To anyone saying Fenrir's Lunar Bay is useless... If you have any of the merit bloodpacts with only one merit in it, it is exactly the same as Lunar Bay, just a different element. I think that's something to keep in mind. Merit pacts have the advantage of TP bonus through additional merits (and now Relic+2 augments of course). Lunar Bay pales in comparison to a 5/5 merit pact, but I wouldn't write it off as completely useless. If Fenrir had a strong physical pact, it would make Lunar Bay that much more useful as you could alternate them, and have high TP Lunar Bays. Holy Mist and Night Terror are pretty terrible, though.
And I will also second that the new wards are great. Inferno howl has some uses, especially with single handers in the final limit break fight. Tidal Road + Slowga + Spring Water helps Leviathan survive awhile solo (I used that in the Fervor Ring BCNM solo) but also helps with other stuff too. Who doesn't love fleet wind? Shock Squall is borderline brokenly good at times. Diamond Storm is decent, and especially useful if overwriting evasion bonus. And Earthen Armor is just awesome, especially when stacked successfully with Scherzo. Soothing Ruby is also awesome for things that do multiple debuffs at once. Fenrir and Diabolos pacts... not so good.
Be nice if they did something like 10-20 skill = +1% damage, capping at +25-50% damage at 500 skill. Blue magic skill raises base spell damage, why not make summoning skill do the same? We already have the "Increases Bloodpact Damage" on armor, can just make it a hidden effect of skill as well.


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