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  1. #91
    Player Orson's Avatar
    Join Date
    Mar 2011
    Posts
    119
    Character
    Orsondara
    World
    Shiva
    Main Class
    WAR Lv 95
    Quote Originally Posted by Loir View Post
    I am pretty sure they expected exactly that to happen and either were empathic to the people unable to partake in said fights or did not want to further tweak that aspect so that certain pieces of gear would have that higher pedestal to the community.
    Actually SE devs specifically have stated they never anticipated that HNMs were going to be camped the way they were. The devs were actually kind of upset that people were taking the haijin approach to the NMs. That's why I'm guessing they tried to make it harder to camp NMs by adding new ones with longer windows and varied pop areas. They also said basically that they had wanted HNMs to be found or discovered through exploration. If you explored deep into dungeons then you might luck out on finding the NMs and being able to kill them. It's true that they wanted some of the gear that was put on these NMs to stay exceedingly rare. They just didn't anticipate how many of us were willing to waste a huge amount hrs camping every day for the best gear.
    (0)
    Last edited by Orson; 03-17-2011 at 10:32 AM.

  2. #92
    Player Glitch's Avatar
    Join Date
    Mar 2011
    Posts
    31
    Character
    Glitchy
    World
    Carbuncle
    Main Class
    RNG Lv 90
    I personally do not miss camping HNMs for hour on end and I hope they never bring back those types of things. Uber powerful force popped NMs with really good gear drops is certainly the way to go.
    (0)

  3. #93
    Player Loir's Avatar
    Join Date
    Mar 2011
    Posts
    51
    Character
    Loire
    World
    Asura
    Main Class
    MNK Lv 99
    Quote Originally Posted by Orson View Post
    Actually SE devs specifically have stated they never anticipated that HNMs were going to be camped the way they were. The devs were actually kind of upset that people were taking the haijin approach to the NMs. That's why I'm guessing they tried to make it harder to camp NMs by adding new ones with longer windows and varied pop areas. They also said basically that they had wanted HNMs to be found or discovered through exploration. If you explored deep into dungeons then you might luck out on finding the NMs and being able to kill them. It's true that they wanted some of the gear that was put on these NMs to stay exceedingly rare. They just didn't anticipate how many of us were willing to waste a huge amount hrs camping every day for the best gear.
    Stating that it wasn't their intention and then implementing the same concept with longer wait times is even less of a constructive way to cancel out the same effect to the player bases approach to camping if I am remember the correct progression of when that Q&A was done. The lack of any real creative change to the King camp even to this day still has my thoughts of a more empathetic outlook regardless of original concept.

    The only progressive world spawn change was WoTG but with the in-dredged mindset of end game communities you still had shells camping the 3-whywon'tcampaignendinthatonezone amount of hours for the pops.
    (0)

  4. #94
    Player Sureal's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    195
    Character
    Surealistic
    World
    Bahamut
    Main Class
    NIN Lv 99
    there was quite a while where the devs werent exactly the most intelligent of folks, short bus window lickers even (*cough*AV*cough*)

    but they seem to have come around, very happy with how things are now

    NO MAS WORLD POP HNM'S.... and stuff
    (0)
    In a world of milk and honey, there is no cake

  5. #95
    Player
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    412
    Quote Originally Posted by Sureal View Post
    exactly

    while you MAY have beat 1 bot, hnmls's have never, i repeat, in bold no less, NO HNMLS HAS EVER CAMPED HNM'S WITH ONLY ONE BOT
    You hear that, Square-Enix???

    (And that's not an accusation to you personally...)

    See the second half of my sig.
    (0)

  6. #96
    Player
    Join Date
    Mar 2011
    Posts
    1
    the challenge should be in the fight, not the claim.

    nonetheless, if you want a competitive fix, play sc2. the competitive mmo is a dying genre.
    (0)

  7. #97
    Player Ethereal's Avatar
    Join Date
    Mar 2011
    Posts
    82
    Character
    Ferocity
    World
    Siren
    Main Class
    PLD Lv 99
    I agree, they should make new very very difficult hnms. If spawning ones, as mentioned before, make them spawn in any original zone. I think knowing this thing could spawn anywhere, would make it more exciting to actually find it. Kind of a similar idea to the horse and sandworm, but not as annoying in terms of it changing zones and running away etc. Just straight spawn anywhere and roam.
    (0)
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  8. #98
    Player Dazusu's Avatar
    Join Date
    Mar 2011
    Posts
    423
    Character
    Dazusu
    World
    Leviathan
    Main Class
    DRK Lv 99
    Quote Originally Posted by Ethereal View Post
    I agree, they should make new very very difficult hnms. If spawning ones, as mentioned before, make them spawn in any original zone. I think knowing this thing could spawn anywhere, would make it more exciting to actually find it. Kind of a similar idea to the horse and sandworm, but not as annoying in terms of it changing zones and running away etc. Just straight spawn anywhere and roam.
    Yes prease
    (0)

  9. #99
    Player Orson's Avatar
    Join Date
    Mar 2011
    Posts
    119
    Character
    Orsondara
    World
    Shiva
    Main Class
    WAR Lv 95
    Quote Originally Posted by Ethereal View Post
    I agree, they should make new very very difficult hnms. If spawning ones, as mentioned before, make them spawn in any original zone. I think knowing this thing could spawn anywhere, would make it more exciting to actually find it. Kind of a similar idea to the horse and sandworm, but not as annoying in terms of it changing zones and running away etc. Just straight spawn anywhere and roam.
    Just make sure to put the best gear on instanced or triggered HNMs instead of these. I'm sure since you're just in it for the competitive challenge you'll be fighting and camping the free spawning mobs anyways.

    Also I'm morbidly curious and you could just as easily lie but have you actually even killed AV or even PW for that matter? Heck have you fought and beat Rani and Shinryu with no brews? Try them without cruor buffs and atma if you want real challenges.
    (0)
    Last edited by Orson; 03-21-2011 at 02:53 PM.

  10. #100
    Player Vold's Avatar
    Join Date
    Mar 2011
    Posts
    908
    Character
    Voldermolt
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    Personally I want to see zone wide pops, across all zones, even if it means some lowbie has to get their ass handed to them on a silver platter time from time, with 2-4 week timers. Basically DI and Tia combined on steroids. I dare someone to bot that. I double dog dare you to go through the trouble of making 200ish bots or however many you would need to cover every zone just to look for a super rare HNM that only spawns a dozen and a half times a year. Oh but no, we only want stuff that we can realistically get our hands on so it'd be about 1 month after release before someone starts crying about it and demands the timer be changed. Uber gear, prestige of making the kill, and competition be damned.

    My idea is more or less the only way to fix ground HNMs in their current state. It doesn't have to follow my idea 110%. Just make them unpredictable. Right now you can predict their spawns. It didn't take us long to figure out respawn. We were crazy enough to wait at a spot for 24 hours to learn their timers were 21-24 hours. So up the timers if nothing else. Turn them all into Tiamat. Putting an end to claim botting isn't hard, but it requires action instead of no action to work. Make the change and force players to send out their little army of mules to watch for pops.

    I would love to see new HNM or old HNM come back to life but do us a favor and just forget about it if it's going to be more of the same stuff, tailor made to bot by a handful of LSs that will monopolize it, and focus on content everyone can enjoy instead. If you need to cater to hardcore gamers and imo you should as they are the heart and soul of every MMO, throw them a bone via +3 emp gear with whatever insane requirements. I'm sure they'll be grateful for it and I'll even put my money on exactly that happening via Abyssea additions well before we might see more HNMs added to the outside world. And I'm sure empy weapons will continue to grow, becoming increasingly time consuming with every update.

    I have lots of ideas for this stuff, and I'm sure I have not thought of something SE hasn't already thought themselves. But we really need to see action taken instead of old content being forgotten about and "fixed" with new content. If FFXI is doomed to few and far between expansions to the game from here on out because of the PS2 then we have to see current content adjusted to keep things fresh. Plain and simple. Timer adjustments. New drops. The whole nine yards. Reuse old content. Dynamis is a good first step with this goal in mind.
    (0)


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