Would you prefer the Merriam-Webster version instead:
http://www.merriam-webster.com/dictionary/cheat
First definition listed:
"to break a rule or law usually to gain an advantage at something"
Actually, it does.
http://support.na.square-enix.com/ru...1&tag=ff11user
2.1 Cheating and Botting. You may not create or use any cheats, bots, automation software, hacks, mods or any other unauthorized software designed to modify the Game and gameplay. In addition, you may not take advantage of game system bugs and exploits during gameplay.
Is Windower authorized software? No.
I know there are. I'm also not one of the people here saying that everyone who cheats should be banned. When you agree to the ToS, there's no picking and choosing what violations are okay and which aren't when SE says none of them are. They make the rules, not us.
Overhyped or not, people are excited for it. And even if it does become stale it doesn't mean they'll go back to XI.
Meanwhile SE keeps you invested in XI by taking years to complete missions, offering minimal content updates for the most part (I'll admit the major ones adding new events with lasting content are nice) and pushing back major updates people are actually looking forward to (look how long SMN has waited for Cait Sith and Atomos, and Atomos still isn't here). I know quite a few people who only come back for the updates to check out new content, then leave/deactivate again once they beat the new content or realize the game is still as inactive as before.
One of the worst things SE did was making content as easy as it is. For all the talk about the "feeling of accomplishment," I didn't see anyone talk about SE nerfing Delve. Why should I be mad at someone for taking the easy path to complete a Mythic Weapon when SE is making everything else a joke?
A lot of people talked about SE nerfing delve and how they are killing linkshells....
"Killing"? Surely you meant "killed".
And the autumn of life has finally come
with the promise of winter thaw.
I think people need to keep in mind that only a small % of people players even did delve at all, a bit more now probably but still not the majority.
The devs have the numbers and it's very possible that via pickups many times more people do delve now than did before, it's true that will kill the need to be in a linkshell but again what's better, content that makes the small minority happy in their big "elite" linkshells (most of them sell wins to everyone else, which is a huge red flag for the devs) or more people doing content.
If alliance content made lots more shells be made and it become popular endgame content then that would be the best solution, the actuality is it was a small handful of shells that did it at all, and of those they mostly became mercs.
When people buy from shells like this:
http://www.ffxiah.com/forum/topic/43...wins-for-sale/
Instead of joining/making shells to do the content, the devs are doing it wrong.
Last edited by Pixela; 09-10-2014 at 06:02 PM.
I blame the players for this more than SE. Linkshells started breaking en masse once people figured out everything in Abyssea could be done with 3 or less. Now there was no penalty for bringing more people than you needed except that those "extra" players might want stuff too. Player greed and impatience killed linkshells. Weak bonds based solely on necessity killed linkshells. It's just easier to blame SE than it is to look inward and blame ourselves.
To be honest, most of the shells I joined over the years were out of necessity. I flat out hated the leaders of quite a few of them. I got lumped in with complete sociopaths just so I could get a piece of gear. I like linkshells as a social piece of the game when they are just to chat / hangout with like minded people. When they become a necessity just to play the game, they start to suck. So, I don't necessarily see the breaking of a bunch of event shells as a bad thing.
The shell I'm in now does events, but they aren't required and I can get the gear I want without the shell. I like that. If the game required me to do everything with them, it would probably be a much different story.
Yeah I had some real sociopathic linkshell leaders too. I never made it far in those linkshells, getting screamed (and I mean literally hours worth of tells) for fucking up in neonyzul or isle or clearing Delve 1 with somebody he didn't like never struck me as fun.
Personally, prefer the game when events are PUGable, but it does sometimes create disinteresting content, you have to appeal to the lowest common denominator.
I couldn't do much camping endgame, people were far too entrenched and playing in EU time meant there were barely enough people on to do shit.
To be fair, that's just how people are. You're gonna tell a scorpion not to sting? Any game designed for humans has to take that into account that many people only play for the gear and will bail at the first opportunity to get gear faster. That's why the Delve adjustment was so frustrating, because it shows that SE is still ignorant of that.
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