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  1. #111
    Player Mitruya's Avatar
    Join Date
    Jan 2014
    Posts
    356
    Although it's a start, I am skeptical about the food idea. The number of players that actually get to play group content on a pet job probably wont increase unless it makes a MASSIVE difference. We still need survivability addressed or we'll be burning gil on spamming this food every time the pet dies.
    Also I wish I could give Shinron's and Psion's posts a billion likes because they pretty much sum up everything.
    (3)

  2. #112
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,225
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Camate
    Also, due to the fact that pets cannot receive enhancements from songs and such, the development team is planning to make the effect received from food higher for pets than what the player receives.
    Though I agree with others that this is a decent starting point, it would really be a lot better if you just let normal buffs and effects affect pets like every other MMO in existence. I really don't know why the devs are so averse to this. Pets are horrible at keeping enmity and can't tank against anything other than their master (PUP, SMN, BST), so its not like buffing and curing them means they're suddenly awesome tanks, nor does it mean that they're suddenly the best DPS ever because they can be buffed.
    (10)
    Last edited by Alhanelem; 04-17-2014 at 01:16 PM.

  3. #113
    Player
    Join Date
    Nov 2013
    Posts
    400
    Monstrosity > Beast-Master.

    But seriously, you guys/gals may be right as it pertains to these buffs overpowering the jugs. I do not believe jugs should be stronger than a lvl 119dd; but I seriously doubt these buffs would do that unless they released a true dd jug (I mean our current jugs are not exactly world beaters in abyssea on weaker mobs). I am no pup, drg, or smn, so i cannot speak on those three jobs. However, as it pertains to bst, they need a true dd jug or a unique ability exclusive to that jug. XI appears to be all about the ws atm; Sweeping gouge and molted plumage are just not cutting it; unless they release magic attack bonus food +50% or something (For plumage). Plumage scales beautifully with magic attack. If they released pet food or gear (To macro in) with a good chunk of this; damage could get pretty high, even on bosses. Seen it go over 7k in abyssea with magic attack atmas. I wish bst had more magic attack pet gear to macro in for Plumage as it appears to be the best ws on harder mobs; but that will not address the acc issues unless they include acc+ all food or allow multiple effects.

    Edit: Not sure all this food/buff stuff is needed; just release true dd/tank jugs. Aka Scorpion/Wivre. I still shudder at the thought of pets being as strong as other dd.
    (0)
    Last edited by WoW; 04-17-2014 at 01:08 PM.

  4. #114
    Player Rwolf's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    410
    Character
    Rwolf
    World
    Bismarck
    Main Class
    RDM Lv 99
    Quote Originally Posted by WoW View Post
    I see what you are saying; but if you do not lvl crafts, that is on you tho, no harm no foul; that is just the way it is. Even if I did not make my own; personally, jugs are not that expensive considering the various non-crafting money making methods in this game. Harvesting is pretty inexpensive; I get asked to make some jugs for ppl when they bring the mats; so you do not have to lvl a craft; but it is nice to have.
    Your logic is flawed and makes no sense. Just because you personally decided to max Cooking as your craft, does not make it a necessity. It doesn't matter how lucrative gil making on jugs is. It's no different than any other job that uses a high amount of expendables. In your logic, they might as well remove Recycle, Ninja Tool Expertise, Universal Tools, and Cardless Ability Use because you should just be able to craft your jobs needs or fund it.

    Quote Originally Posted by WoW View Post
    I do agree that it should not be necessary; however, how long have players been complaining about bst? Since its' release if I recall correctly. Bst has flawed mechanics to begin with. I honestly feel that if SE could go back in time and delete bst and pup from the game; they would do so. Charm has bad game-play mechanics, because wild animals are not always available and some are they are rather weak at 99. Jugs are a better concept, however, it leads to complaining about prices. Jugs should be obtained from a quest and be usable at will, but still have the same call beast timer restrictions. For instance; a quest that grants you a scorpion jug (yes, I am not letting this go, lol) which does not consume. Pet food should still be crafted because they are not essential; the pet is.
    I respect your belief because of the amount of time players have voiced concerns about Beastmaster and it's flawed mechanics, means they won't change anything or would delete the job if they could. However, there are others who would like to more constructively come up solutions, I don't see the point in deterring them. Olor was right that Beastmaster is currently one of the most expensive jobs to play through it's consumables. Saying that you harvest your own materials and make your items yourself does not change that fact. It simply means you are dedicated to your job and craft. Any job is less expensive if you farmed and crafted your own materials. The fact still stands that Beastmaster is currently the most expensive class to play in consumable items. Fact is also that every other job that has been plagued with rapid consumption of items has been alleviated in one way or another.

    You seem to agree that it shouldn't be a necessary loss, and with that part I do agree with you.

    Edited to add:
    I'm not trying to sound condescending in my post, I just don't agree with the logic to craft as a solution. I think we all want more for Beastmaster in the end.
    (6)
    Last edited by Rwolf; 04-17-2014 at 01:32 PM.

  5. #115
    Player
    Join Date
    Nov 2013
    Posts
    400
    Quote Originally Posted by Rwolf View Post
    Your logic is flawed and makes no sense. Just because you personally decided to max Cooking as your craft, does not make it a necessity. It doesn't matter how lucrative gil making on jugs is. It's no different than any other job that uses a high amount of expendables. In your logic, they might as well remove Recycle, Ninja Tool Expertise, Universal Tools, and Cardless Ability Use because you should just be able to craft your jobs needs or fund it.



    I respect your belief because of the amount of time players have voiced concerns about Beastmaster and it's flawed mechanics, means they won't change anything or would delete the job if they could. However, there are others who would like to more constructively come up solutions, I don't see the point in deterring them. Olor was right that Beastmaster is currently one of the most expensive jobs to play through it's consumables. Saying that you harvest your own materials and make your items yourself does not change that fact. It simply means you are dedicated to your job and craft. Any job is less expensive if you farmed and crafted your own materials. The fact still stands that Beastmaster is currently the most expensive class to play in consumable items. Fact is also that every other job that has been plagued with rapid consumption of items has been alleviated in one way or another.

    You seem to agree that it shouldn't be a necessary loss, and with that part I do agree with you.

    Edited to add:
    I'm not trying to sound condescending in my post, I just don't agree with the logic to craft as a solution. I think we all want more for Beastmaster in the end.
    Actually, it does make sense; i lvled cooking and thus have easy access to jugs. I do not make the rules; i just know how to play by them. There is no flaw in that; I lvl cooking and have no issue obtaining jugs, it is not really flawed imo. For instance, if someone takes the time to lvl a craft that can assist them; I do not see how that is flawed. These are just my personal experiences, lol. I also stated that jugs should not be consumable so ppl like yourself can obtain them. I did not program the game, lol. I just play it.

    To your second point; your post appears to imply that not everyone lvls a craft or shares my dedication to bst; thus you cannot relate, because the job is expensive to you. Well....bst is not expensive or a hassle to me thus I cannot relate. I do not feel it needs alleviation, but i welcome it, because not everyone lvls cooking. It goes both ways, I do not feel your thinking is flawed, just because you did not lvl cooking; but that is just how it is atm, cooking helps. this is not 14 where crafts have no place in the game.

    My main gripe is with the pet selection; they suck. I had a change of heart recently, if our jug selection continue to suck; it does not matter what they add to bst unless it overpowers them to extreme heights for the sake of hard content (Which may be a problem if they are sam or war like).
    (1)

  6. #116
    Player Shadax's Avatar
    Join Date
    Oct 2011
    Location
    Sandy
    Posts
    92
    Character
    Shadaax
    World
    Shiva
    Main Class
    BST Lv 99
    Quote Originally Posted by Mitruya View Post
    we'll be burning gil on spamming this food every time the pet dies.
    Oh, and don't forget the 120k stacks of antacid because I'm sure you'll have to remove the food effect from yourself before you can reapply it.
    (5)
    I reject your reality and substitute my own...
    - Adam Savage



  7. #117
    Player
    Join Date
    Dec 2013
    Posts
    1,098
    COR rolls can give pets buffs already, that's a possibility, we know it is, there's no reason at all that BRD & COR buffs as a whole can't simply apply to pets. It wouldn't overpower them, even if it did, simply lower the amount, players get 100 Atk? Well pets only get 75, penalty incurred and tada balance achieved.

    To say...
    Also, due to the fact that pets cannot receive enhancements from songs and such, the development team is planning to make the effect received from food higher for pets than what the player receives.
    Only is true when you are talking about directly receiving such effects, but when it comes to getting them via the player it's entirely possible because that's what COR rolls already do, we know that. It's a poor excuse.
    (6)

  8. #118
    Player Deifact's Avatar
    Join Date
    Nov 2011
    Posts
    115
    Character
    Kinspawn
    World
    Phoenix
    Main Class
    SMN Lv 87
    Do GEO buffs affect pets? Logic makes me think any entity inside a GEO bubble would get the buff/debuff but this is SE... If not, it might do both GEO and pet jobs some good to have GEO buffs affect pets.
    (0)

  9. #119
    Player Rubeus's Avatar
    Join Date
    Mar 2011
    Location
    Bastok - Fairy/Sylph/Bismarck
    Posts
    146
    Character
    Carcer
    World
    Shiva
    Main Class
    THF Lv 99
    How about a "Domesticate" ability for BST, which would renew Charm without letting it wear off, usable every say, 5 minutes. Using it would then let you use "Adopt", so we could keep it as a stabled pet and call it up every, say, 15 minutes, kind of like PUP and DRG. You could even give it it's own inventory and let us equip "collars" or finally put a use to those monstrosity instincts that you seem so keen on everyone playing anyway. This and maybe a support-type automaton frame would go a long way. It would remove the cost from BST pets while still giving us our own unique playstyle and therefore positive monster correlation benefits, and let us puzzle-piece the traits we want our pets to have.

    Just a thought.
    (0)

  10. #120
    Player Olor's Avatar
    Join Date
    Mar 2011
    Posts
    2,134
    Quote Originally Posted by Mitruya View Post
    We still need survivability addressed or we'll be burning gil on spamming this food every time the pet dies.
    No we won't - because we can't even eat another food (since it affects us) until it wears off. Another massive problem with this "idea"

    Well, unless I'm going to ALSO have to carry a stack of antacid on top of everything frigging else I have to carry as a BST
    (7)
    http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html

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