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  1. #561
    Player Byrth's Avatar
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    Mar 2011
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    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    I can't find the translation for the post I'm looking for on BG, but iirc the last time they talked about this in depth (JP only post), they did indeed say that 90+ Empyreans or 99 WoE weapons would grant WS access. SE's vision for FFXI seems to have changed dramatically in the last ~2 months, though, so who knows what they're thinking now.
    (1)

  2. #562
    Player Luscia's Avatar
    Join Date
    Mar 2013
    Posts
    32
    Character
    Luscia
    World
    Siren
    Main Class
    DRG Lv 99
    Quote Originally Posted by Byrth View Post
    I can't find the translation for the post I'm looking for on BG, but iirc the last time they talked about this in depth (JP only post), they did indeed say that 90+ Empyreans or 99 WoE weapons would grant WS access. SE's vision for FFXI seems to have changed dramatically in the last ~2 months, though, so who knows what they're thinking now.
    Where as I like seeing this information, since I have been wondering about it myself (my gun is sitting on its final VNM cause I wanna know if I should make Arma or go for coin) why was this information only passed in a Japanese post? This is a topic that effects a lot of players and it is personally the topic I have wanted to hear about the most.
    (0)

  3. #563
    Player
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    Mar 2011
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    Ru'Lude Gardens!
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    4,310
    Quote Originally Posted by Luscia View Post
    why was this information only passed in a Japanese post?
    Why was there a show or video that was made only in Japanese that explained a bunch of new things that had to be found on Youtube, and took like 2 weeks for us to get an English rundown on? Its simple, we know where their priorities are.
    (0)

  4. #564
    Player pretre's Avatar
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    May 2013
    Posts
    146
    Character
    Pretre
    World
    Phoenix
    Main Class
    RNG Lv 99
    I hope that this is the case and really its only sensible way to unlock emp ws if rem revamp is 99 only, my ls all have lvl 90 emps and proly none of them have access to the funds needed to 99 as im sure many people are I same position me included. I have my woe greataxe sat there eagerly waiting to breath ukkos fury life into my bravura 99, I cant wait. anyone know when fall update going to be?
    (0)

  5. #565
    Player Kincard's Avatar
    Join Date
    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    There's stuff like the skill they added onto post-Adoulin weapons. With skill on the weapons alongside all the other things it affects (Spell interruption rate, magic accuracy/damage...I wouldn't be surprised if they ended up adjusting it so that it also affects things like skillchain accuracy) wearing anything underneath the maximum ilevel weapon provides ridiculous downsides.

    Consider a while back when originally they made it sound like they wanted to make it so that RMEs would be sidegrades to the best weapons in the game. It seemed like a reasonable compromise, but now with all the stuff they obviously shoved into the game in the eleventh hour without putting any thought in for the long term effects even if they had finished drafted up ideas for the RME redesign it's completely pointless to release it now, because they'd be releasing a bunch of updated weapons that nobody uses.

    Really I've given up on them giving any reasonable update to RMEs just because of how poorly thought-out this whole content level thing has been, especially in regards to weapons. Honestly it's not just about the weapons anymore, the whole game is really out of whack as a result of it IMO.
    (6)

  6. #566
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Kincard View Post
    There's stuff like the skill they added onto post-Adoulin weapons. With skill on the weapons alongside all the other things it affects (Spell interruption rate, magic accuracy/damage...I wouldn't be surprised if they ended up adjusting it so that it also affects things like skillchain accuracy) wearing anything underneath the maximum ilevel weapon provides ridiculous downsides.

    Consider a while back when originally they made it sound like they wanted to make it so that RMEs would be sidegrades to the best weapons in the game. It seemed like a reasonable compromise, but now with all the stuff they obviously shoved into the game in the eleventh hour without putting any thought in for the long term effects even if they had finished drafted up ideas for the RME redesign it's completely pointless to release it now, because they'd be releasing a bunch of updated weapons that nobody uses.

    Really I've given up on them giving any reasonable update to RMEs just because of how poorly thought-out this whole content level thing has been, especially in regards to weapons. Honestly it's not just about the weapons anymore, the whole game is really out of whack as a result of it IMO.
    Yes, iLevel is about the dumbest concept they've ever implemented in this game and will be almost impossible to ever balance correctly going forward.
    (3)

  7. 09-07-2013 07:08 PM

  8. #567
    Player
    Join Date
    Mar 2011
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    Ru'Lude Gardens!
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    4,310
    Quote Originally Posted by Stompa View Post
    So how about basing the damage of lvl 99 weapons used by lvl 99 chars, on the DIFFICULTY of obtaining those weaps. By the way this would put coin and magian weapons in a higher bracket than Delve NM weaps, since magians and coin weaps take weeks or months to get and delve weaps don't.
    You are confusing difficulty with time taking. Fighting a hoard of level 95 mobs in Dynamis for 2 hours every day for 2~3 months is not on the same difficulty level as fighting Tojil, Dakuwaqa, or Muyingwa. Given, yes, they are much more time taking, so are Magian weapons where you go slaughter hoards of level 65~90 mobs for a trial, or doing WoE, or making a Mythic, or camping lottery NMs. But in the end, if you want the power of a weapon to go by difficulty, and not time taken, then Delve weapons are where they should be right now, Tojil, Dakuwaqa, and Muyingwa are all harder than ADL, Pandemonium Warden, VW NMs, or WoE bosses.

    That being said, I look forward to my weapons being upgraded, I simply hope they give them either a few updates as SoA progresses, or they give them enough power to remain relevant for the rest of the time this game is around.
    (0)

  9. 09-08-2013 08:23 AM

  10. #568
    Player
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    Mar 2011
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    Ru'Lude Gardens!
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    4,310
    Difficulty is how hard something is, I can kill level 75 and 95 mobs with my eyes closed, Tojil however will rip my ass apart in less than 30 seconds.

    Time taking is simply how long something takes to complete, I can do a Tojil in 30 minutes, but a Relic would take me months to farm.

    Very different things. If you want more difficult things to be stronger, then they need to make RMECs harder than Delve weapons, at the same time, if you want more time taking things to be stronger, then they should simply upgrade RMECs, yes. What you should really be saying is you want whatever takes the most investment to be best.
    (1)
    Last edited by Demon6324236; 09-08-2013 at 11:06 AM.

  11. #569
    Player pretre's Avatar
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    May 2013
    Posts
    146
    Character
    Pretre
    World
    Phoenix
    Main Class
    RNG Lv 99
    I love the way both you want the same things but are rowing with each other about the reasons behind wanting the same thing. I think we can all agree the important thing is to keep the weapons that take ages which makes them hard to make on top of the weapons that take 30 min and drop from nms that are hard to kill. so sayeth the pretre
    (1)

  12. #570
    Player
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    Mar 2011
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    Ru'Lude Gardens!
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    4,310
    Do I agree that they need upgraded? Yes, do I agree they should be upgraded because they are in any way difficult or hard? No, I believe they should be upgraded because of the large amount of investment that any player puts into making one, not difficulty, but rather the act of perseverance it takes to achieve such a weapon.

    The issue with upgrading them is that as it has been said before, if they increase gear levels beyond what they are now, but put RMEs at the current level cap of roughly 120 then it will be meaningless. They will be cool for a month, next month level 125 weapons will come out which blow these away and have a ton more accuracy, so we will use those, and just learn our Emp WS if our merit one sucks like WAR, then move along.
    (2)

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