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  1. #21
    Player Asymptotic's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    656
    Character
    Sylow
    World
    Fenrir
    Main Class
    DNC Lv 99
    People seem to like the RNG frame for some reason, but I feel like the RDM frame might be the way to go since magic damage is a separate evaluation category.
    (0)

  2. #22
    Player Hayward's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    325
    My last post was facetious but Jerbob nailed the point I tried to convey. That Avatar damage/support is a non-factor in reive evaluations is almost unthinkable. Elemental magic damage certainly should count for more than what I've been hearing about. Where I am going is that melee damage cannot and should not be the largest factor in reive evaluations when various aspects of a successful fight are involved--healing, elemental magic, enfeebling, crowd control, etc.
    (2)
    Hayward: Cerberus-San d'Oria

    5/5 +1: Cirque [4/5], Tantra [4/5], Ferine [4/5], Estoqueur's [1/5], Sylvan, Navarch's [1/5], Savant's, Orison [1/5], Charis [2/5]

    5/5 +2: Creed, Caller's, Unkai, Iga, Raider's, Lancer's, Mavi, Ravager's, Goetia, Bale, Aoidos'

  3. #23
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,223
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Hayward View Post
    My last post was facetious but Jerbob nailed the point I tried to convey. That Avatar damage/support is a non-factor in reive evaluations is almost unthinkable. Elemental magic damage certainly should count for more than what I've been hearing about. Where I am going is that melee damage cannot and should not be the largest factor in reive evaluations when various aspects of a successful fight are involved--healing, elemental magic, enfeebling, crowd control, etc.
    They've already nerfed melee contributions and buffed healing/elemental/enfeebling contributions. Would you like them to be nerfed more?
    ... I didn't think so.

    I think the issue with pets is they didn't include contribution for them because of the way pet enmity/aggro/linking works and the fact that pets can clear a rieve with no interaction from the player in many cases. Should you really get significant exp/balyd for dropping your pet on the roots then standing back at the edge where the mobs (usually) won't get you? Seems too easy to me considering the risk every other job has to take.

    finally: Even if pet actions give you xp/bayld, you can still get more by meleeing/casting spells of your own/etc. There's still no reason not to, no matter how much you insist you're a mage job and you should never melee.
    (2)
    Last edited by Alhanelem; 04-19-2013 at 08:57 AM.

  4. #24
    Player Makenshi's Avatar
    Join Date
    Jun 2011
    Location
    Windurst
    Posts
    71
    Character
    Makenshiroi
    World
    Sylph
    Main Class
    BLU Lv 99
    I hardly get anything out of reives. As a BLU im lucky to get 100-200.
    (0)

  5. #25
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by Makenshi View Post
    I hardly get anything out of reives. As a BLU im lucky to get 100-200.
    Then either you suck hard or your not doing it right. BLU is a monster in reives. I often get 2~4K per fight, depending.
    (2)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  6. #26
    Player Hayward's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    325
    Quote Originally Posted by Alhanelem View Post
    They've already nerfed melee contributions and buffed healing/elemental/enfeebling contributions. Would you like them to be nerfed more?
    ... I didn't think so.

    I think the issue with pets is they didn't include contribution for them because of the way pet enmity/aggro/linking works and the fact that pets can clear a rieve with no interaction from the player in many cases. Should you really get significant exp/balyd for dropping your pet on the roots then standing back at the edge where the mobs (usually) won't get you? Seems too easy to me considering the risk every other job has to take.

    finally: Even if pet actions give you xp/bayld, you can still get more by meleeing/casting spells of your own/etc. There's still no reason not to, no matter how much you insist you're a mage job and you should never melee.
    Where did I ever suggest that melee rewards be reduced? That adjustment was definitely a cop out in a bad attempt to save face.

    On pet jobs' contributions, it's in their job descriptions (Use pets to fight besides you. You of all people should understand that). Why would S-E want to penalize SMNs, BSTs, and PUPs for using the key component of their jobs? Forcing SMN to melee for a decent result is absurd due to their lack of appropriate equipment. Show me a set of armor for SMN that is melee-friendly and I'll change my position, but until then I want to see Avatar contributions count for something.
    (2)
    Hayward: Cerberus-San d'Oria

    5/5 +1: Cirque [4/5], Tantra [4/5], Ferine [4/5], Estoqueur's [1/5], Sylvan, Navarch's [1/5], Savant's, Orison [1/5], Charis [2/5]

    5/5 +2: Creed, Caller's, Unkai, Iga, Raider's, Lancer's, Mavi, Ravager's, Goetia, Bale, Aoidos'

  7. #27
    Player Ravenmore's Avatar
    Join Date
    Mar 2011
    Posts
    1,106
    Character
    Ravenns
    World
    Phoenix
    Main Class
    BLU Lv 99
    Quote Originally Posted by Makenshi View Post
    I hardly get anything out of reives. As a BLU im lucky to get 100-200.
    Really. You're doing it wrong then. With how short amount of time you have you have to pile up the damage and fast to get good results and roots and nest both have MP, nice fat bags of MP so no reason to hold back. I soloed a nest the other day and never did my MP drain kisses drop bellow 100mp and many were above 150. Just soloing a Lair netted me 400 bayld. That was me just using WoR and thunderbolt on the mobs. I could have done better if getting bayld was my adjective but just getting the nest down for a assignment was all I cared about while not having to deal with mobs respawning.
    (0)

  8. #28
    Player Makenshi's Avatar
    Join Date
    Jun 2011
    Location
    Windurst
    Posts
    71
    Character
    Makenshiroi
    World
    Sylph
    Main Class
    BLU Lv 99
    I dont know what im doing wrong. I spam spells, use weapon skills, make skill chains.
    (0)

  9. #29
    Player Rustic's Avatar
    Join Date
    Dec 2012
    Posts
    468
    Character
    Rustic
    World
    Ragnarok
    Main Class
    THF Lv 99
    And an hour or two in Abyssea and suddenly, you're back up that 40K exp.

    Exp loss is trivial unless you're literally sitting there getting your face chewed off like clockwork. Are you just taking regular ol Raise/Reraises vs. one of the higher-tier ones?
    (2)
    Old-time player, new-time character- Ragnarok server.

  10. #30
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,223
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Hayward View Post
    Where did I ever suggest that melee rewards be reduced?
    Where I am going is that melee damage cannot and should not be the largest factor in reive evaluations
    Considering they've reduced it already, you can be sure they're not going to increase it again.

    The fact is most of the damage done in this game is done by melee, so of course it should be the largest factor- everybody can do it.

    On pet jobs' contributions, it's in their job descriptions (Use pets to fight besides you. You of all people should understand that). Why would S-E want to penalize SMNs, BSTs, and PUPs for using the key component of their jobs?
    To prevent abuse, that's why. (And I do use my summons to *fight beside me*, not *fight instead of me*.)

    Show me a set of armor for SMN that is melee-friendly and I'll change my position, but until then I want to see Avatar contributions count for something.
    peruse FFXIAH for melee sets for every job in the game, even sch which has less melee capability than SMN. Any SMN who cares about doing more damage on their job is basically forced to do this right now, so plenty of research has been done on the subject. You also don't need super melee gear. I melee all the time, especially in rieves, use my BPs whenever possible, and basically fight like a team similar to how most PUP play their jobs. I get plenty of XP/bayld on SMN.

    THere's just no reason not to. Even if pets give OP contribution points, you can STILL get more by meleeing. You are going to be in harms way in rieves every second that you're in one- you're not any less in harms way if you don't melee, because there is no place to stand as a back line and "be a mage." Generally "mage jobs" stand back because the risk of being close is much higher than other jobs. However, in Rieves, you can't really stand back and remove that risk- so you may as well be in the thick of things.

    Your weapon is a tool- and that tool occasionally has some use, no matter what job you're on.

    (Disclaimer: obviously this is not aboutt HNMs and other "serious content"- such actions are much higher risk in those situations usually)
    (1)
    Last edited by Alhanelem; 04-20-2013 at 01:52 AM.

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