces the player to take some risk to balance out the power budget. I think forcing BSTs into range is a healthy choice overall for balance even though players are whining about it because they are used to taking no risk for the reward.

    Sorry to say this everyone, but a job that involves zero risk evaluation, while only involving you watching your pets make you some sweet, lazy loot is just a bad design.

    Now, that being said, I think the devs should be bending over backwards to facilitate this NEW design control to actually work - and as of right now it doesn't. Being out of range for a pet ability when you're fighting the mob on the other side is terrible and needs to be fixed.

    I know I'll probably get a lot of flak for saying this, but I think the devs need to stick to their guns with this new BST design decision while building the quality of life for controlling the job so it works as intended.

    So why do I say this is a healthy balance choice for BST? Creating a paradigm of risk allows the power budget for BST to be adjusted in other areas, perhaps in the form of new abilities/additions being added to BST in the future. Shifting power budget around is a fundamental aspect of game design in RPGs. This is a good thing, assuming the budget actually gets shifted somewhere else.

    I really hope the end result of these changes put BST in a good spot with some form of risk/decision making and that they are not reverted, but it goes without saying some work needs to be done to help player control.

    Thanks for your time!

    Cheers,
    Nick
    If they are to stick to their guns, the least they should do is fix the issue with being out of range and allow us the ability to reasonably remove statuses from our pet like real players. It's pretty ridiculous when an NM hits me with amnesia and it wears off but then I still can't do anything. Or when I get hit with break and the WHM has to remove it so that I can get out of range of AOEs but I still have to stand there doing nothing for a minute and a half while I watch my frozen pet just eat damage. Before I didn't mind that my pet had vulnerabilities because having the pet take them lowered my risk, but Now I am part of some weird healing chain where 2 characters have to be healed for the price of 1 DD and a lot of things just can't be removed either because of timers or the fact that there just plain isn't a remedy for pet debuffs. You just can't afford to use ready as a status removal because of the timer.

    I'm still of the opinion that they should have made pet HP more in line with players, adjusted reward values and timers appropriately and given bst various status removal options to make the job more complex and more on par with others in terms of survival.
    (6)

  8. #58
    Player Vold's Avatar
    Join Date
    Mar 2011
    Posts
    908
    Character
    Voldermolt
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    Quote Originally Posted by Grekumah View Post
    I’d like to give a slightly deeper explanation as to how we will be adjusting beastmaster in the next version update.

    As mentioned previously, we will be changing the target of pet commands, and shifting the focus of the target to your pet. Up until now pet commands were focalized on yourself, and it’s been difficult to grasp the effective range. However, with this adjustment there will be a subtarget display over your pet, and you’ll be able to better judge the range by looking at its color.

    Many have been concerned about commands not being executed when pets are not in your field of vision; however, when using macros with the “me” pronoun, pet commands will be executed as you have been used to up until now. Using macros with this pronoun will not bring up a subtarget, so in the event you want this to happen, you can utilize “stnpc.”

    We realize there are many that have become very used to the way the current system works, and we’ve made adjustments to keep this option intact while adding another. We hope that you utilize the option that works best for your playstyle.
    Quote Originally Posted by Rubicant82 View Post
    The moment everyone realize that complaining about the change will do no good, and relearn how to play the job the better.
    This has happened to almost every job in the game. A fundamental change at some point in its life or another.
    -ga nerf, rudra nerf, Twilight Scythe nerf, etc etc etc the history of the game is spotted with nerfs of for every job.
    Maybe instead of complaining you could give constructive feedback, that is usable. That might get the dev's attention. Where as complaints are just contemplates are generally ignored.
    Also; reading over the bst jpn forum it appears most of them support the change. So... there is that too.
    Good luck fighting this battle, the blms lost out maybe bst will succeed where every other job has failed at reversing a change.

    (1)


    Regular "John" Doe
    - Not on the Community Team

  9. #59
    Player Gwydion's Avatar
    Join Date
    Oct 2014
    Posts
    1,272
    Character
    Galkashield
    World
    Asura
    Main Class
    THF Lv 1
    Grekumah, Camate,
    Could you please give us a more thorough explanation? Thank you for allowing us to use <me> and the new <stnpc> ...However, using <stnpc> and showing us we're out of the 7-yalm range doesn't mitigate the problem. (With <me> still in effect, our frustrating levels only stay on par between September and November updates). Please help us.

    Edit: Would it be possible to recover our range from 7 to 16 or 22 yalms by way of BST Job Point Gifts? Something to help us return to normalcy is better than nothing.
    (3)

  10. #60
    Player bazookatooth's Avatar
    Join Date
    Mar 2015
    Posts
    364
    Character
    Bazookatooth
    World
    Asura
    Main Class
    THF Lv 1
    Quote Originally Posted by Gwydion View Post
    Grekumah, Camate,
    Could you please give us a more thorough explanation? Thank you for allowing us to use <me> and the new <stnpc> ...However, using <stnpc> and showing us we're out of the 7-yalm range doesn't mitigate the problem. (With <me> still in effect, our frustrating levels only stay on par between September and November updates). Please help us.

    Edit: Would it be possible to recover our range from 7 to 16 or 22 yalms by way of BST Job Point Gifts? Something to help us return to normalcy is better than nothing.
    It going to behave exactly the same. They just added the option to see the range. It's a useless change that 99.99% of people will never bother with.

    It's like if we told them that our car gets crappy gas mileage and instead of fixing it, they just gave us a gauge to show us how crappy the mileage really is.
    (3)

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