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  1. #11
    Player Olor's Avatar
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    Mar 2011
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    2,134
    Quote Originally Posted by Genoxd View Post
    Putting the Trust menu in the Commands menu is the worst thing to happen in the history of FFXI.
    I have been playing FFXI forever. I have YEARS of experience pressing down/up a certain number of times to get to actions. Just today I hit trust 5 times instead of item.

    Please remove it from the Commands menu, either make them only show up in their magic menu sub list or just leave them in the main menu somewhere.

    Whoever though that this was ok or a good idea should probably be fired on the spot for such horrible design.
    ...lol, I am happy with where it is... way better than messing up my magic list like it was before.
    (0)
    http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html

  2. #12
    Player Malthar's Avatar
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    Mar 2011
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    674
    Character
    Malthar
    World
    Shiva
    Main Class
    BST Lv 99
    No, the OP is right, though overly reactive. The trust menu item needs to be under the items menu. In battle the most used menu items are magic, abilities, and items. The trust menu in the middle just gets in the way. Or, it could do what the chat menu item does and just go away when in battle. There is no need to see the trust menu item in battle at all.
    (1)

  3. #13
    Player
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    Mar 2011
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    87
    I think I held back.
    This is like a UI design 101 mistake.
    It's dumb that developers with so many years of experience are OK with detracting from the primary combat menu in a game that is about combat.
    (0)

  4. #14
    Player Zarchery's Avatar
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    Mar 2011
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    1,412
    Character
    Zarchery
    World
    Asura
    Main Class
    MNK Lv 99
    Quote Originally Posted by Malthar View Post
    No, the OP is right, though overly reactive. The trust menu item needs to be under the items menu. In battle the most used menu items are magic, abilities, and items. The trust menu in the middle just gets in the way. Or, it could do what the chat menu item does and just go away when in battle. There is no need to see the trust menu item in battle at all.
    Trust is magic. It's in exactly the right space. You people could act like adults and deal with change without throwing temper tantrums just because you have to press the up and down button one extra time.
    (0)

  5. #15
    Player Zarchery's Avatar
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    Mar 2011
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    1,412
    Character
    Zarchery
    World
    Asura
    Main Class
    MNK Lv 99
    Quote Originally Posted by Genoxd View Post
    I think I held back.
    This is like a UI design 101 mistake.
    It's dumb that developers with so many years of experience are OK with detracting from the primary combat menu in a game that is about combat.
    UI design is subjective. You can't make a system that everyone will like. There will always be obnoxious malcontents who take it as a personal affront that it's not exactly the way they like it.
    (1)

  6. #16
    Player
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    Mar 2011
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    87
    Quote Originally Posted by Zarchery View Post
    UI design is subjective.
    http://en.wikipedia.org/wiki/Princip...terface_design
    "The visibility principle: The design should make all needed options and materials for a given task visible without distracting the user with extraneous or redundant information. Good designs don't overwhelm users with alternatives or confuse with unneeded information."

    Like not putting the Trust menu in the combat menu when they can't be called when in combat.

    "The simplicity principle: The design should make simple, common tasks easy, communicating clearly and simply in the user's own language, and providing good shortcuts that are meaningfully related to longer procedures."

    Oh like I don't know, not making me mess up when I'm selecting items and not making me do an extra keypress to go to items.

    "The structure principle: Design should organize the user interface purposefully, in meaningful and useful ways based on clear, consistent models that are apparent and recognizable to users, putting related things together and separating unrelated things, differentiating dissimilar things and making similar things resemble one another. The structure principle is concerned with overall user interface architecture."

    Like how Trusts can't be called in combat so they're unrelated but they're in the combat menu.

    http://www.nngroup.com/articles/ten-...ty-heuristics/
    "Aesthetic and minimalist design
    Dialogues should not contain information which is irrelevant or rarely needed. Every extra unit of information in a dialogue competes with the relevant units of information and diminishes their relative visibility."

    Like how Trusts are irrelevant in the combat menu. It's an extra thing that actually doesn't need to be there and is added extra work to get to relevant information (the items menu.)

    Would you like me to keep going?
    (1)

  7. #17
    Player Malthar's Avatar
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    Mar 2011
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    674
    Character
    Malthar
    World
    Shiva
    Main Class
    BST Lv 99
    Quote Originally Posted by Zarchery View Post
    Trust is magic. It's in exactly the right space. You people could act like adults and deal with change without throwing temper tantrums just because you have to press the up and down button one extra time.
    You're being a troll. You know exactly what we mean.

    Trust is magic, yes, but it is not meant to be used in batttle, and thus should be removed from the battle menu choices. It's not difficult to understand, yet you purposely find fault with such a simple, logical, concept, so you're being a troll. Stop it.
    (1)

  8. #18
    Player Malthar's Avatar
    Join Date
    Mar 2011
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    674
    Character
    Malthar
    World
    Shiva
    Main Class
    BST Lv 99
    Quote Originally Posted by Genoxd View Post
    http://en.wikipedia.org/wiki/Princip...terface_design
    "The visibility principle: The design should make all needed options and materials for a given task visible without distracting the user with extraneous or redundant information. Good designs don't overwhelm users with alternatives or confuse with unneeded information."

    Like not putting the Trust menu in the combat menu when they can't be called when in combat.

    "The simplicity principle: The design should make simple, common tasks easy, communicating clearly and simply in the user's own language, and providing good shortcuts that are meaningfully related to longer procedures."

    Oh like I don't know, not making me mess up when I'm selecting items and not making me do an extra keypress to go to items.

    "The structure principle: Design should organize the user interface purposefully, in meaningful and useful ways based on clear, consistent models that are apparent and recognizable to users, putting related things together and separating unrelated things, differentiating dissimilar things and making similar things resemble one another. The structure principle is concerned with overall user interface architecture."

    Like how Trusts can't be called in combat so they're unrelated but they're in the combat menu.

    http://www.nngroup.com/articles/ten-...ty-heuristics/
    "Aesthetic and minimalist design
    Dialogues should not contain information which is irrelevant or rarely needed. Every extra unit of information in a dialogue competes with the relevant units of information and diminishes their relative visibility."

    Like how Trusts are irrelevant in the combat menu. It's an extra thing that actually doesn't need to be there and is added extra work to get to relevant information (the items menu.)

    Would you like me to keep going?
    You're feeding the troll. Stop it and let it die.
    (0)

  9. #19
    Player Zarchery's Avatar
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    Mar 2011
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    1,412
    Character
    Zarchery
    World
    Asura
    Main Class
    MNK Lv 99
    Quote Originally Posted by Malthar View Post
    You're being a troll. You know exactly what we mean.

    Trust is magic, yes, but it is not meant to be used in batttle, and thus should be removed from the battle menu choices. It's not difficult to understand, yet you purposely find fault with such a simple, logical, concept, so you're being a troll. Stop it.
    I'm gonna call you Inafking. The old "guy is a troll because he disagrees with me" gambit.

    The combat menu also contains things that you do outside of combat, like "Trade" "Items" and "Abilities" you might use prior to engaging.

    I might have been able to take this complaint semseriously if the OP hadn't been so utterly childish and over the top about it. All I see is a histrionic "WAAAH I HAVE TO PRESS AN ENTIRE EXTRA BUTTON!!!!" You're finding dumb reasons to justify why it's some sort of horrible thing that you have to press an extra button.

    Crystals are items too, but you can't use them during combat.
    (0)
    Last edited by Zarchery; 08-17-2014 at 02:09 AM.

  10. #20
    Player Paridise's Avatar
    Join Date
    Feb 2014
    Location
    US
    Posts
    47
    Character
    Paridise
    World
    Asura
    Main Class
    SCH Lv 99
    If you cant handle the change that many players request Trust be removed from the magic list as it was not magic spells. Trust is Npc's to call out for solely game play, as not every one likes or uses Trust. STOP playing FFXI. not sure why this post is even here.
    (0)
    Paridise
    BYE BYE Carbuncle Hello New World
    99 ALL JOBS
    2100 BLM SCH BLU SMN RDM COR

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