[dev1004]
some ideas:
dice roll 10, you get QD charge +1.
dice roll 11, you get QD charge +2.
Your QD damage will enhance your hexagun range attack and range acc.
200 QD damage will add 20 range attack and 20 range acc (duration 20 sec).
Dealing damage on mobs with hexagun will reduce busting timer if you have bust on.
Every 50 damage will reduce 2 sec on bust.

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