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  1. #1491
    Player Greatguardian's Avatar
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    Mar 2011
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    Quote Originally Posted by Nacht View Post
    I was trying to make a joke.
    Oh. I suck
    (0)

    I will have my revenge!

  2. #1492
    Player Chronofantasy's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    266
    Character
    Chronofantasy
    World
    Quetzalcoatl
    Main Class
    SMN Lv 99
    Quote Originally Posted by Greatguardian View Post
    I'm not sure I see your point at all. The initial assertion was that people level in fewer zones now than they did before Abyssea. I highly doubt Smn burning was included in their list either way. That said, so what if people are no longer merc'ing it as often? It still happens on my server if people want a sub leveled or somesuch; just with friends rather than merc groups (then again, Merc'ing burns was never very popular on my server).

    Edit: @Beans, a-yup
    I rarely see SMN burns on my server much anymore. If people have a sub to lvl they'll leech it in abyssea, and I think they grind the old way to 30, but I could be wrong since I'm barely out of Abyssea myself.
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  3. #1493
    Player Greatguardian's Avatar
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    Mar 2011
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    Quote Originally Posted by Chronofantasy View Post
    I rarely see SMN burns on my server much anymore. If people have a sub to lvl they'll leech it in abyssea, and I think they grind the old way to 30, but I could be wrong since I'm barely out of Abyssea myself.
    Oh I know. The subs I'm talking about are pre-30, haha. I know quite a few melee-only players who took Abyssea as an opportunity to level a mage job and now have to go out and level a bunch of subs they left untouched. I'm not saying Smn burns are common, just that they still happen occasionally.
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    I will have my revenge!

  4. #1494
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    Mar 2011
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    Quote Originally Posted by Greatguardian View Post
    Oh I know. The subs I'm talking about are pre-30, haha. I know quite a few melee-only players who took Abyssea as an opportunity to level a mage job and now have to go out and level a bunch of subs they left untouched. I'm not saying Smn burns are common, just that they still happen occasionally.
    I have no idea honestly, I'm just going by what the guys in my LS said when they were burning their jobs up from 10-30. Also, I appear to be on the same server as Chronofantasy, so what he said applies about how people don't smn burn on quetz.
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  5. #1495
    Player
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    Mar 2011
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    Quote Originally Posted by Greatguardian View Post
    Oh I know. The subs I'm talking about are pre-30, haha. I know quite a few melee-only players who took Abyssea as an opportunity to level a mage job and now have to go out and level a bunch of subs they left untouched. I'm not saying Smn burns are common, just that they still happen occasionally.
    If I was to fold on anything in this debate it would be this. I don't wanna imagine leveling magic skills after leaching a mage job to 90.
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  6. #1496
    Player Greatguardian's Avatar
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    Mar 2011
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    Quote Originally Posted by Mrbeansman View Post
    If I was to fold on anything in this debate it would be this. I don't wanna imagine leveling magic skills after leaching a mage job to 90.
    Eh it wasn't so bad for me. I took RDM 37-90 after only having PLD and WHM at 75+ that could use common magic skills. With /SCH, tossing nukes out while I was healing parties 50+ capped my Elemental skill without much trouble. Dark was a pain in the ass, but it got there after a couple days of just using my Rdm and making sure to drain/aspir/bio stuff whenever timers were up.

    Divine and Enfeebling are incredibly easy to cap with Hpemde. The only really annoying one is Healing magic, which doesn't really affect too much that I know of anyways.
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  7. #1497
    Player Kailea_Nagisa's Avatar
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    Mar 2011
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    Quote Originally Posted by Greatguardian View Post
    Okay. I'm asking for a list that doesn't involve solo exp, because the "Problem" with Abyssea is that it prevents group EXP. What areas were people partying in en masse before Abyssea (but after all other previous Expansions/Updates, Abyssea MUST be the isolated cause) that people no longer party in?

    Random camps that people went off to explore in on occasion don't count either, because people still do this post-Abyssea.
    no that is not the problem... the problem is that Abyssea has it to where most gear and zones in the 30-70 range are almost pointless. This in turn has thrown the whole game out of whack.

    over half the items in the game have now become worthless, and that effects crafting, in turn effect the AH, and in turn effects the over all game.

    Even if it was made to where 70 was required to enter Abyssea, and EXP was future enhanced outside of it, there would at least still be a need for the gear again to a point and restore some of the balance that Abyssea has destroyed.
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  8. #1498
    Player Greatguardian's Avatar
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    Mar 2011
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    Quote Originally Posted by Kailea_Nagisa View Post
    no that is not the problem... the problem is that Abyssea has it to where most gear and zones in the 30-70 range are almost pointless. This in turn has thrown the whole game out of whack.

    over half the items in the game have now become worthless, and that effects crafting, in turn effect the AH, and in turn effects the over all game.

    Even if it was made to where 70 was required to enter Abyssea, and EXP was future enhanced outside of it, there would at least still be a need for the gear again to a point and restore some of the balance that Abyssea has destroyed.
    Level Sync destroyed the balance you're thinking of, not Abyssea. People only needed 3 sets past Qufim Island (where you could exp naked and be effective); East Ronfaure [S] set, Wajaom Woodlands/Bhaflau 55-65 set, and 75+ set.
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    I will have my revenge!

  9. #1499
    Player rog's Avatar
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    Mar 2011
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    Quote Originally Posted by Kailea_Nagisa View Post
    no that is not the problem... the problem is that Abyssea has it to where most gear and zones in the 30-70 range are almost pointless. This in turn has thrown the whole game out of whack.

    over half the items in the game have now become worthless, and that effects crafting, in turn effect the AH, and in turn effects the over all game.

    Even if it was made to where 70 was required to enter Abyssea, and EXP was future enhanced outside of it, there would at least still be a need for the gear again to a point and restore some of the balance that Abyssea has destroyed.
    Why is that a problem?
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  10. #1500
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    Mar 2011
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    Quote Originally Posted by Greatguardian View Post
    The only really annoying one is Healing magic, which doesn't really affect too much that I know of anyways.
    350 healing skill adds about 50 base hp to cure5 compared to 0 skill, so... no, it doesn't really do much.
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