I'm aware they've said they'll adjust the difficulty. And to be honest, that doesn't sit well with me either - why make events that require 18 well-organized and well-geared people, only to spend time to adjust that down the road - on purpose, no less? With the very limited resources given to FFXI by SE these days, why do this? It makes no sense to me. Oh well.
Originally Posted by SpankWustler
I would imagine the difficulty acts as a stall for time since they're apparently playing catch up with the content they're putting out.
So the people who are able to clear the content atm get to feel special and I mean that in a cigarette after a good romp between the sheets kinda way not as a snide way. While the Dev Team gets their time needed to put even more difficult things out so that way they can nerf what was already difficult.
Last edited by Alpheus; 06-28-2013 at 03:40 AM.
First I'm pretty sure all the census results have always showed that most linkshells had less than 9-10 players. FFXI has never worked the way plenty of BG rejects think it works : large linkshells have never existed. Sure here and there you had a few LS that didn't plenty of things like sky hnms dynamis, but in reality thoses were not necessarely the best geared players. I clearly remember when I first did sky in 2005 or 6 seeing goups of 5 or 6 JP farming sky pops and gods. Most of the engame players have been using different LSs for different events because the cockblock is too big when you try to do everything. I know at one point I had dynamis, einherjar and limbus shells going twice a week, a salvage shell going 4x a week etc. All with different leaders and rules.
Secondly you say it's going to be hard for people not in delve atm but really it's not the case, and that's precisely one of the reasons I made the thread. I mean we all now delve weapons (upgradable ones, craftables ones, or boss ones) are going to be trashed by relic+empy ws combo or empy+relic ws combo. The only thing you may be missing is a couple of plasm gear but really, they KI is not a cockblock.
@damane : No the reason I'm no part of LS doing bosses is not because "none wants" me. I've done einherjar boss a good 30 times back when it was the thing to do. If SE did not already annouce that RME would trash delve weapons I'm sure I would have been into it. But like many hardcore I gave up because there is no point to it, especially I've seen what they did to skirmish (I invested litterally hunderd of millions in pop items lol). Back when NA could not get a single salvage drop on BG me and mdk were joining JP pugs/lses doing all NMs+ boss in salvage or odin runs so it would be fairly easy to get a drop. I just don't see the point to invest so much time in it when :
- getting 70k plasm per run is useless when you are 3 months after the adoulin-VU and all your gear should be upgraded already (if not you may ask yourself if you are really efficient at delve)
- RME going back on top which is especiallly interesting for me due to my sig.
- Holidays and FFXIV both are coming so noone will play the game at least for the next 6 months
Last edited by MarkovChain; 06-28-2013 at 04:56 AM.
Ultimate DPS simulator
https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit
While I wish it to be true that R/E/Ms will be equal/superior to Delve weapons, and stay that way, I don't think that will be the case. Maybe you missed this post Pchan:
http://forum.square-enix.com/ffxi/th...l=1#post448309
in particular this part:
Edit: that post is from yesterday by the way, and going by that they are planning to add equipment that surpasses R/E/Ms even after they get their update. :/
Last edited by Tamoa; 06-28-2013 at 05:14 AM.
Originally Posted by SpankWustler
Just to be perfectly clear for the poor employees who have to read this dreck, this topic is an ironic troll thread. Seekers is great and way better than the recycled mediocrity that was rolled out in the past 2 years or so stretching from Crystalline Prophecy through Voidwatch.
Death to the "Balance" years and onward to "Comensurate" rewards.
Contrary to what Pchan thinks, many large endgame linkshells exist even in this state of the game. Some adapted through Abyssea and still survive today. A quick review of the linkshell lists on AH.com and all the linkshells posting testimonials on the Fracture Bosses on BG illustrate that there are still a great number of multiple-event shells left.
It is a bit facetious to claim that the game changed so much during the time of Abyssea when 18-man content has been continually implemented at essentially the same time. Voidwatch, Legion, ADL, and Odin v2 were all events a linkshell could rotate between. Lowmanning in Abyssea did not even happen as the norm until Minikin/RR was added in the second Abyssea add-on. Soon after, VW was implemented, thereby giving larger groups a new 18-man event to sink their teeth into. Of course, Abyssea was many times more popular and many times more rewarding than Voidwatch, and therefore it takes primacy in peoples' minds with respect to the "trend" of the game. The fact remains though that SE has tried to cater to both types of events.
I don't think it's such a crime for SE to implement ONE single event in its entire new patch that takes a coordinated linkshell (i.e., Fracture Bosses). All other events in Adoulin can theoretically be done in PUGs. The devs should be catering to both casual players and hardcore players; each set is vital to the game's success.
Actually, if someone elected to get 70k plasm in one 45 minute run to upgrade their gear (or buy Airlixir +2's to sell at 7M a pop) instead of spending 450 minutes going on 10 runs at ~7k plasm per run, I'd say they were pretty darn efficient at Delve.
Last edited by Mahoro; 06-28-2013 at 08:55 AM.
Yeah I misrepresented that. I should have specified that the only low-man addition coming that looked possibly interesting to me was Reive adjustments, but unfortunately those were boring in their old form after a week. Monstrosity and Mog Gardens never appealed to me, so I just skipped them in the update notes. But objectively yes there's more than Reives for low-man.
I just read your request to stop new content and honestly that's what's behind much of my disappointment. I was excited by a new expansion, especially new jobs, but once I saw what that actually contained my mind just went back to all of the things that sounded cool from the roadmap - SPs, avatars, merits. Those things, along with UI and inventory space improvements, are a lot more exciting to me than new cross-job equipment.
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