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  1. #161
    Player Taint2's Avatar
    Join Date
    Jun 2011
    Posts
    453
    Character
    Dirtyfinger
    World
    Cerberus
    Main Class
    SAM Lv 99
    Quote Originally Posted by Tamoa View Post
    Not disagreeing with you at all. What I meant to point out was by going from large endgame type linkshells (including linkshells for specific events only, like dynamis/Einherjar/Limbus) to linkshells consisting of way fewer members because nothing really required more than 6 people tops, didn't exactly help Legion becoming a more popular event. But you could still get by just fine without doing Legion, there were plenty of other activities to choose from.

    And now there's Delve, which also requires more people. And if you miss the boat now, it'll only become increasingly difficult to catch up and worst case scenario you'll find yourself left further and further behind - at least that's what I predict when I read the posts regarding future updates.

    SE already said they will tone down difficulty as time goes on. What requires 18 today will be 6-12 mannable down the road. If you want the cutting edge gear you'll need a well organized 18 man alliance, that won't change.
    (0)
    Masamune
    Arma up next!

  2. #162
    Player Tamoa's Avatar
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    Mar 2011
    Location
    Norway
    Posts
    1,061
    Character
    Tamoa
    World
    Asura
    Main Class
    SAM Lv 99
    I'm aware they've said they'll adjust the difficulty. And to be honest, that doesn't sit well with me either - why make events that require 18 well-organized and well-geared people, only to spend time to adjust that down the road - on purpose, no less? With the very limited resources given to FFXI by SE these days, why do this? It makes no sense to me. Oh well.
    (10)
    Quote Originally Posted by SpankWustler
    In the FFXI universe, the down of Phoenix is so fine that it quickly broke down into a sort of dust. Smaller than dust, actually. A barely visible particle.

    This down was carried by the winds of Vana'diel. Some people breathed it in and contracted Phoenix Downs Syndrome. Some of those people post on this very board.

  3. #163
    Player Alpheus's Avatar
    Join Date
    May 2011
    Location
    My Allegiance? I'm usually on whatever side Zordon is on
    Posts
    285
    Character
    Alpheus
    World
    Asura
    Main Class
    WAR Lv 99
    I would imagine the difficulty acts as a stall for time since they're apparently playing catch up with the content they're putting out.

    So the people who are able to clear the content atm get to feel special and I mean that in a cigarette after a good romp between the sheets kinda way not as a snide way. While the Dev Team gets their time needed to put even more difficult things out so that way they can nerf what was already difficult.
    (0)
    Last edited by Alpheus; 06-28-2013 at 03:40 AM.

  4. #164
    Player MarkovChain's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Quote Originally Posted by Tamoa View Post
    Not disagreeing with you at all. What I meant to point out was by going from large endgame type linkshells (including linkshells for specific events only, like dynamis/Einherjar/Limbus) to linkshells consisting of way fewer members because nothing really required more than 6 people tops, didn't exactly help Legion becoming a more popular event. But you could still get by just fine without doing Legion, there were plenty of other activities to choose from.

    And now there's Delve, which also requires more people. And if you miss the boat now, it'll only become increasingly difficult to catch up and worst case scenario you'll find yourself left further and further behind - at least that's what I predict when I read the posts regarding future updates.
    First I'm pretty sure all the census results have always showed that most linkshells had less than 9-10 players. FFXI has never worked the way plenty of BG rejects think it works : large linkshells have never existed. Sure here and there you had a few LS that didn't plenty of things like sky hnms dynamis, but in reality thoses were not necessarely the best geared players. I clearly remember when I first did sky in 2005 or 6 seeing goups of 5 or 6 JP farming sky pops and gods. Most of the engame players have been using different LSs for different events because the cockblock is too big when you try to do everything. I know at one point I had dynamis, einherjar and limbus shells going twice a week, a salvage shell going 4x a week etc. All with different leaders and rules.

    Secondly you say it's going to be hard for people not in delve atm but really it's not the case, and that's precisely one of the reasons I made the thread. I mean we all now delve weapons (upgradable ones, craftables ones, or boss ones) are going to be trashed by relic+empy ws combo or empy+relic ws combo. The only thing you may be missing is a couple of plasm gear but really, they KI is not a cockblock.

    @damane : No the reason I'm no part of LS doing bosses is not because "none wants" me. I've done einherjar boss a good 30 times back when it was the thing to do. If SE did not already annouce that RME would trash delve weapons I'm sure I would have been into it. But like many hardcore I gave up because there is no point to it, especially I've seen what they did to skirmish (I invested litterally hunderd of millions in pop items lol). Back when NA could not get a single salvage drop on BG me and mdk were joining JP pugs/lses doing all NMs+ boss in salvage or odin runs so it would be fairly easy to get a drop. I just don't see the point to invest so much time in it when :
    - getting 70k plasm per run is useless when you are 3 months after the adoulin-VU and all your gear should be upgraded already (if not you may ask yourself if you are really efficient at delve)
    - RME going back on top which is especiallly interesting for me due to my sig.
    - Holidays and FFXIV both are coming so noone will play the game at least for the next 6 months
    (3)
    Last edited by MarkovChain; 06-28-2013 at 04:56 AM.

    Ultimate DPS simulator
    https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit

  5. #165
    Player Tamoa's Avatar
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    Mar 2011
    Location
    Norway
    Posts
    1,061
    Character
    Tamoa
    World
    Asura
    Main Class
    SAM Lv 99
    While I wish it to be true that R/E/Ms will be equal/superior to Delve weapons, and stay that way, I don't think that will be the case. Maybe you missed this post Pchan:


    http://forum.square-enix.com/ffxi/th...l=1#post448309

    in particular this part:

    Quote Originally Posted by Camate View Post
    [*]Why not increase the level cap?
    To be extremely frank, increasing the level cap was never an option.

    So then what were our options?

    Below are the two plans:
    1. Expand equipment variation laterally
      This would be preserving the original style of the game up until now.
      Keeping relics, mythics, and empyreans at the top, add gear that can be used depending on the situation without creating higher tiers of equipment. No changes to the level 99 cap.

    2. Boost equipment variation vertically
      This is the current plan.
      Add equipment that surpasses relics, mythics, and empyrean. Player level cap of 99 remains unchanged, but growth takes place via equipment.
    Edit: that post is from yesterday by the way, and going by that they are planning to add equipment that surpasses R/E/Ms even after they get their update. :/
    (0)
    Last edited by Tamoa; 06-28-2013 at 05:14 AM.
    Quote Originally Posted by SpankWustler
    In the FFXI universe, the down of Phoenix is so fine that it quickly broke down into a sort of dust. Smaller than dust, actually. A barely visible particle.

    This down was carried by the winds of Vana'diel. Some people breathed it in and contracted Phoenix Downs Syndrome. Some of those people post on this very board.

  6. #166
    Player
    Join Date
    Mar 2011
    Location
    Siren
    Posts
    93
    Just to be perfectly clear for the poor employees who have to read this dreck, this topic is an ironic troll thread. Seekers is great and way better than the recycled mediocrity that was rolled out in the past 2 years or so stretching from Crystalline Prophecy through Voidwatch.

    Death to the "Balance" years and onward to "Comensurate" rewards.
    (0)

  7. #167
    Player Mahoro's Avatar
    Join Date
    Aug 2011
    Posts
    386
    Character
    Mahoro
    World
    Lakshmi
    Main Class
    SMN Lv 99
    Quote Originally Posted by Tamoa View Post
    I think one thing SE's failing to realize here, is how the game changed after they raised the level cap. Back at 75 cap, very few things could be lowmanned. Then abyssea was released along with the level cap being lifted, and once we learned the ins and outs of abyssea, we also learned that lowmanning was the way to go for efficiency. Along with abyssea, there were also being made changes to older events, which allowed us to lowman or even solo those aswell. All this contributed to the death of the typical large endgame linkshells as we knew them.
    Contrary to what Pchan thinks, many large endgame linkshells exist even in this state of the game. Some adapted through Abyssea and still survive today. A quick review of the linkshell lists on AH.com and all the linkshells posting testimonials on the Fracture Bosses on BG illustrate that there are still a great number of multiple-event shells left.

    It is a bit facetious to claim that the game changed so much during the time of Abyssea when 18-man content has been continually implemented at essentially the same time. Voidwatch, Legion, ADL, and Odin v2 were all events a linkshell could rotate between. Lowmanning in Abyssea did not even happen as the norm until Minikin/RR was added in the second Abyssea add-on. Soon after, VW was implemented, thereby giving larger groups a new 18-man event to sink their teeth into. Of course, Abyssea was many times more popular and many times more rewarding than Voidwatch, and therefore it takes primacy in peoples' minds with respect to the "trend" of the game. The fact remains though that SE has tried to cater to both types of events.

    I don't think it's such a crime for SE to implement ONE single event in its entire new patch that takes a coordinated linkshell (i.e., Fracture Bosses). All other events in Adoulin can theoretically be done in PUGs. The devs should be catering to both casual players and hardcore players; each set is vital to the game's success.

    Quote Originally Posted by MarkovChain View Post
    I just don't see the point to invest so much time in it when :
    - getting 70k plasm per run is useless when you are 3 months after the adoulin-VU and all your gear should be upgraded already (if not you may ask yourself if you are really efficient at delve)
    - RME going back on top which is especiallly interesting for me due to my sig.
    - Holidays and FFXIV both are coming so noone will play the game at least for the next 6 months
    Actually, if someone elected to get 70k plasm in one 45 minute run to upgrade their gear (or buy Airlixir +2's to sell at 7M a pop) instead of spending 450 minutes going on 10 runs at ~7k plasm per run, I'd say they were pretty darn efficient at Delve.
    (0)
    Last edited by Mahoro; 06-28-2013 at 08:55 AM.

  8. #168
    Player Merton9999's Avatar
    Join Date
    Mar 2011
    Posts
    528
    Character
    Mordru
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    Quote Originally Posted by Demon6324236 View Post
    Missions, Quests, Mog Gardens, Coalition assignments, new areas to explore, Monstrosity, Skirmish, and lastly yes, Reives. I saw quite a few things in there myself. In the end, still not what matters most, broken things are still broken, Delve is still to many people with no announced low-man version, they said they are working on it, but no release. Which to me means its coming to late to matter to anyone interested probably because FFXIV, or simply people not willing to wait on the game to be worth playing anymore.
    Yeah I misrepresented that. I should have specified that the only low-man addition coming that looked possibly interesting to me was Reive adjustments, but unfortunately those were boring in their old form after a week. Monstrosity and Mog Gardens never appealed to me, so I just skipped them in the update notes. But objectively yes there's more than Reives for low-man.

    I just read your request to stop new content and honestly that's what's behind much of my disappointment. I was excited by a new expansion, especially new jobs, but once I saw what that actually contained my mind just went back to all of the things that sounded cool from the roadmap - SPs, avatars, merits. Those things, along with UI and inventory space improvements, are a lot more exciting to me than new cross-job equipment.
    (1)

  9. #169
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Mahoro View Post
    Contrary to what Pchan thinks, many large endgame linkshells exist even in this state of the game. Some adapted through Abyssea and still survive today. A quick review of the linkshell lists on AH.com and all the linkshells posting testimonials on the Fracture Bosses on BG illustrate that there are still a great number of multiple-event shells left.

    It is a bit facetious to claim that the game changed so much during the time of Abyssea when 18-man content has been continually implemented at essentially the same time. Voidwatch, Legion, ADL, and Odin v2 were all events a linkshell could rotate between..
    Out of curiosity, how many linkshells would you say are doing Delve Bosses?
    (0)

  10. #170
    Player Kincard's Avatar
    Join Date
    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    Quote Originally Posted by Gwynplaine View Post
    Seekers is great and way better than the recycled mediocrity that was rolled out in the past 2 years or so stretching from Crystalline Prophecy through Voidwatch.
    Saying that fighting in glorified meripos and killing rocks and trees is superior to a bunch of fetch quests attached to a pathetic excuse for a story is like saying Chinese Water Torture isn't as bad as having your eyeballs gouged out.
    (4)

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