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  1. #5
    Player mattkoko's Avatar
    Join Date
    Mar 2011
    Posts
    119
    Character
    Seig
    World
    Lakshmi
    Main Class
    DRK Lv 99
    While is is true all of the spells you mentioned are great spells. and you say don't use set points as an excuse, but that is a big factor. You have to remember that every single job other then blu has native job traits. In order for blu to get job traits, they need a certain spell combination. Sometimes this means setting useless spells just to get a job trait.

    Also, spells like winds of promy is a great spell, but we cannot select party members. The party needs to be with in the blu's vicinity. And the mp cost on winds of promy is a pretty decent amount (89mp) where sch and /sch can cast it for 18 mp or less with light arts and those jobs that have a native conserve mp trait (a trait where we need a special spell combination to even have access to and by spells we may not even have any use for other then that trait).

    Occultation is a great spell but it costs a crap tone of mp (138mp to be exact). The only place this really got its chance to shine is in abyssea with a 10-15mp tic refresh.

    Barrier tusk lasts 60 seconds. Although it is nice, and sounds great on paper, it is situational at best.

    Cocoon is amazing. not going to sugar coat that at all.

    Subduction is cheap to cast and it is a nice spell but it costs 6 set points. A lot of these so called overpowered spells are great spells. I'm not going to lie. But even with assimilation and additional set points through JP, you still need to make a lot of sacrifices in order to get the proper job traits for whatever event along with the spells you want.

    Edit: I forgot to mention blu's version of stun. Although it is a great stun, it is not as reliable as the actual stun spell. The actual stun spell is a lot less likely to be resisted, unless that mob has a natural resistance to stun. In other words, if a party needs a reliable stunner, they most likely will not turn to blu.

    Also, it is true that diffusion can let you cast AOE haste II. Can also cast AOE refresh. Duration of erratic flutter is 5 minutes however (just over 6 minutes if you fully merit diffusion). Not 8. Rdm can recast haste II on them self and other party members full time (assuming that rdm is reliable and reapplies). Main point is blu is not invited to parties because they can cast AoE haste II. If people want haste II, they will go to a job that can reapply it on other party members full time.

    With this said, I am not saying blu is a bad job. I love blu and it is a lot of fun and it is a great job to play. But it is no where close to being overpowered as you say. I don't know what your gripe is with the job, but just you saying that set points is not a factor when it absolutely is, as well as saying that erratic flutter lasts for 8 minutes when it lasts for 5 minutes tells me how little you know about the job. So before you talk about how OP blu is, level it to 99. Because for every great thing blu can do, a lot of sacrifice has to be made to get the desired traits along with the dmg output. You mentioned a lot of great defensive spells, but blu does not get invited to events because they can get 10 blink shadows, 15% past PDT cap, and AOE haste II every 10 minutes. They get invited to parties for dmg output (and occasionally absolute terror. Hell before blu got their physical spells boosted, AT was one of the only reasons they were invited to some of the delves). Which means we have to sacrifice most, if not all of our defensive spells to keep up with the other DDs. And we still wont keep up with the likes of mnk and sam.

    RDM on the other hand is asked to parties more for their support role. RDMs don't get parties because they deal awesome dmg with their almighty sword skills. And even at A+ sword skill, you still wont get parties for your almighty sword skills. You want to know why? Because, rdm is mainly looked toward for support. So lets say the rdm runs in to poke the mob with a sword. Not only is that rdm just feeding tp, but putting them self in danger to get killed. It's hard to give support to your party members if your dead.

    So you can go ahead and compare rdm to blu all you want, but they are used in parties for entirely different reasons. If you want to compare rdm to other jobs as far as balance goes, Compare them to the likes of brd, cor, and geo, because that is the category they fall into. As I said in the other thread, I am not against rdm getting a boost in their enspells or even A+ sword skills. If it makes them happy, I am all for it. But it is quite obvious you don't know much about blu, and if you did play blu, you would not be saying it is OP.
    (3)
    Last edited by mattkoko; 10-02-2014 at 01:03 PM.