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  1. #91
    Player
    Join Date
    Mar 2011
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    4
    [dev1004]
    some ideas:

    dice roll 10, you get QD charge +1.
    dice roll 11, you get QD charge +2.

    Your QD damage will enhance your hexagun range attack and range acc.
    200 QD damage will add 20 range attack and 20 range acc (duration 20 sec).

    Dealing damage on mobs with hexagun will reduce busting timer if you have bust on.
    Every 50 damage will reduce 2 sec on bust.
    (0)
    Last edited by Rawr; 03-19-2011 at 12:10 AM.

  2. #92
    Player Seha's Avatar
    Join Date
    Mar 2011
    Posts
    327
    Character
    Sehachan
    World
    Valefor
    Main Class
    COR Lv 99
    dice roll 10, you get QD charge +1.
    dice roll 11, you get QD charge +2.
    We buff the party, not just ourselves.

    Your QD damage will enhance your hexagun range attack and range acc.
    lol what? Hexagun? Seriously?

    200 QD damage will add 20 range attack and 20 range acc (duration 20 sec)
    So I'd get 100 racc and 100 ratk from my shots..that's cool, but maybe not lol

    Dealing damage on mobs with hexagun will reduce busting timer if you have bust on.
    Every 50 damage will reduce 2 sec on bust.
    There are merits for bust duration(which you shouldn't even consider anyway). And wtf with hexagun?
    (0)

  3. #93
    Player
    Join Date
    Mar 2011
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    211
    Quote Originally Posted by Rawr View Post
    dice roll 11, you get QD charge +2.
    I would totally get on board with more quickdraw charges from rolling an 11.
    Also wish we could store more charges.


    Quote Originally Posted by Seha View Post
    We buff the party, not just ourselves.
    We already buffed the party.
    (0)

  4. #94
    Player Nightfox's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    49
    Character
    Nightfox
    World
    Cerberus
    Main Class
    RUN Lv 99

    "XI Adjustments"

    A few ideas for corsair:

    I believe that some these adjustments could add to the fun of corsair while still maintaining game balance.

    ‘XI’ Effects


    ‘XI’ Roll Effects: Various effects on a roll can be added per the roll of an XI by a corsair. Not only will the effect of the roll increase, but the potency depending on the party size. Aside from this, a hidden job trait – “Deal Out”— will activate for the corsair lasting for about 30 seconds. This trait will allow the user the use of Quick Draw with a major delay reduction on its next use (3-5 seconds), and access to new card abilities. When the corsair reaches a roll of an eleven, an animation will appear around the corsair and dialogue: “*player name* has gained the effect of Deal Out”.

    ‘Deal Out’ Card Powers: When a player has gained the ability “Deal Out”, each card gains a special latent effect (enhanced versions of its current effects) for its use:

    Light Shot: Puts target to sleep and Inflicts a small damaging ‘dia’ effect (1-2hp/tick) onto an enemy, this effect continues through its sleeping (1-2 minutes).

    Dark Shot: Inflicts a short time ‘attack down’ effect or ‘blind’ effect (1-2 minutes), these will stack with other effects of the same nature.

    Earth Shot: Inflicts a mild ‘slow’ status onto the enemy (5%), this effect stacks with other slow inducing effects.

    Wind Shot: Inflicts a short time ‘defense down’ effect, ‘gravity’, or ‘silence’ (1-2 minutes), these stack with other effects of the same nature.

    Ice Shot: Inflicts a short time ‘paralyze’ or ‘bind’ effect (1-2 minutes), these stack with other effects of the same nature.

    Thunder Shot: Stuns the enemy for a short time (2-5 seconds).

    Water Shot: Inflicts a high damage ‘poison’ effect on a target (5hp/tick), will awaken a sleeping enemy, but stacks with other ‘poison ‘effects.

    NOTICE: cards used under the trait of “Deal Out” will not enhance the potency of a previously used card under its effect. (ex: using ‘Water Shot’ twice under the same “Deal Out” effect will not make it into a (10hp/tick) poison)

    ‘XI’ Party Size Potency: The bonus of a roll will be enhanced depending on the size of the current party the corsair is in (excluding alliance members). For Example:


    Chaos Roll (Members in party):

    Attack +31% (1 member)
    Attack+ 33% (2 members)
    Attack+ 35% (3 members)
    Attack+ 37% (4 members)
    Attack+ 39% (5 members)
    Attack+ 41% (6 members)

    With DRK:

    Attack+ 41% (1 member)
    Attack+ 43% (2 members)
    Attack+ 45% (3 members)
    Attack+ 47% (4 members)
    Attack+ 49% (5 members)
    Attack+ 51% (6 members)

    ‘XI’ Roll Duration: The current duration remain unchanged


    Regards to bullet pricing and stock:

    As a player of corsair, I also feel that that the prices for bullets are extremely high at the current time. But this is also due to the cost of ingredients and/or the acquisition of synthesis materials. For players that can synthesis bullets, it comes down to the price of materials and demand of the item. It will be difficult to make alternatives without damaging the economy for those that synthesis. Though some of these ideas may sound a bit too much for both sides, it could help the corsair job.

    Exchanging cruor, tabs, conquest points, allied notes, and/or imperial standing: It could help the players if there were choices to obtain bullets via the methods above. But the bullets obtained through these methods should not only be usable by the player environment, but not as powerful as some auction bought bullets.

    More easily obtainable materials: Though I cannot provide a detailed summary of certain materials that can be obtained or added into the game, this is also a concern for those that can synthesis the items. This way bullets could be sold for less on auction. Some ingredients can also drop off of abyssea mobs (if they do not already), maybe increasing the drop rate could be beneficial. But it’s important not to make them too easily obtainable, or there will be no bullets on the auction.



    [dev1004] Corsair’s Phantom Roll Ability
    (0)
    Last edited by Nightfox; 03-23-2011 at 07:37 AM.

  5. #95
    Community Rep Gildrein's Avatar
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    Mar 2011
    Posts
    1,799
    Thanks for all your feedback! We went to the development team with the veritable treasure trove of ideas posted, and are pleased to return with good tidings.

    The team rather liked the notion of having bonus effects being granted to both the corsair and party members. They are looking into implementation as we speak, and will perform tests to ensure that the corsair’s true essence is not compromised in the course of change. Due attention will also be given to prevent an overreliance on rolling an 11.

    The amount of work needed to implement these refinements makes introduction difficult in the next major version update. Once they go live, however, we believe that players will not be disappointed with the results!

    Many posts were also made suggesting an increase in the number of active roll effects. We don’t plan to make this an aspect of rolling an 11. Rather, seeing as active song effects can be increased by equipping the Daurdabla, we believe that introducing new gear offering a similar benefit for rolls would be a practical solution.
    (2)
    Gildrein - Community Team

  6. #96
    Player Coldbrand's Avatar
    Join Date
    Mar 2011
    Posts
    472
    Character
    Golovko
    World
    Leviathan
    Main Class
    DRG Lv 99
    You're already delaying the update, don't you think that gives you enough time?
    (0)

  7. #97
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,176
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    They're talking about implementing something from a suggestion from scratch. They've already got a pretty full plate.
    (0)

  8. #98
    Player bishop's Avatar
    Join Date
    Mar 2011
    Posts
    76
    Character
    Bishopward
    World
    Sylph
    Main Class
    COR Lv 91
    Wow, the next next update couldn't get here any quicker. Can't wait to check out what they come up with.
    (0)

  9. #99
    Player Seha's Avatar
    Join Date
    Mar 2011
    Posts
    327
    Character
    Sehachan
    World
    Valefor
    Main Class
    COR Lv 99
    The team rather liked the notion of having bonus effects being granted to both the corsair and party members.
    See? A buffer job doesn't do things just for himself!

    seeing as active song effects can be increased by equipping the Daurdabla, we believe that introducing new gear offering a similar benefit for rolls would be a practical solution.
    This is a cool idea...though inventory space is going to hurt even more @.@ moar gear swapping! xD
    (0)

  10. #100
    Player
    Join Date
    Mar 2011
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    211
    Quote Originally Posted by Seha View Post
    See? A buffer job doesn't do things just for himself!
    You mean I'm not supposed to put regain and wizard's roll on the DD pt to up my wildfire damage/frequency?
    (0)

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