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  1. #1661
    Player hiko's Avatar
    Join Date
    Mar 2011
    Posts
    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    Quote Originally Posted by Mirage View Post
    I don't have anything against low-levels gaining exp in abyssea, but i think it's dumb that even at lv30, the exp is 5 times better than anywhere else at lv30.

    I don't like exp gain differences that are so huge that they become the only *real* option.
    then let's boost xp outside aby again (max 600xp/mob +xp chain bonus)
    (0)

  2. #1662
    Player Mirage's Avatar
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    Mar 2011
    Posts
    2,980
    I'd aim for sort of a middle path. Gradually reducing exp gain down to lv30 inside abyssea, so that a LV30 there for example now got aabout twice the current non-abyssea exp. that would still be enough to make it worth it to leech.

    Outside abyssea, increase by maybe another 10-15% and make some changes that enable faster kills. Some of these changes could be:

    lower mob repop timers in dungeons
    Increase the amount of certain mob spawns in some zones
    Add a slight global auto-refresh/regen that would be in addition to current refresh and regen features and methods.
    Make IS and CP worth getting again, by adding new rewards that are actually useful and nice for high level characters. The usefulness of cruor is another reason why people would stay in there at low levels, even if there was comparable exp elsewhere.
    (0)
    Last edited by Mirage; 03-23-2011 at 12:10 AM.

  3. #1663
    Player Takero's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    11
    Character
    Takero
    World
    Lakshmi
    Main Class
    COR Lv 95
    Quote Originally Posted by hiko View Post
    then let's boost xp outside aby again (max 600xp/mob +xp chain bonus)
    I don't think people will level outside of Abyssea regardless if boost exp once more. There is just to many benefits behind leveling in Abyssea. At least, I know I'd prefer being there.

    I actually do not have a problem with Abyssea that much. There is just to many ways to work around the huge gap. Such as skilling up on another job before you decide to level next job, or using HB or C&D, along with RR and Apoc for further skill ups when reach a certain level. With the new skill update, its much easier to cap.

    Before Abyssea came out, I actually found some people either taking jobs 20-75 in Qufim Island or 37-75 through East Ronfaure [S]. And no, from ones I did talk to about it, most of them had their skill level at respective zone level and not higher.
    (0)

  4. #1664
    Player Rambus's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Mirage View Post
    I'd aim for sort of a middle path. Gradually reducing exp gain down to lv30 inside abyssea, so that a LV30 there for example now got aabout twice the current non-abyssea exp. that would still be enough to make it worth it to leech.

    Outside abyssea, increase by maybe another 10-15% and make some changes that enable faster kills. Some of these changes could be:

    lower mob repop timers in dungeons Increase the amount of certain mob spawns in some zones
    Add a slight global auto-refresh/regen that would be in addition to current refresh and regen features and methods.
    Make IS and CP worth getting again, by adding new rewards that are actually useful and nice for high level characters. The usefulness of cruor is another reason why people would stay in there at low levels, even if there was comparable exp elsewhere.
    wonder why they are so much longer to begin with...
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  5. #1665
    Player Emitremmus's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    104
    Character
    Dinah
    World
    Phoenix
    Main Class
    BLU Lv 99
    Quote Originally Posted by Rambus View Post
    wonder why they are so much longer to begin with...
    I've pondered why mob respawn is 16 min in dungeons also. Only reason I can think of is that most of the high-end quests and missions are done in dungeons. By the time you clear a room to pop a mission NM you're going to have some links or adds if you have enemies on 5 min repops. 16 min gives you a good chunk of time to take out your target.
    (0)

  6. #1666
    Player Skybrit's Avatar
    Join Date
    Mar 2011
    Location
    Skymmcloud - Asura - ClanMccloud
    Posts
    42
    Quote Originally Posted by rog View Post
    No it's not. You said there was a problem, and thta it just might not affect me. My point was that no problem exists for anyone.
    Except that the numbers playing the game are decreasing and the servers are being closed down and combined. Hopefully changes can be made to keep the around.
    (0)
    Hmm? Met a 65 Blm that didn't know where or what Garlaige Citiadel or Crawlers Nest were.
    Houston we have a problem.

  7. #1667
    Player Skybrit's Avatar
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    Mar 2011
    Location
    Skymmcloud - Asura - ClanMccloud
    Posts
    42
    Quote Originally Posted by hiko View Post
    then let's boost xp outside aby again (max 600xp/mob +xp chain bonus)
    i have seen this already in my parties.
    (0)
    Hmm? Met a 65 Blm that didn't know where or what Garlaige Citiadel or Crawlers Nest were.
    Houston we have a problem.

  8. #1668
    Player Skybrit's Avatar
    Join Date
    Mar 2011
    Location
    Skymmcloud - Asura - ClanMccloud
    Posts
    42
    Quote Originally Posted by Emitremmus View Post
    I've pondered why mob respawn is 16 min in dungeons also. Only reason I can think of is that most of the high-end quests and missions are done in dungeons. By the time you clear a room to pop a mission NM you're going to have some links or adds if you have enemies on 5 min repops. 16 min gives you a good chunk of time to take out your target.
    Sounds like a good explanation
    (0)
    Hmm? Met a 65 Blm that didn't know where or what Garlaige Citiadel or Crawlers Nest were.
    Houston we have a problem.

  9. #1669
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    That's a fair point. Or at least it used to be a fair point when people did those quests and missions at the levels the quests and missions were meant to be done at. Now, not so much.
    (0)

  10. #1670
    Player Zeitzone's Avatar
    Join Date
    Mar 2011
    Posts
    208
    Quote Originally Posted by rog View Post
    Does it really matter if a person learns how to play a job at level 20, or level 90? Exp could be removed entirely, and everyone could start at the max level, and that still wouldn't do any harm to the game.
    Sure it whould harm the game, this is a RPG, not an Acion Adventure or Hack n Slash, slow leveling is a part of RPGs.
    (0)

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