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  1. #51
    Community Rep Camate's Avatar
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    We have in fact increased the upper limit on the effects of Avatar’s Favor, but in order to reach this new tier you will have to surpass 512575 summoning skill. We understand that at the moment it is difficult to procure the equipment to achieve 513+575+ summoning skill, but we will be making adjustments moving forward so you can aim for higher summoning skill numbers.

    Also, to clarify what has already been stated, using Blood Pacts will push the effect of Avatar’s Favor through the tiers more quickly to reach the maximum effect that coincides with your summoning skill.
    (1)
    Last edited by Camate; 11-22-2014 at 04:15 AM. Reason: Correction of information
    Devin "Camate" Casadey - Community Team

  2. #52
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    Quote Originally Posted by Camate View Post
    We have in fact increased the upper limit on the effects of Avatar’s Favor, but in order to reach this new tier you will have to surpass 512 summoning skill.
    No you didn't.

    I will use titan's favor as an example:

    SMN Skill 544:
    Base DEF: 423
    With maxed out Favor: 510
    Favor Gives +87 DEF

    SMN Skill 512:
    Base DEF: 330
    With maxed Favor: 417
    Favor Gives +87 DEF

    SMN Skill 550 (without Caller's Horn +2)
    Base DEF: 494
    With maxed Favor: 571
    Favor Gives +77 DEF

    You did NOT increase the cap for Avatar's Favor. Unless you mean the cap without Caller's Horn +2. If so then that cap is LOWER than the cap WITH Caller's Horn +2.

    Again. You did NOT raise the cap.

    Quote Originally Posted by Camate View Post
    We understand that at the moment it is difficult to procure the equipment to achieve 513+ summoning skill
    No it's not, it's quite easy to break 512. It would be nice to have it be easy and keep all our good gear on though.
    (4)

  3. #53
    Player Acacia's Avatar
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    Oct 2012
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    11
    Character
    Eveone
    World
    Odin
    Main Class
    THF Lv 1
    Quote Originally Posted by Camate View Post
    We have in fact increased the upper limit on the effects of Avatar’s Favor, but in order to reach this new tier you will have to surpass 512 summoning skill. We understand that at the moment it is difficult to procure the equipment to achieve 513+ summoning skill, but we will be making adjustments moving forward so you can aim for higher summoning skill numbers.

    Also, to clarify what has already been stated, using Blood Pacts will push the effect of Avatar’s Favor through the tiers more quickly to reach the maximum effect that coincides with your summoning skill.
    You are mistaken. The bonus at 512+ summoning skill is the same as it has always been.
    I have 564 summoning skill which is only 10 less then the absolute maximum you can get right now (I'm missing Conveyance Cape augment.)
    The max bonus with 512 is the same as with 564 ... and the same that it has always been.
    The max bonus with 512+horn is the same as with 558+horn ... and the same that it has always been.
    Maybe you meant they added the 577 tier? That is impossible to reach currently and even if more armor is added it would require you to dedicate EVERY SLOT to Summoning magic skill armor to reach that tier.
    (4)

  4. #54
    Camate, I can't shake the feeling that we're being lied to.
    Please come with verifiable numbers because the players below your post have come with numbers which are disproving everything you have just said.
    Apart from that, I must say I am very disappointed.
    The patchnotes gave me (and I am sure other summoners) the impression that we'd get a direct potency boost on Avatar's favor itself instead of another tier.

    Even in it's updated state Avatar's favor simply doesn't make Summoner a viable alternative for filling a support role.
    Please consider the following changes:
    - Remove the potency scaling over time, Avatar's favor needs to be at maximum potency from the get go to be of any use.
    If I am playing a support summoner I switch between avatars a lot for other Avatar buffs, having to rebuild potency every time I summon just doesn't work, we can't be relied on for Avatar's favor alone.
    Keep the potency based on skill though, that is fine.

    Please also consider changes to the following Favors:
    - Ifrit's Favor: Double attack -> Attack
    - Ramuh's Favor: Critical Hitrate -> Accuracy


    And please increase the favor potencies to close the gap between the other support roles.
    This gap is still far too large to even be considered as a viable replacement for other support classes.
    (1)
    Last edited by Shirai; 11-19-2014 at 10:58 PM.

  5. #55
    Player Rakshaka's Avatar
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    Aug 2011
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    115
    Character
    Rakshaka
    World
    Asura
    Main Class
    SMN Lv 99
    Quote Originally Posted by Shirai View Post
    Please also consider changes to the following Favors:
    - Ifrit's Favor: Double attack -> Attack
    - Ramuh's Favor: Critical Hitrate -> Accuracy
    No. Don't even joke about changing these. They're two of the best favors we have.
    (2)

  6. #56
    You are right, scratching that.
    Although an Accuracy buff wouldn't be misplaced as a ward buff perhaps (With a boost to Ifrit's Crimson Howl)

    (Although Personally I was also considering Favors that could compete with Geomancer's Fury and Precision as we also have Favors for our fellow mages that increase MAB and MACC.)
    (0)
    Last edited by Shirai; 11-19-2014 at 11:41 PM.

  7. #57
    Player Zeargi's Avatar
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    Mar 2011
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    Currently: Windurst
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    743
    Quote Originally Posted by Rakshaka View Post
    No. Don't even joke about changing these. They're two of the best favors we have.
    While I agree with the Ifrit, now that the upper limit can be reached and maintained, but is the Crit % Rate really one of the best? I feel that a shift to Crit DMG or even ACC to would be far more useful. Of course, if Fenrir didn't have the Lunar Cycle crap attached to his BPs, then it wouldn't matter too much I guess.
    (0)
    "What is a man? A miserable little pile of secrets. But enough talk... Have at you!" Lord Dracula - [Castlevania:SotN]

  8. #58
    Player Arciel's Avatar
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    May 2011
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    139
    Character
    Arciele
    World
    Bahamut
    Main Class
    SMN Lv 99
    was wondering if it'd be so hard to give elemental spirits favor too?
    give them elemental resistance or something. its not exactly very useful but would be another situational tool to add to our mixed bag. pocket RUNs lol
    (1)

  9. #59
    Player Jerbob's Avatar
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    Aug 2011
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    314
    Character
    Jeral
    World
    Phoenix
    Main Class
    WHM Lv 99
    Is there any way that Avatar's Favour can be altered so that we aren't penalised when swapping out skill+ gear when using blood pacts? As it stands I still have to choose between using blood pacts in 512 skill gear, usually requiring me to make sacrifices in BP delay and potency, or using blood pacts in the appropriate gear and suffering a favour tier penalty as my skill drops. This effectively means that either Avatar's Favour weakens my blood pacts or my blood pacts weaken Avatar's Favour, which was the original problem...
    (0)

  10. #60
    Community Rep Camate's Avatar
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    Hello, everyone.

    Thanks for all the testing and data. I’ve been talking to the development team in an effort to solve this topic in question. The team did some further testing and found that Avatar’s Favor is working as intended, but it seems like the values being shown through the client are not being reflected. Since displaying these value variations up-to-the-second would place a large amount of stress on the servers and it would also take a lot of resources to change how the client functions, we do not have any plans at the moment to make adjustments to this.

    Please rest assured that the effects are being granted to your characters properly and also keep in mind that the /checkparam command should show you the stats more quickly than the equipment screen.
    (3)
    Devin "Camate" Casadey - Community Team

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