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  1. #231
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    Nov 2013
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    You guys/gals are entitled to your opinions; i will gladly accept cures on the pets^^

    It just comes off as entitlement imo. I mean, the majority on in this thread feel pet food and jugs are too expensive to use; now they want curable pets on top of that. Guys; this thread also mentions pet food; what if they cost money?

    Cost appears to concern the majority; what if the new food is craftable? Do you guys really believe it will be cheap? We all now by now that the new fad is always overpriced. For instance, several old/hardly ever used weapons are now over 100k due to the new fad; job specific weapons. When the new food is released and if it is crafable; it is going to be a whirlwind all over again; despite its' efficacy. I truly believe the new food could cost 50k, give a +25% boost in pet ws, 50% attack, magic attack, and acc, but ppl will still complain because it cost a little money. However, I can only speak for myself; if you guys do not like buying jugs, who am I to tell you "Screw you guys; everyone should farm or craft." Not gonna do that, until I start paying your subs. This is strictly my personal opinion, nothing more. As a 99bst, I do agree with pet survivability and damage buffs; however, pet items costing money? I just can't relate...I do not get it.....

    The efficacy of the pets and its' price does not equate, I will say that. So I can agree, to an extent.
    (0)

  2. #232
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,225
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    It just comes off as entitlement imo. I mean, the majority on in this thread feel pet food and jugs are too expensive to use; now they want curable pets on top of that. Guys; this thread also mentions pet food; what if they cost money?
    It's not at all about entitlement, it's about good balance. Your pet is an extension of the pet job's being, and yet it can't be supported in any of the same ways as any other job.
    (7)

  3. #233
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    Nov 2013
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    400
    Quote Originally Posted by Alhanelem View Post
    It's not at all about entitlement, it's about good balance. Your pet is an extension of the pet job's being, and yet it can't be supported in any of the same ways as any other job.
    I agree, to an extent. Pets can be cured; perhaps more efficiently than any dd, pets are pretty weak on harder content atm. If the tools to make our pets stronger were available; I truly believe ppl would still complain because it cost a few gil; that is all I way trying to say. Pets are an extension of our job, i agree. I just feel that individuals are throwing darts with this whole jug/food cost thing hoping SE bites.

    However, I will say this, imo, SE shot itself in the foot with these pet jobs. Pets are extremely weak, hence SE is getting a barrage of complaints and suggestions thrown their way (Deservingly so) if the pets were stronger, the community would be forced to "get over it" akin to cost of items for other jobs. I do believe ppl would still complain if our jugs were simply amazing; however, they may get over it for an invite to delve; especially if it can survive the whole battle which was a complaint.

    Perhaps ppl are not willing to pay for crap atm; in that case, I do not blame them. The current jugs should be free because they are crap. A free frog, stripped down boar, pink bird, and a mandy will not break the game. It would hurt a few of the crafters out there, but ppl should not be paying for this crap to begin with. Personally, I am more concerned with the efficacy of our pets; a cheap jug and a recycle esque JA will not matter if the jug is weak. Hopefully they also use the job point system to boost pets.
    (0)

  4. #234
    Player Mitruya's Avatar
    Join Date
    Jan 2014
    Posts
    356
    I have no complaints about farming/crafting/buying pet items, just as you would any other helpful item in the game. But as you say, I don't want to waste my time on crap. If this food the devs promise is amazing and gets us into content, then hell yeah I'll do whatever it takes to always have some on hand, and you wont hear a peep out of me about the gil cost.
    My other wish is for Dawn Mulsums to stack!!
    (3)

  5. #235
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    Nov 2013
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    400
    Quote Originally Posted by Mitruya View Post
    I have no complaints about farming/crafting/buying pet items, just as you would any other helpful item in the game. But as you say, I don't want to waste my time on crap. If this food the devs promise is amazing and gets us into content, then hell yeah I'll do whatever it takes to always have some on hand, and you wont hear a peep out of me about the gil cost.
    My other wish is for Dawn Mulsums to stack!!
    Word^^

    I do not have high hopes for the food though; hopefully SE proves me wrong, but bst has been out since XI's release and this stuff is just being implemented? If this thread were not created would they even bothered? I predict disappointment; hopefully I am wrong. We may be better off waiting for XIV's version of bst XD.
    (0)

  6. #236
    Player Shinron-PUP's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    124
    Character
    Archedian
    World
    Bahamut
    Main Class
    PUP Lv 99
    I wonder... If the game developers were to allow pets to be targeted through buffs, cures, and enhancing magic, if they would also extend targeting pets to job abilities as well. For example:
    -Sambas
    -Cover
    -Trick Attack
    -Decoy Shot
    -Warcry
    -Mantra
    -Accomplice
    -Summoner Bloodpacts
    These are just a few job abilities that could potentially be used on pets and would also bring about new strategies. Things like Ranger's decoy shot and Thief's trick attack could be used to divert hate to a pet which would be a interesting strategy since pets are more expendable than players. The ValorEdge Automaton is not to far off from being able to tank, the only problem it has is hate control because it has relatively few moves that can actually maintain constant hate. With a proper DD sub THF, I could definitely see a Automaton tanking being pretty efficient. Even cover might have its own applications with Luopans if a Paladin wants to keep it alive for some time longer.

    What do you guys think? Would allowing pets to also be targeted through job abilities be something that you would like to see if such implementations were possible?
    (10)

  7. #237
    Player Tennotsukai's Avatar
    Join Date
    Apr 2011
    Posts
    578
    Character
    Tennotsukai
    World
    Shiva
    Main Class
    BLU Lv 99
    Quote Originally Posted by Shinron-PUP View Post
    I wonder... If the game developers were to allow pets to be targeted through buffs, cures, and enhancing magic, if they would also extend targeting pets to job abilities as well. For example:
    -Sambas
    -Cover
    -Trick Attack
    -Decoy Shot
    -Warcry
    -Mantra
    -Accomplice
    -Summoner Bloodpacts
    These are just a few job abilities that could potentially be used on pets and would also bring about new strategies. Things like Ranger's decoy shot and Thief's trick attack could be used to divert hate to a pet which would be a interesting strategy since pets are more expendable than players. The ValorEdge Automaton is not to far off from being able to tank, the only problem it has is hate control because it has relatively few moves that can actually maintain constant hate. With a proper DD sub THF, I could definitely see a Automaton tanking being pretty efficient. Even cover might have its own applications with Luopans if a Paladin wants to keep it alive for some time longer.

    What do you guys think? Would allowing pets to also be targeted through job abilities be something that you would like to see if such implementations were possible?
    Of course! I wonder if such a buff would put pet jobs in end game content.
    (3)

  8. #238
    Player Jinzha's Avatar
    Join Date
    Oct 2011
    Posts
    45
    Character
    Jinzha
    World
    Fenrir
    Main Class
    THF Lv 99
    Quote Originally Posted by Shinron-PUP View Post
    I wonder... If the game developers were to allow pets to be targeted through buffs, cures, and enhancing magic, if they would also extend targeting pets to job abilities as well. For example:
    -Sambas
    -Cover
    -Trick Attack
    -Decoy Shot
    -Warcry
    -Mantra
    -Accomplice
    -Summoner Bloodpacts
    These are just a few job abilities that could potentially be used on pets and would also bring about new strategies. Things like Ranger's decoy shot and Thief's trick attack could be used to divert hate to a pet which would be a interesting strategy since pets are more expendable than players. The ValorEdge Automaton is not to far off from being able to tank, the only problem it has is hate control because it has relatively few moves that can actually maintain constant hate. With a proper DD sub THF, I could definitely see a Automaton tanking being pretty efficient. Even cover might have its own applications with Luopans if a Paladin wants to keep it alive for some time longer.

    What do you guys think? Would allowing pets to also be targeted through job abilities be something that you would like to see if such implementations were possible?
    Yeah, even if they were not to allow cures and buffs to also effect pets, I think that job abilities like Decoy shot and Trick attack/sneak attack should have always been able to be used on pets. I think something like this would have had a profound effect on solo strategy as well as in group content, however, which might be why the developers have neglected to ever make this possible. PUP, DRG, and BST all share a ability that erases hate to some degree (Ventriloquy, Super Jump, and Snarl). If trick attack was combined with ventriloquy, super jump, or snarl, it would allow pet jobs to easily divert hate to their pets whenever they wanted them to tank. Even in group content, Rangers, Thiefs, and /THF players could easily use pets as tanks and sources to throw excess hate on because, like you said, they are more expendable than players. With a solid party of THFs, /THF, or Rangers with Decoy shot, pets like ValorEdge, Avatars, and some Beastmaster pets could basically be used to tank which could be a pretty interesting substitute instead of bringing a Paladin to every event.
    (0)

  9. #239
    Player Olor's Avatar
    Join Date
    Mar 2011
    Posts
    2,134
    I have said for a long time that they should just straight up make BST into a tank. There are way too many generic DDs out there and BST sucks compared to all of them pretty much - so best way to make BST desired in groups is give it more tools to be a real tank (so more proper damage mitigation equipment/JAs and proper shields they can use and a second snarl or a lower recast on it, and maybe a way to suck hate off other players)

    Pet would have to be curable by players though to make it work, unless you want to spend 2 mil gil and and have an entire inventory of dawn mulsims
    (3)
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  10. #240
    Player
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    Nov 2013
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    400
    Quote Originally Posted by Olor View Post
    I have said for a long time that they should just straight up make BST into a tank. There are way too many generic DDs out there and BST sucks compared to all of them pretty much - so best way to make BST desired in groups is give it more tools to be a real tank (so more proper damage mitigation equipment/JAs and proper shields they can use and a second snarl or a lower recast on it, and maybe a way to suck hate off other players)

    Pet would have to be curable by players though to make it work, unless you want to spend 2 mil gil and and have an entire inventory of dawn mulsims
    Good point; I was a tank during the abyssea era; holding hate while the blm land procs, etc, It can be done. I am uncertain if SE would do this; the right pets can tank, however, we never get the right pets. in their eyes, a slime with its' defense resistance removed will suffice, oh, btw, epoxy spread is your only move, it cost 3 charges; enjoy^^

    Edit: Cannot wait til the next batch of "mystery jugs" are released; it looks like a normal mob, until you get a glimpse of its' ready move list.
    (1)
    Last edited by WoW; 04-30-2014 at 08:34 AM.

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