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  1. #1
    Player Archi's Avatar
    Join Date
    Sep 2011
    Posts
    25
    Character
    Archi
    World
    Asura
    Main Class
    SMN Lv 99

    Reduce Generated Imperial Army I.D tag

    Can we get reduce time for generated imperial army i.d tag, its so long to wait 24 hours per 1 tag to be generated.. since not many ppl using that tag anymore (took long time to get nyzul to 100 floor and also complete all assault for mythic weapon requirement)

    Thanks
    (12)

  2. #2
    Player Mnejing's Avatar
    Join Date
    Mar 2011
    Posts
    482
    Character
    Ovjang
    World
    Lakshmi
    Main Class
    GEO Lv 99
    Well in general they should just reduce everything to one hour including Campaign ops, Coalition tags, meeble sacks, voidstones, etc.
    (6)
    Last edited by Mnejing; 04-21-2014 at 08:34 PM.

  3. #3
    Player Dulek's Avatar
    Join Date
    Sep 2013
    Posts
    17
    Character
    Dulek
    World
    Odin
    Main Class
    SMN Lv 99
    As much I would love this, I strongly doubt they would because it ties into the Mythic quest line and the time-sinks it demands. For some reason, our XI developers are very protective over the Mythic weapons, but not as much with Relic and Emp. weapons.
    (1)

  4. #4
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,270
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    I don't assault that often (though I have done some since they let us go in solo), but it would be nice, as an alternative, to increase the maximum number of tags.
    (2)

  5. #5
    Player dasva's Avatar
    Join Date
    Jul 2012
    Posts
    1,542
    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    Quote Originally Posted by Dulek View Post
    As much I would love this, I strongly doubt they would because it ties into the Mythic quest line and the time-sinks it demands. For some reason, our XI developers are very protective over the Mythic weapons, but not as much with Relic and Emp. weapons.
    The ironic part being that mythic were originally pitched as being relics for more casual players lol
    (1)

  6. #6
    Player predatory's Avatar
    Join Date
    Jul 2013
    Posts
    280
    Character
    Predatory
    World
    Bahamut
    Main Class
    RNG Lv 99
    Quote Originally Posted by dasva View Post
    The ironic part being that mythic were originally pitched as being relics for more casual players lol
    Lol yeah, but at the time all the dynamis money was being put into ls coffers, and by default to ls leaders, rather than the group as a whole, so for that time they were for more casual players, or even for the die hards that didn't want to wait 20 rl years to get a weapon
    (0)

  7. #7
    Player Vold's Avatar
    Join Date
    Mar 2011
    Posts
    908
    Character
    Voldermolt
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    We've been asking for work to be done on those I.D. tags for years. It never occurred to me for some reason to just increase the supply of them or to refresh them faster, but don't be surprised if Cam comes here and explains again the complexities of working on the I.D. tag situation, which frankly will come across, as usual, as "we rather watch paint dry" so yeah... at least it's not that big of a deal as it was years ago, which is why it'll never be worked on. Sadly.

    Quote Originally Posted by dasva View Post
    The ironic part being that mythic were originally pitched as being relics for more casual players lol
    Well in fairness, had people "did the content correctly" then mythics might have served the purpose they were designed for. Unfortunately for SE, even after several years they were so out of touch with their customers that they never imagined that the playerbase would not be happily grinding the mythic quest line for years to come, "correctly" as they imagined.

    And in fairness to that fairness, SE chose to do mostly nothing whatsoever and instead embracing this over done weapon quest line because super rare items are such a big plus in MMOs to keep the kids around and paying for years to come. When they see people have largely stopped trying to farm mythics, and by largely I mean like nearly no one is bothering anymore, then and only then will they do something serious about it, and that's just the moment they say, "let's do something about this" then there's that 6-12 month wait because of that priorities list of theirs. In some cases it takes years, as we all unfortunately know all too well.

    And then I started to babble from this point sooo HB tags inc
    And that's assuming that they can get over their "well these people already did mythics, so unfair if we make them easy to obtain now" guilt. That's a tough call, but I would choose to not get over it. Simply stop with the false belief that it would end the world if people were allowed to physically solo their mythics with their ever increasing item level, and let them solo it already, on their time. Still gonna take them forever, not gonna cause server stress and the end times to start early. More storage didn't end the world. /yell and expanded /yell didn't end the world. Nin tools didn't end the world for oils/powders. The excuse of server stress and causing the world to end is becoming a tiresome excuse to not do something. I much prefer to just be told "we don't feel like paying someone to work on that" but apparently to this day I guess we still like to pretend everyone here isn't a FFXI lifer and still needs to be PR'd and our hands held and told "maybe someday, little Timmy" rather than just "NO!" so I can be like, ok got it, my life can move on now with no false hopes for the future.

    I guess I long for a more personal relationship with the people that I've "been around" for ten years, rather than realizing someday that I was just an account number to them and it was just business. I remember the time when businesses strived for personal relationships with customers to keep them as repeat customers. Big business skips that noise in exchange for assurances the masses will keep them afloat. And if they don't then the sell out route is always a safe fall back plan. Sad but true for the game industry. The worst part? I speak in regards to the NA SE. I imagine the JP SE HQ is a little more connected with their customers than they are here. That's just the vibes I get for JP, regardless of knowing that the JP customers are less than satisfied about SE JP public relations. But at least they get Vanafest still...
    (1)


    Regular "John" Doe
    - Not on the Community Team

  8. #8
    Player Raydeus's Avatar
    Join Date
    Jun 2013
    Location
    MogVault 101
    Posts
    603
    I would rather have them remove the limit on the amount of tags you can have stored. Same with OPs credits in the Past.

    Once upon a time those limits served a purpose, but not anymore.
    (3)

  9. #9
    Player
    Join Date
    Sep 2013
    Posts
    56
    The posts with people asking for huge changes in still fun content is frustrating.

    Why not just log in to your mog and have a list of rem weapons you can just take without having to do anything?
    Why not just make crafts 100 for everyone? Why not give everyone 100mil gil for fun?

    This is where the game seems to be going make everything so easy as to pander to impatient people to keep them playing.
    Ignoring the fact a lot of people started this game and continue for the challenge various events bring.

    No one could say fixing things like toau king pops and other quality of life stuff like salvage and assaults having lower restrictions is a bad thing.
    But allowing people to progress with one person entry(fix) and allowing them to do them all in 5 days(nerf) is not the same thing.

    Mythic is the only really long term aim you can now have in this game should they remove that too?

    If those who seek to dumb down ffxi any more than it currently is succeed, we may as well just log in to everything available.
    (2)

  10. #10
    Player Mitruya's Avatar
    Join Date
    Jan 2014
    Posts
    356
    I was going to post in total agreement to the OP but Rainehx makes a good point.
    I don't want the game made so easy. Really I think what I wish for is having the tags separated by event. So many times I have been frustrated by people not wanting to use up their tags (or they didn't have any available) when I needed help catching up.
    Sure everything is more lowman friendly now, still this is an MMO and I like to enjoy content with others instead of feeling like this is a solo game with a Yahoo Messenger component. Then of course there are lamps and certain Assaults that would go better with more people.
    (1)
    Last edited by Mitruya; 04-29-2014 at 02:35 AM. Reason: fixed typo

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