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  1. #141
    Player Lithera's Avatar
    Join Date
    Mar 2011
    Posts
    733
    Character
    Lithera
    World
    Shiva
    Main Class
    BST Lv 1
    Quote Originally Posted by Safiyyah View Post
    I choose to believe that Square-Enix is still investigating this incident and planning an appropriate punishment for those players who took advantage of this exploit.

    The alternative is that Square-Enix is choosing to let players who cheated keep multiple mythics and hundreds of millions or even billions of gil. This option seems unlikely considering that it sets a precedent for future cheating, and would cost them all credibility when it came to claiming to keep Final Fantasy XI clean and "fair" for all players.
    Lol my post was in response to the prediction that the thread would be deleted yesterday.
    (0)

  2. #142
    Player Tomiko's Avatar
    Join Date
    Mar 2012
    Posts
    17
    Character
    Tosaka
    World
    Sylph
    Main Class
    DRG Lv 99
    Quote Originally Posted by dasva View Post
    Way to use a dictionary that agrees with you... and then use the 5th definition and completely ignore the context of the example. You put a lot of effort into that

    Most defintions have the caveat of to gain an advantage or to take something/prevent someone from something that is there's/they deserve. Because if there is no real difference between doing it and not you have to ask yourself wtf is the point of the rule
    Would you prefer the Merriam-Webster version instead:

    http://www.merriam-webster.com/dictionary/cheat

    First definition listed:

    "to break a rule or law usually to gain an advantage at something"

    Quote Originally Posted by dasva View Post
    Also should note that technically User Agreement doesn't have a flat out don't use any 3rd party programs rule.

    It says things like "You may not intercept, mine or otherwise collect information from the Game using unauthorized third party software." and "You may not create or use any cheats, bots, automation software, hacks, mods or any other unauthorized software designed to modify the Game and gameplay. In addition, you may not take advantage of game system bugs and exploits during gameplay." Which could be interpreted to mean something like the creation of windower is obviously against the rules but the use of a vanilla version is seems like a kinda gray area under the letter of the ffxi user agreement.
    Actually, it does.

    http://support.na.square-enix.com/ru...1&tag=ff11user

    2.1 Cheating and Botting. You may not create or use any cheats, bots, automation software, hacks, mods or any other unauthorized software designed to modify the Game and gameplay. In addition, you may not take advantage of game system bugs and exploits during gameplay.

    Is Windower authorized software? No.

    Quote Originally Posted by dasva View Post
    Also there are rules you probably don't know about like I bet you several people here have violated the "SEI shall be entitled to terminate the user account of any User who is determined or believed to be under the age of 13, or who is determined or believed to be permitting children under the age of 13 to access and use the PlayOnline Service" rule
    I know there are. I'm also not one of the people here saying that everyone who cheats should be banned. When you agree to the ToS, there's no picking and choosing what violations are okay and which aren't when SE says none of them are. They make the rules, not us.

    Quote Originally Posted by Pixela View Post
    Destiny is just another overhyped game, same as every other game some xi players say they are leaving xi for over the many years. Most of the people saying they are leaving for Destiny will be back within the month.

    Destiny is just halo with some Borderlands 2 mixed in it, nothing to keep you invested long-term at all.
    Overhyped or not, people are excited for it. And even if it does become stale it doesn't mean they'll go back to XI.

    Meanwhile SE keeps you invested in XI by taking years to complete missions, offering minimal content updates for the most part (I'll admit the major ones adding new events with lasting content are nice) and pushing back major updates people are actually looking forward to (look how long SMN has waited for Cait Sith and Atomos, and Atomos still isn't here). I know quite a few people who only come back for the updates to check out new content, then leave/deactivate again once they beat the new content or realize the game is still as inactive as before.

    One of the worst things SE did was making content as easy as it is. For all the talk about the "feeling of accomplishment," I didn't see anyone talk about SE nerfing Delve. Why should I be mad at someone for taking the easy path to complete a Mythic Weapon when SE is making everything else a joke?
    (4)

  3. #143
    Player Pixela's Avatar
    Join Date
    Jul 2014
    Posts
    1,909
    Character
    Lilpotato
    World
    Asura
    Main Class
    THF Lv 1
    Quote Originally Posted by Tomiko View Post

    One of the worst things SE did was making content as easy as it is. For all the talk about the "feeling of accomplishment," I didn't see anyone talk about SE nerfing Delve. Why should I be mad at someone for taking the easy path to complete a Mythic Weapon when SE is making everything else a joke?
    You need to keep in mind that FFXI is now directly influenced by FFXIV, which is why it's becoming so easy.
    (0)

  4. #144
    Player Draylo's Avatar
    Join Date
    Mar 2011
    Posts
    778
    A lot of people talked about SE nerfing delve and how they are killing linkshells....
    (0)

  5. #145
    Player Zhronne's Avatar
    Join Date
    Mar 2011
    Location
    Italy
    Posts
    1,052
    Character
    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    "Killing"? Surely you meant "killed".
    (0)
    And the autumn of life has finally come
    with the promise of winter thaw.

  6. #146
    Player Pixela's Avatar
    Join Date
    Jul 2014
    Posts
    1,909
    Character
    Lilpotato
    World
    Asura
    Main Class
    THF Lv 1
    I think people need to keep in mind that only a small % of people players even did delve at all, a bit more now probably but still not the majority.

    The devs have the numbers and it's very possible that via pickups many times more people do delve now than did before, it's true that will kill the need to be in a linkshell but again what's better, content that makes the small minority happy in their big "elite" linkshells (most of them sell wins to everyone else, which is a huge red flag for the devs) or more people doing content.

    If alliance content made lots more shells be made and it become popular endgame content then that would be the best solution, the actuality is it was a small handful of shells that did it at all, and of those they mostly became mercs.

    When people buy from shells like this:

    http://www.ffxiah.com/forum/topic/43...wins-for-sale/

    Instead of joining/making shells to do the content, the devs are doing it wrong.
    (1)
    Last edited by Pixela; 09-10-2014 at 06:02 PM.

  7. #147
    Player Camiie's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    Quote Originally Posted by Draylo View Post
    A lot of people talked about SE nerfing delve and how they are killing linkshells....
    I blame the players for this more than SE. Linkshells started breaking en masse once people figured out everything in Abyssea could be done with 3 or less. Now there was no penalty for bringing more people than you needed except that those "extra" players might want stuff too. Player greed and impatience killed linkshells. Weak bonds based solely on necessity killed linkshells. It's just easier to blame SE than it is to look inward and blame ourselves.
    (9)

  8. #148
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Camiie View Post
    I blame the players for this more than SE. Linkshells started breaking en masse once people figured out everything in Abyssea could be done with 3 or less. Now there was no penalty for bringing more people than you needed except that those "extra" players might want stuff too. Player greed and impatience killed linkshells. Weak bonds based solely on necessity killed linkshells. It's just easier to blame SE than it is to look inward and blame ourselves.
    To be honest, most of the shells I joined over the years were out of necessity. I flat out hated the leaders of quite a few of them. I got lumped in with complete sociopaths just so I could get a piece of gear. I like linkshells as a social piece of the game when they are just to chat / hangout with like minded people. When they become a necessity just to play the game, they start to suck. So, I don't necessarily see the breaking of a bunch of event shells as a bad thing.

    The shell I'm in now does events, but they aren't required and I can get the gear I want without the shell. I like that. If the game required me to do everything with them, it would probably be a much different story.
    (4)

  9. #149
    Player
    Join Date
    Aug 2011
    Posts
    317
    Yeah I had some real sociopathic linkshell leaders too. I never made it far in those linkshells, getting screamed (and I mean literally hours worth of tells) for fucking up in neonyzul or isle or clearing Delve 1 with somebody he didn't like never struck me as fun.

    Personally, prefer the game when events are PUGable, but it does sometimes create disinteresting content, you have to appeal to the lowest common denominator.

    I couldn't do much camping endgame, people were far too entrenched and playing in EU time meant there were barely enough people on to do shit.
    (2)

  10. #150
    Player detlef's Avatar
    Join Date
    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    Quote Originally Posted by Camiie View Post
    I blame the players for this more than SE. Linkshells started breaking en masse once people figured out everything in Abyssea could be done with 3 or less. Now there was no penalty for bringing more people than you needed except that those "extra" players might want stuff too. Player greed and impatience killed linkshells. Weak bonds based solely on necessity killed linkshells. It's just easier to blame SE than it is to look inward and blame ourselves.
    To be fair, that's just how people are. You're gonna tell a scorpion not to sting? Any game designed for humans has to take that into account that many people only play for the gear and will bail at the first opportunity to get gear faster. That's why the Delve adjustment was so frustrating, because it shows that SE is still ignorant of that.
    (0)

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