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  1. #51
    Player
    Join Date
    Oct 2011
    Posts
    21
    we are looking into making adjustments to this with the new job point elements
    Excuse me? So not only is the dev team going to take their time into "fixing these issues" but the only way imma get my stuff fixed is if I grind points to augment the fix? Um no, hell no. I'm sorry but that's not acceptable. Fix the issue and do something that is actually useful for once in those job points.
    (7)

  2. #52
    Player Xerius's Avatar
    Join Date
    Apr 2011
    Location
    San d'Oria
    Posts
    190
    Character
    Zerius
    World
    Asura
    Main Class
    THF Lv 99
    How it read:
    Quote Originally Posted by Grekumah View Post
    We understand that pet accuracy is still lacking when participating in content (not only for automatons), but we are prioritizing overall boosts to pets at the moment, and we are looking into making adjustments to this with the new job point elements that are scheduled for some time after the November version update.
    How it should have read:
    Quote Originally Posted by Grekumah View Post
    We understand that pet accuracy is still lacking when participating in content (not only for automatons), but we are prioritizing overall boosts to pets at the moment, and we are looking into making adjustments.
    (2)

  3. #53
    Player
    Join Date
    Aug 2011
    Posts
    317
    Seriously. Job points are going to add at most 90 acc. (+3 * 30). We still are gonna be 100-300 below that of a player...
    (3)

  4. #54
    Player
    Join Date
    Oct 2011
    Posts
    21
    I just dont see that helping at all. Being in Doh and Woh I dont use DD pets there.. Im already forced to use the stupid trust for songs so that I can have a better build. Food doesnt helps as much. Im not even gonna say the amount of gear sets I had to make even with having Kenkoken and ws can be just as bad D:
    (0)

  5. #55
    Community Rep Grekumah's Avatar
    Join Date
    Jul 2014
    Posts
    349
    I apologize for the inconveniences caused by the Target Marker and Attuner bug.

    We've confirmed that these two attachments are not working properly in the following content:
    • High-tier mission battlefields
    • Battlefields that require a Microcosmic Orb
    • Battlefields that require a Macrocosmic Orb

    The bug is related to the fact that level correction takes place in these areas.

    When making the monsters in these areas where level correction takes place a higher level, compared to the monsters of the same level in Adoulin areas where there is no level correction, they become way stronger. In order to avoid this, we've made adjustments and addressed this by only boosting their parameters without increasing their levels. By doing this we were able to balance the above content; however, as a result, the Target Marker and Attuner attachments are not working properly because their effects are elicited by looking at level differences.

    Both of these attachments have been made based on complicated formulas, so it’s difficult to make it function in their original way for all areas, which is why it will take us a bit of time to address this.
    (0)
    Colby "Grekumah" Casaccia - Community Team

  6. #56
    Player
    Join Date
    Nov 2011
    Posts
    21
    When making the monsters in these areas where level correction takes place a higher level, compared to the monsters of the same level in Adoulin areas where there is no level correction, they become way stronger. In order to avoid this, we've made adjustments and addressed this by only boosting their parameters without increasing their levels. By doing this we were able to balance the above content
    Are these adjustments already added? Or are they comming to the next September patch?
    (0)

  7. #57
    Community Rep Grekumah's Avatar
    Join Date
    Jul 2014
    Posts
    349
    Quote Originally Posted by Donquichot View Post
    Are these adjustments already added? Or are they comming to the next September patch?
    When creating these new battlefields the system was adjusted in the aforementioned way.
    (0)
    Colby "Grekumah" Casaccia - Community Team

  8. #58
    Player
    Join Date
    Nov 2011
    Posts
    21
    So basicly nothing is going to be changed? Because how it is now the automotons parameters are lower than their player counterparts. But this is not just in battlefields that have difficulty adjustments. The whole parameter boosting in certain events isnt an answer. its a bandaid that will have to be done in the future again. Why not fix this now so the developers can create content where alot more jobs can play on equal footing. The way they are 'fixing' the problem by parameter boosting in certain events is a waste of developer resources. Fix it all over the game. The way it is now developers cant reliably create content that is balanced to alot of jobs.
    (4)

  9. #59
    Player Olor's Avatar
    Join Date
    Mar 2011
    Posts
    2,134
    Unfortunately the devs seem allergic to fixing the base problems with pet jobs. Instead, they do all sorts of weird stuff that gets broken every update. Players have given out plenty of workable ways that the jobs could be improved and... yeah.... just bizarre things like this...
    (0)
    http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html

  10. #60
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    I liked the idea of Pet rolls, from COR, but the problem is that kind of thing only works in Pet-Parties... if pets could be hit by any buffs those problems would be fixed almost entirely. But then you have disposable pets that can be fully buffed and sent to their death ad-infinum, creates a balance issue. Might even have to rework pet rolls (DRG, BST, PUP)... Companions roll seems like it could stay.
    (1)

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