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Thread: Yorcia Weald

  1. #21
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    Mar 2011
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    Ru'Lude Gardens!
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    Quote Originally Posted by Maurauc View Post
    They already mentioned that the map being out was a bug, and is going to be fixed on Monday. The zone will be more bearable after that when you can actually see the pathways on the map.
    They did? When? Where?
    (0)

  2. #22
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    Aug 2011
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    I get the feeling that if the map issue is classified as the bug, the change would be related to this:

    Quote Originally Posted by detlef View Post
    The issue is that the your location as displayed on the map in-game is not properly displayed. If you stand at the frontier station, your current location is shown about half a coordinate box too far north. The map is still subpar, but at least it makes a bit more sense.
    Rather than this:

    Quote Originally Posted by Gratzigg of the Order of Vocane
    I have long suspected that the cartographers of the Scouts' Coalition drop acid to "enhance the cartographic experience" before making maps of wooded areas. Damn hippies! I'll catch them in the act eventually!
    (4)
    Last edited by SpankWustler; 08-03-2013 at 01:59 PM. Reason: Gratzigg really hates hippies.

  3. #23
    Player Hayward's Avatar
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    Mar 2011
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    San d'Oria
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    I thought Yuhtunga & Yhoator Jungles' maps were bad. Yorcia Weald's is a catastophe by comparison. If that isn't enough the area can barely be navigated at night (the entryway's pitch dark and the outside's not much better). Getting rid of the panopts is a good first step--better to get rid of the entire species, but I'll take what I can get.
    (1)
    Hayward: Cerberus-San d'Oria

    5/5 +1: Cirque [4/5], Tantra [4/5], Ferine [4/5], Estoqueur's [1/5], Sylvan, Navarch's [1/5], Savant's, Orison [1/5], Charis [2/5]

    5/5 +2: Creed, Caller's, Unkai, Iga, Raider's, Lancer's, Mavi, Ravager's, Goetia, Bale, Aoidos'

  4. #24
    Player Splinters's Avatar
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    Mar 2011
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    Bastok, Sandy Rank 10
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    Character
    Splinters
    World
    Lakshmi
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    NIN Lv 99
    Frank, your Signature Gif exploded about a 1/3 of my remaining brain cells. Good Job!

    I agree this map is horrendous. It looks like it was recycled from 14 v.1. The reason I can tolerate this map is because it's a challenge. If I want to get through it I will need several people to help me with it as there are a ton of easy Colonization Reives available. We don't need an Easy Button for everything in game.
    (1)
    Last edited by Splinters; 08-04-2013 at 01:10 AM.

  5. #25
    Player Hayward's Avatar
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    Mar 2011
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    San d'Oria
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    Quote Originally Posted by Splinters View Post
    Frank, your Signature Gif exploded about a 1/3 of my remaining brain cells. Good Job!

    I agree this map is horrendous. It looks like it was recycled from 14 v.1. The reason I can tolerate this map is because it's a challenge. If I want to get through it I will need several people to help me with it as there are a ton of easy Colonization Reives available. We don't need an Easy Button for everything in game.
    Can we kill this "Easy button" nonsense? There is NOTHING challenging about having to run around in the dark trying to get something done. The Wildskeeper Reives are a challenge, Delve is a challenge, Colonization Reives outside of Ceizak is a challenge to get people to do. Running through 3 areas to get to a Yorcia camp should NOT be filled with these kinds of obstacles.
    (6)
    Hayward: Cerberus-San d'Oria

    5/5 +1: Cirque [4/5], Tantra [4/5], Ferine [4/5], Estoqueur's [1/5], Sylvan, Navarch's [1/5], Savant's, Orison [1/5], Charis [2/5]

    5/5 +2: Creed, Caller's, Unkai, Iga, Raider's, Lancer's, Mavi, Ravager's, Goetia, Bale, Aoidos'

  6. #26
    Player Peepiopi's Avatar
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    Jun 2013
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    72
    Character
    Aoikaminari
    World
    Odin
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    RUN Lv 99
    Quote Originally Posted by Louispv View Post
    And it'll take the PUP an hour or a BST 2 hours to kill just one of the reive targets that way. (because SE decided to buff every pet job but BST) Whereas a well equipped SMN can clear a reive obstacle in 10 minutes solo if they can bloodpact. (Or all 3 at once if they keep getting their 2 hour back.)

    And they can't issue pet commands from outside aggro range In Yorcia. For some reason they decided to make Marjami reives big enough to host a dinner party outside aggro range, but Yorcia's have no safe place to stand, because the enemies aggro anywhere where you have tags.
    Not true. I mean if you're soloing the reives in Yorcia, then sure it'll take a long time. You go do reives as a group of 2 or 3 pups, and they go down pretty fast. Also aggro range is not an issue with Yorcia col reives. I can spam wind maneuver from a safe distance with no problem.

    With all of that said, I think in time as people's gear gets better (and I think a bunch of people have pretty good gear as it is), zones like Dho gates and Yorcia might be more accessible to organized groups. Get someone to tank the mobs, (+ healers, buffers, etc), get some DDs for to clear the mobs, and DDs to hit the wall. (There might be an ideal party makeup for Reives, idk) Overall I think you'd get a much larger Bayld gain than pet jobs lowmanning the reives.

    Pet jobs have always been better equipped for solo/duo projects, so why not go back to the roots of Party-play, and go do the tougher reives with 6-mans?
    (0)

  7. #27
    Player FrankReynolds's Avatar
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    Mar 2011
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    Character
    Mrkillface
    World
    Cerberus
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    MNK Lv 99
    Quote Originally Posted by Peepiopi View Post
    Not true. I mean if you're soloing the reives in Yorcia, then sure it'll take a long time. You go do reives as a group of 2 or 3 pups, and they go down pretty fast. Also aggro range is not an issue with Yorcia col reives. I can spam wind maneuver from a safe distance with no problem.

    With all of that said, I think in time as people's gear gets better (and I think a bunch of people have pretty good gear as it is), zones like Dho gates and Yorcia might be more accessible to organized groups. Get someone to tank the mobs, (+ healers, buffers, etc), get some DDs for to clear the mobs, and DDs to hit the wall. (There might be an ideal party makeup for Reives, idk) Overall I think you'd get a much larger Bayld gain than pet jobs lowmanning the reives.

    Pet jobs have always been better equipped for solo/duo projects, so why not go back to the roots of Party-play, and go do the tougher reives with 6-mans?
    Because nobody wants to. It's really not worth it.
    (1)

  8. #28
    Player detlef's Avatar
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    Mar 2011
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    Character
    Philemon
    World
    Valefor
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    BRD Lv 99
    You would never go to Dho gates. There are like 2 reives in the whole zone.
    (4)

  9. #29
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    Quote Originally Posted by Peepiopi View Post
    Not true. I mean if you're soloing the reives in Yorcia, then sure it'll take a long time. You go do reives as a group of 2 or 3 pups, and they go down pretty fast. Also aggro range is not an issue with Yorcia col reives. I can spam wind maneuver from a safe distance with no problem.
    You go do reives with 2-3 anything they go down fast.

    And I've soloed plenty of Yorcia colonization reives. Even at the very edge of the area where one more step will kick me out I still get constant aggro and have to pull the puppet off the roots to kill it. Maybe you've just gotten real lucky.

    And until you can exchange bayld for plasm there's no reason to do reives anyway. Everyone has everything they need from bayld already, and after new gear goes up for sale, everyone will have that again in a week, too. They never should have added plasm or obsidian chips, it should have just been bayld for everything. Low man groups can grind out bayld 3k at a time in reives, hardcores can get it 70k at a time+ drops in fractures, mid range groups can get it from NM's and skirmish, everyone wins. But no, we need a half dozen new kinds of worthless one use currencies.
    (4)
    Last edited by Louispv; 08-04-2013 at 10:16 AM.

  10. #30
    Player Peepiopi's Avatar
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    Aoikaminari
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    Odin
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    RUN Lv 99
    Quote Originally Posted by Louispv View Post
    You go do reives with 2-3 anything they go down fast.

    And I've soloed plenty of Yorcia colonization reives. Even at the very edge of the area where one more step will kick me out I still get constant aggro and have to pull the puppet off the roots to kill it. Maybe you've just gotten real lucky.

    And until you can exchange bayld for plasm there's no reason to do reives anyway. Everyone has everything they need from bayld already, and after new gear goes up for sale, everyone will have that again in a week, too. They never should have added plasm or obsidian chips, it should have just been bayld for everything. Low man groups can grind out bayld 3k at a time in reives, hardcores can get it 70k at a time+ drops in fractures, mid range groups can get it from NM's and skirmish, everyone wins. But no, we need a half dozen new kinds of worthless one use currencies.

    I don't know if I wholly agree with your second part. I agree with the first part though. I guess we have been lucky (my lowman group). We rarely get aggro in those reives. Yes in Dho gates/Cirdas sometimes, but rarely in Yorcia.

    As for the second part, at least on my server there are plenty of people going after the wildskeeper reive gear which is also really really good. So at least for me, and most of the people I know (even people with plenty of delve gear), there is still a reason for doing reives.
    (0)

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