Hmm. I'm also enjoying all the abilities and spells, but that might just be me not having anything to 99 yet >.> <.<
While I love the casual aspect to monstrosity, and how you can (on many mobs) kill large groups on mobs at the same time without too much difficulty; I just can't help but thinking how I could just be killing Drachenlizards with my trusts out with the same ease, while making 1 million gil per hour at the same time...
I got back from Afghanistan in April and there's certainly been no updates since then.
Monstrosity is one of my favorite parts of the game in a long time, I only wish some of the updates they'd promised would be followed through upon.
It's certainly a fun event, I enjoyed it a ton. The issue is when you do it for a long enough period you become bored. At first it's easy to enjoy, I actually enjoyed it until I had my first 4~5 monsters to around 60. Once XP got slower and it started to get repetitive with monsters often having the same job sets(WAR/WAR & BLM/WAR anyone?) I really just started to lose my patience with it. Throw in some of the really eh aspects to it like the fact you're forced to constantly solo, the fact only three belligerency areas exist still, and the fact that on some mobs you're stuck moving slow as **** really drag down the experience. Starting out, it was one of my favorite events in the game, if they updated the event then it'd probably still be high up there, but for now I'm burnt out on it and don't care much anymore sadly. It feels like SE just forgot, or that since the PvP aspect sucked so badly they considered it a failure despite the love for it so many people had outside of that one terrible aspect.
Hmm. I guess I'll see where I am with it in a few weeks...
Yeah I'd do belligerancy as a non monster except:
a) I'd need to form a party or it would be monstrously unfair for me (can you even use trusts now?) and with "c" its unlikely anyone would be interested
b) it messes me up when I want to dyna it won't let me enter unless I go to the trouble of removing monstrosity before I go to do dyna
c) there are no compelling rewards (honestly I could live with this if "a" and "b" were dealt with)
http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html
I have over a thousand combined monstrosity levels and just cannot find any reason to do the event anymore. It desperately needs a functional tie-in with the rest of the game or to become a more complete game itself.
For instance, having pan-world uncapped MvM duels with real rewards would be pretty cool. Make it Andoulin themed and give two HP Bayld per win or something
You can't use trusts in a belligerency area if you are participating in it.
one of the barriers for me is you're prevented from riding chocobos anywhere (not just within or into related areas) as long as you have the gladiator writ.
I don't mind that many monsters are difficult to face without multiple people, but the penalty for losing is one of the primary causes for aversion to participation. You shouldn't steal your opponents points. You should maybe lose a small amount while the othe person gains much more. Currently the system is too punishing for the high risk- gladiators find it hard to build up points without simply farming normal mobs in a belligerency area (due to the high risk of losses when fighting a monipulator), while Monipulators don't want to lose their NM/HNM status by dying.
Last edited by Alhanelem; 09-18-2014 at 07:14 AM.
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