No, the OP is right, though overly reactive. The trust menu item needs to be under the items menu. In battle the most used menu items are magic, abilities, and items. The trust menu in the middle just gets in the way. Or, it could do what the chat menu item does and just go away when in battle. There is no need to see the trust menu item in battle at all.
I think I held back.
This is like a UI design 101 mistake.
It's dumb that developers with so many years of experience are OK with detracting from the primary combat menu in a game that is about combat.
http://en.wikipedia.org/wiki/Princip...terface_design
"The visibility principle: The design should make all needed options and materials for a given task visible without distracting the user with extraneous or redundant information. Good designs don't overwhelm users with alternatives or confuse with unneeded information."
Like not putting the Trust menu in the combat menu when they can't be called when in combat.
"The simplicity principle: The design should make simple, common tasks easy, communicating clearly and simply in the user's own language, and providing good shortcuts that are meaningfully related to longer procedures."
Oh like I don't know, not making me mess up when I'm selecting items and not making me do an extra keypress to go to items.
"The structure principle: Design should organize the user interface purposefully, in meaningful and useful ways based on clear, consistent models that are apparent and recognizable to users, putting related things together and separating unrelated things, differentiating dissimilar things and making similar things resemble one another. The structure principle is concerned with overall user interface architecture."
Like how Trusts can't be called in combat so they're unrelated but they're in the combat menu.
http://www.nngroup.com/articles/ten-...ty-heuristics/
"Aesthetic and minimalist design
Dialogues should not contain information which is irrelevant or rarely needed. Every extra unit of information in a dialogue competes with the relevant units of information and diminishes their relative visibility."
Like how Trusts are irrelevant in the combat menu. It's an extra thing that actually doesn't need to be there and is added extra work to get to relevant information (the items menu.)
Would you like me to keep going?
You're being a troll. You know exactly what we mean.
Trust is magic, yes, but it is not meant to be used in batttle, and thus should be removed from the battle menu choices. It's not difficult to understand, yet you purposely find fault with such a simple, logical, concept, so you're being a troll. Stop it.
I'm gonna call you Inafking. The old "guy is a troll because he disagrees with me" gambit.
The combat menu also contains things that you do outside of combat, like "Trade" "Items" and "Abilities" you might use prior to engaging.
I might have been able to take this complaint semseriously if the OP hadn't been so utterly childish and over the top about it. All I see is a histrionic "WAAAH I HAVE TO PRESS AN ENTIRE EXTRA BUTTON!!!!" You're finding dumb reasons to justify why it's some sort of horrible thing that you have to press an extra button.
Crystals are items too, but you can't use them during combat.
Last edited by Zarchery; 08-17-2014 at 02:09 AM.
If you cant handle the change that many players request Trust be removed from the magic list as it was not magic spells. Trust is Npc's to call out for solely game play, as not every one likes or uses Trust. STOP playing FFXI. not sure why this post is even here.
Paridise
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