
Originally Posted by
Nicknick
Hi devs, I'd like to share my feedback. I know most players won't like what I have to say, but if you're willing to read my post please hear me out.
BST has been insanely powerful for awhile now. Having to be in range to control your pet forces the player to take some risk to balance out the power budget. I think forcing BSTs into range is a healthy choice overall for balance even though players are whining about it because they are used to taking no risk for the reward.
Sorry to say this everyone, but a job that involves zero risk evaluation, while only involving you watching your pets make you some sweet, lazy loot is just a bad design.
Now, that being said, I think the devs should be bending over backwards to facilitate this NEW design control to actually work - and as of right now it doesn't. Being out of range for a pet ability when you're fighting the mob on the other side is terrible and needs to be fixed.
I know I'll probably get a lot of flak for saying this, but I think the devs need to stick to their guns with this new BST design decision while building the quality of life for controlling the job so it works as intended.
So why do I say this is a healthy balance choice for BST? Creating a paradigm of risk allows the power budget for BST to be adjusted in other areas, perhaps in the form of new abilities/additions being added to BST in the future. Shifting power budget around is a fundamental aspect of game design in RPGs. This is a good thing, assuming the budget actually gets shifted somewhere else.
I really hope the end result of these changes put BST in a good spot with some form of risk/decision making and that they are not reverted, but it goes without saying some work needs to be done to help player control.
Thanks for your time!
Cheers,
Nick