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  1. #1
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,218
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by JouriStarz View Post
    There's always taking the time to skill up your skills before doing endgame related stuff.
    I have had SCH since it came out, using it everywhere, and the skill still isn't capped. I don't think you realize just how long it has been taking because of light/dark arts (and even without it, it takes a long time).

    Thanks for the advice Mom, but maybe you forgot that stuff about appropriate level mobs. To get skill ups I have to fight stuff that will eat me alive without real crowd control. /SCH works well enough while I wait a few more years for the occasional 0.1s to show themselves.

    ----------------

    Anyway... I don't think the luopan should be made mobile, however an ability to relocate it, with maybe a 1m recast or a small cost to the luopan's HP or something would be reaosnable given SE balancing practice.

    I would like to see the range of the auras increased to 10', however.
    (0)
    Last edited by Alhanelem; 05-14-2013 at 12:47 AM.

  2. #2
    Player
    Join Date
    Mar 2011
    Posts
    280
    Quote Originally Posted by Alhanelem View Post
    I have had SCH since it came out, using it everywhere, and the skill still isn't capped. I don't think you realize just how long it has been taking because of light/dark arts (and even without it, it takes a long time).
    You mean the exact same thing every other mage jobs has to do? Except to a lesser degree because of a lower skill cap to reach in the first place?

    Quote Originally Posted by Alhanelem View Post
    Thanks for the advice Mom, but maybe you forgot that stuff about appropriate level mobs. To get skill ups I have to fight stuff that will eat me alive without real crowd control. /SCH works well enough while I wait a few more years for the occasional 0.1s to show themselves.
    You have to cast on things appropriate to your skill level, i.e. things you will have absolutely no trouble dealing with, because you have enough skill to deal with them+ level correction and higher stats on your side.

    Or learn to play the game. Go to abyssea ulegeurand range and ignore everything I just said. Turn off arts, eat pitarus, cast spell on worms that can't hit you. Problem solved, you can stop complaining how terrible you are.

    I'd just like to see GEO get healing magic skill natively. You have to stand next to the enemies anyway and you sure as hell aren't contributing anything useful with nukes or melee while you stand around. I'd like to say give them the cura spells and let them keep the melees alive while they keep debuffs up, heck maybe even let curas hit the Luopans as well. But considering how Cura spells were wasted and given to WHM, and only having them work when under afflatus misery, there'd need to be work-arounds there. I guess normal cures would work too.
    (1)
    Last edited by Louispv; 05-17-2013 at 01:06 PM.