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  1. #21
    Player Luvbunny's Avatar
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    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Try playing as Blu/Rdm, sleep all the adds if it comes to you. You should rack up tons of bayld. Between cocoon + phalanx, defense food and -PDT gears, you will be fine tanking as blue, can handle 4-5 mobs easy sleeping them. It's the lag that is a huge problem. You can also come as Rdm/Blue as well, same strategy. With cocoon + phalanx + boost vitality and fast cast gears for stoneskin + aquaveil + blink, the mob barely hurt me, I use tacos. I am getting hit around 50-70 normal, and can crit to 120-150s. Sleep 2 landed and enfeeble last quite awhile. I have to say bayld wise, I get decent amount, not great not crap. I will try testing as blue/rdm next time. It's all about head on tanking in SoA and boost defense to the max lol.

    I have to say after playing the expansion and doing reive for a week, there are so many dumb ignorant melee players running around like idiots who are in dire need of smacking the roots and have absolutely no clue on how to pull, sleep add, or hold a group of mobs.... They all went straight to the roots.
    (1)
    Last edited by Luvbunny; 04-04-2013 at 03:25 PM.

  2. #22
    Player Zhronne's Avatar
    Join Date
    Mar 2011
    Location
    Italy
    Posts
    1,052
    Character
    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    Thanks for this awesome post Karby.

    Do SMN blood pacts work like in Campaign? I.e. they affect everybody close even if they're not in your party?
    (0)
    And the autumn of life has finally come
    with the promise of winter thaw.

  3. #23
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Yes they affect everyone in the area. Very helpful with Leviathan to remove those nasty status ailments. But all you see is Smns melee with Garuda. Carby works as well for status ailments but it won't cure you - while Leviathan will heal your hp and get rid of those status ailments.
    (0)
    Last edited by Luvbunny; 04-04-2013 at 08:48 PM.

  4. #24
    Player Zhronne's Avatar
    Join Date
    Mar 2011
    Location
    Italy
    Posts
    1,052
    Character
    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    Didn't the same work with SCH as well in Campaign or am I dreaming things? Accession Cures/Protect/etc working on everybody nearby despite the party they were in?
    Doesn't work for songs on BRD, but I think the same applied in Campaign.
    (0)
    And the autumn of life has finally come
    with the promise of winter thaw.

  5. #25
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    I have not done one as SCH. But yeah in campaign you can Ascencion + Cure 4 all the NPCs and get yourself killed very fast lol. Btw they just made adjustment. Now you are getting less XP and Bayld as melee DD - LMAO!!! So gear up your RDM gears, SCH, WHM DD, and Blue Mage. You are getting a ton more by curing, buffing, nuking and attacking!! Get ready to actually see tons of RDMs running around and hopefully sleeping adds now. Well I am sure Blms can come and play too now

    Let's hope people are smart enough now not to destroy the root too fast but FOCUS on killing the normal reive mobs while still applying damage to the roots. Chain those bayld !! Do it now or future adjustment will reduce your bayld.
    (0)
    Last edited by Luvbunny; 04-04-2013 at 08:45 PM.

  6. #26
    Player Kiori's Avatar
    Join Date
    Apr 2011
    Posts
    13
    Character
    Kiori
    World
    Cerberus
    Main Class
    PUP Lv 99
    I rarely post here, but thank you for making a wonderful post.
    (0)

  7. #27
    Player Zhronne's Avatar
    Join Date
    Mar 2011
    Location
    Italy
    Posts
    1,052
    Character
    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    I really want to try as SMN or SCH next time I get a chance
    (0)
    And the autumn of life has finally come
    with the promise of winter thaw.

  8. #28
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Wow that went downhill rather fast, within a week Reive is now somewhat abandoned by a lot of people. The new adjustments actually made it worse overall, melee or mages lol. Not sure what they were smoking over there, I am not getting much of anything as RDM - nuking, buffing, enfeebling, curing, sleeping, etc, if anything it is gotten worse than before now overall. Well safe to say, take a few months off from the game, save more than a few dollars and check back in 6 months to a year when proper adjustments is being made. Hope you still updating the guide
    (0)

  9. #29
    Player Dekusuta's Avatar
    Join Date
    Mar 2011
    Posts
    144
    Character
    Dekusutaa
    World
    Bismarck
    Main Class
    SMN Lv 99
    All I see now is a BST, put pet on root and keep reapplying jig.

    It's infuriating. When mages, melees are dying left and right trying to kill adds to get to the root and the bsts are there with their pets plugging away at the roots and not really helping anyone except themselves for mucho rewards.

    Event is broken =/

    They need to take out the respawning mobs so people can you know, actually kill the adds and make way to the root.
    (0)
    Last edited by Dekusuta; 04-05-2013 at 05:04 PM.

  10. #30
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Quote Originally Posted by Camate View Post
    Greetings everyone!

    I hope you're all looking forward to the weekend, and perhaps even taking part in the double EXP campaign to catch whatever job or merits up to where you want them to be!

    As there have been quite a few posts about the changes that were made to Reive evaluations yesterday, I wanted to follow-up and give an explanation about the system and the development team's thoughts.
    • Balance of the amount of bayld obtained between content

      Broken down content-wise, the below is the order of how much bayld we imagined players receiving listed from highest to lowest:
      Coalition Assignments > Colonization Reives > Lair Reives

      The reasons for establishing it in this way are due to the following:
      • Coalition assignments consume tickets.
      • If the order of Reives and Coalition Assignments were reversed, the necessity to do Coalition Assignments would decrease.
      • If Coalition Assignments are not completed, the Coalitions' ranks will not increase, which means that no one would be able to receive Coalition support perks.
      • If no one is receiving Coalition support perks it would become difficult to colonize.
    • Envisioned amount of Bayld obtainment
      Coalition Assignments: 4000 Bayld/day
      Colonization Reives: max of 1000-1500 each time
      Lair Reives: max of 700-800 each time

      The cost of items that can be purchased with Bayld have been established based on these envisioned numbers.
      *These numbers are what were envisioned for a single Reive, and not the amount to be received at each evaluation.

    • Why the evaluation value and the threshold were high for enhancing magic, elemental magic, enfeebling magic, and healing magic

      Enhancing magic: We wanted to protect against situations where you could earn a lot of Bayld by only casting enhancing magic.

      Elemental magic/enfeebling magic: We were considering cases where AoE magic would be cast.

      Healing magic: We wanted to protect against situations where players could gain Bayld by swapping HP boosting equipment in and out to heal themselves.

    Based on the aforementioned reasons we have implemented the adjustments up until now.

    In other words…
    • The amount of Bayld that was being obtained via melee attacks was lowered because it was much higher than what we had first envisioned.
    • The increase in the evaluation values for healing magic, enfeebling magic, and elemental magic were performed because it was much stricter than initially envisioned.
    • The reason changes were made so that a message does not appear when the threshold is not met at the time of evaluation was because it would cause people to incorrectly think that not meeting the threshold means that the evaluation value was reset.
    Also, we are closely watching how everyone is actually playing as well as the information exchanged on the forums, Twitter, and fan sites, and there is an impression that the difference in Bayld is connected to the destruction of obstructions/lairs.

    In the event that the obstruction or lair is not damaged, you will not be able to receive experience points or Bayld, but even if you go all out and destroy it right away you will not receive the maximum amount.

    Please try and divvy up the responsibilities so you are damaging the obstruction/lair, defeating monsters, and then supporting other players doing these things.

    Additionally, obtaining the "Reive Unity" key item and receiving effects from Ionis will go a long way in helping you out.

    In regards to plans moving forward, we are exploring adjustments like the below:
    • Adjustments to the increase rate of the Colonization Rate
    • Reducing the penalty time for leaving a Reive (10 minutes > 5 minutes)
    • Adjustments to each of the threshold values

    We're also looking into a variety of other things and once they have been confirmed I will be sure to share them with you all.

    In the meantime, happy pioneering and get those Coalition ranks up!
    In case you all miss it.
    (0)

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