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  1. #71
    Player Wade's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    102
    Character
    Jerritt
    World
    Ragnarok
    Main Class
    RDM Lv 23
    Quote Originally Posted by Alderin View Post
    I would be fine to pay higher taxes (that equivalent of 1 week's worth) for the removal of the auto-return (or at least bumped up to 1 week)..
    That's true, they could do higher taxes I guess. I just don't know if it's really needed. I don't know how much they really get, especially nowadays.
    (0)

  2. #72
    Player Kaida's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    52
    Character
    Kaidah
    World
    Fenrir
    Main Class
    COR Lv 95
    could be worse. Could be market wards.
    (0)
    I don't Post i lurk

  3. #73
    Community Rep Gildrein's Avatar
    Join Date
    Mar 2011
    Posts
    1,799
    Regarding the limitation on the number of items that can be listed on Auction House, it will be on hold until the auction house merger takes place.

    We are planning to make various adjustments, such as number of items and item listing period, after following the progress of auction house merger.
    (0)
    Gildrein - Community Team

  4. #74
    Player Grasshyren's Avatar
    Join Date
    Mar 2011
    Posts
    7
    Character
    Grasshyren
    World
    Asura
    Main Class
    SMN Lv 99
    Woot, thanks for the update Gildrein!
    (0)

  5. #75
    Player Swords's Avatar
    Join Date
    Mar 2011
    Posts
    354
    Quote Originally Posted by Rambus View Post
    There should be no cap, i think it only exists because of ps2 limitations or something.
    This may be true, however I've played quite a few MMO's over the years and most do not allow you to post more than 10 items on their respective auction houses at the maximum. Sure it's never enough spots to sell stuff, but it would circumvent gameplay and probably come back to hurt the players as well.

    As some mentioned there's market flooding, if anyone can post as much stuff on the AH as they want, it only serves to bog the AH system and gives many more oppertunites to kill the price on an item by massive undercutting. Let's think about it for a second, say consumeable items such as Arrows go for 5k a stack and they're are 5 providers who keep the AH constantly stocked. Let's also say these providers only stock the AH once a day, 7 AH slots apiece means 35 stacks at the most.

    If on average 25-35 stacks sell per day, the most any one of them would sell is 7 stacks of arrows a day. So even if one person sells his arrows for 4k a stack instead of 5k, the market does not fluxuate that much because as soon as all 7 of the 4k stacks are sold they go back up to 5k.

    Now same senario only theres an unlimited cap, the difference is one person has a huge suplus of arrows while the other four only has a handful. If said person with the huge surplus of arrows were to sell all of them for 4k a stack versus the 5k price, the other four vendors would never get any arrows sold without undercutting the one with the most items. And from there, the original undercutter undercuts the new price to compete, and it cycles until it's no longer profitable and the vendors quit or the price stabilizes from a natural cost-versus-profit process.

    While people have mules and such to help coutner this they still suffer the same limitations of the player and usually moreso, because many mules have not reached or have the skill and ability to access places such as jeuno, have less inventory space, can still sell only 7 items at a time, and you only have as many mules as your willing to pay for.

    Another problem I could feesably see, is people using the AH as a infinate storage facility. With unlimited sale slots they could just put an item on the AH with a perposterous selling price that no one would pay for, pay standard posting fee, then be on their merry way. It wouldn't matter if it was returned to them three days later because it's still out of their inventory until they're actually trying to receive payment on something. The same thing would happen if the DB had unlimited slots to send stuff.
    (0)
    Last edited by Swords; 03-26-2011 at 06:43 AM.

  6. #76
    Player
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    412
    There's also RMT considerations -- consider the possibilities of account-scamming RMT with an unlimited AH...

    Again, the idiots mean you can't have Good Things...
    (0)

  7. #77
    Player Usukane's Avatar
    Join Date
    Mar 2011
    Posts
    45
    Ask and you shall receive.
    (0)
    - Usukane / Ramuh Server

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