Quote Originally Posted by Horadrim View Post
The point is there's no reason why additional effects should stack. There's just absolutely no reason for it -- Frankly, there's no reason why people should be clamoring for RUN to sub Dancer, either. I do perfectly fine solo'ing with /WHM and /PLD as long as I keep aquaveil fresh between fights, hell even when I'm /SAM an Embolden'd Protect IV, Phalanx, and Regen IV works quite fine. As far as tanking goes, the job needs more gear and probably some merit abilities before that's a practical possibility.

There's absolutely nothing of substance to be gained by allowing Additional effects to stack -- most of the additional effects are incredibly limited in their usefulness as-is, and stacking them will never have any real benefit. It's like saying you should be able to stack Protect IV and Protect V together, except at least that would have some practical use.
No, that isn't the point, you just keep trying to come up with extreme situations to prove your point.

Unless a dev straight out says "only one additional effect should ever work, ever, and that is how it should work," then it's fair to discuss this. Should Sambas and rune fencer's abilities and such stuck? I don't know, should cocoon and protect? Why can you double up on def, but not additional effects? The obvious answer is the way the engine is programmed. Maybe people would care more about some weapons with additional effects IF stacking were viable.

It's also worth noting that Runes take precedence OVER any weapon affects, so.. hope there's not any snazzy additional effect things out there, because runes prevent them from ever working ( I had assumed the weapon would overtake whenever it proc'd, but not so. )

But yeah, you've got a weird standpoint based on some baseless assumptions. There is something of substance, and that is to allow better synergy between a few jobs and the way they interact in groups and as main/sub, and also to make weapons with additional effects more generally useful and interesting.