Job Adjustments
(37:45~)
- Red mage
We increased the cap of the effect of Temper so it scales with enhancing magic skill.
During the broadcast we received a question asking whether enhancing magic skill only has an effect when you cast Temper or if it affects auto-attacks, so I would like to respond to this.
Enhancing magic skill only has an effect when you cast Temper and Temper II. Due to this, it’s useful to change equipment when casting these spells to boost your enhancing magic skill.
- Dark knight
We made adjustments so that the effect of Consume Mana can be applied towards elemental weapon skills.
- Beastmaster
We made adjustments to the effects of Infrasonics and Hi-Freq Field.
Due to the fact that the above two special abilities reduced evasion by a percentage, they possessed an effect that was larger than we planned; therefore, we made adjustments so that evasion is reduced by a set value.
- Summoner
We reduced the recast delay for Avatar’s Favor so that you could quickly reapply it if it is dispelled.
- Beastmaster and summoner pet commands
As a plan for a future version update, we are looking into making adjustments to the range in which pet commands for beastmaster can be used. Beastmaster is a job that we’ve balanced with close to mid-range engagements, but at the moment only pets are being sent close to enemies and players are standing in the back. We feel that there isn’t enough risk being taken on by the beastmaster despite their damage output.
In regards to summoner, this is a job that was created to be a back line job, and we are looking into making adjustments to increase the range in which pet commands can be executed so they can function better in the back.
- Puppetmaster
We’ve added new attachments.
There are high-tier versions of existing attachments, and their effects and elemental values are higher.
By switching these with the lower-tier attachments, you can save attachment slots, but you can also combine them together for sharper settings.
Additionally, we increased the stats for attachments that elicit effects when spending maneuvers. The projectiles produced by Barrage when using the Barrage Turbine, which uses three maneuvers, has been doubled, and other attachment effects have also been increased. Please test them all out.
Prior to the version update we made an announcement regarding UI changes to address the increase in attachments, but since we were able to address this with internal specification changes, we did not end up making changes to the UI.
With these changes there will be a slight increase in loading time, but we adopted this method in order to avoid large changes to the way the game feels.
- Scholar
As Embrava didn’t have much of an effect for ranged attackers, we added a Flurry effect.
- Geomancer
We made it possible to freely target the area of effect of Geocolure spells. To coincide with this we also added new control methods. Please check out the version update notes for details on this.

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