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  1. #41
    Player Nebo's Avatar
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    Apr 2011
    Location
    Thief
    Posts
    475
    Character
    Nebo
    World
    Lakshmi
    Main Class
    THF Lv 99
    All that said, I don't think updating THF's knife is the answer. It won't change anything.

    Replacing it with an accessory is a fine start, but for the system to be TRULY designed not to gimp THF's already pretty crappy dagger damage, it would have to allow offhand hits to raise treasure hunter level.

    If not, we're still going to be forced to single wield a dagger in any case we want to raise treasure hunter to a higher level.
    (0)

  2. #42
    Player Ryce's Avatar
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    Mar 2011
    Location
    Sandy
    Posts
    143
    Character
    Ryce
    World
    Odin
    Main Class
    PLD Lv 99
    Just give us a new lvl 99 dagger called Treasure Hunter's Dagger, give it comparable AH dagger stats and TH+2, and be done with it.

    This argument is exhausting. THF is a fine job for evasion tanking, hate management, DPS, and farming. There are better options for pretty much everything. Oh well. If we're gonna be "TH only", just give us a little more TH on a big boy dagger and shut us up. We still wont want THF in challenging events, just like we don't want RDM, etc. We'll invite them when we feel we've covered our bases, and TH can't hurt.
    (0)

  3. #43
    Player Karbuncle's Avatar
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    Mar 2011
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    Giving us another TH Knife would lead to dual Wielding them. Problem not solved. Again, an Accessory would be best, and with the latent effect described

    Though the argument is exhausting... Its necessary.
    (0)

  4. #44
    Player Byrth's Avatar
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    Mar 2011
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    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    I think upgrading could work. They could make it like Relic trials, where you can't have two of the same rare item with the same name in your inventory. This dodges the dualwielding problem and allows them to upgrade it to a level that reflects the DPS hit that TK was at level 75, which would basically be a base damage of 43.

    The trials could even be something stupid and simple, like:
    70 -> 75 : Retrieve 5 Beastcoins
    75 -> 80 : Retrieve 5 Silver Beastcoins
    80 -> 85 : Retrieve 5 Mythril Beastcoins
    85 -> 90 : Retrieve 5 Gold Beastcoins
    90 -> 95 : Retrieve 5 Platinum Beastcoins
    No 95 -> 99 trial necessary, as it was a level 70 knife when the cap was 75 and D43/194 delay isn't unreasonable for a level 95 weapon.
    (1)

  5. #45
    Player Karbuncle's Avatar
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    Mar 2011
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    Still think that wouldn't solve the problem of being forced to use a still heinously gimp weapon in general. Unless we replace it with an accessory, the problem of it still being hideously mediocre compared to any other weaponry, and the problem of swapping it in/out if applicable in many enemy events... Still persist, just less so.

    Personally Byrth, Your suggestion was originally exactly what i suggested in the thief's knife thread, but the more i thought about it, upgraded or not, it'd still be sh*t compared to even a level 85/90 version of Flame Kila. So the idea of replacing it with an accessory would thankfully eliminate that terrible weapon once and for all.

    Basically, I'd like it not to just be changed back to status quo circa 75 cap where its only slightly "sh*t" compared to the other weapons, but to replace the need for this archaic idea THF should have to gimp itself in order to perform its main function. I know this exists to some extent on other jobs, like a WAR sacrificing defense for offense... and so forth. but THF already sacrifices everything for Treasure Hunter, the key Job Trait keeping this job mediocre, it shouldn't have to also sacrifice its offense for it further by pigeon holding it with a weapon to be glued to its subhand in all events.

    This may sound a little... eh... But I'll try to assure you, I'm not flustered so much as ... explainative? That should be a word. I'm wishing to explain why i think an Accessory replacement would be the ideal circumstance, as it can easily be equipped and removed similar to other Treasure hunter pieces, without much lose to DPS, or TP.
    (0)

  6. #46
    Player Byrth's Avatar
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    Mar 2011
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    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Yeah, but I still suggest this because historically this is what SE believes is acceptable for THF. SE wants THF to have to choose between their DPS and their TH level, which they have now shown on several pieces of otherwise-crappy equipment.

    The justification for upgrading Thief's Knife to 95 cannot be "to make the DPS of Thief's Knife combos better." It has to be "to restore the same degree of DPS loss that Thief's Knife offered at level 75."
    (0)

  7. #47
    Player Nebo's Avatar
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    Apr 2011
    Location
    Thief
    Posts
    475
    Character
    Nebo
    World
    Lakshmi
    Main Class
    THF Lv 99
    Quote Originally Posted by Byrth View Post
    . SE wants THF to have to choose between their DPS and their TH level
    THF already does this by selecting Thief as their main job on the selection screen.

    I just can't get behind the idea that Treasure Hunter + 1 should require the gimping of THF damage with an even crappier dagger.

    THF damage is already pretty weak. We have given up quite a lot for the almighty treasure hunter already (and it's not worth it, imo). Making a weak dagger required on top of all that is not reasonable.

    For what it's worth, I think you are right. I do think that it is SE's philosophy that THF should have to gimp their damage even further to raise TH level. Especially when you consider that TH cannot proc on any offhand hits or multi hits. That means the best, most efficient way to TH a mob is to single wield Thief's Knife.

    Not only did they design the system to require this crappy weapon, they made it so that you have to use ONLY this crappy weapon to most efficiently perform this role.

    I also don't think they will listen to any of the reasonable suggestions regarding this matter or even care about the frustration that caused the discussions.

    Really, I think we vent just to make ourselves feel better, because no one at Square Enix is reading, listening or caring about THF at all. I guarantee you that.
    (0)
    Last edited by Nebo; 03-07-2013 at 10:43 AM.

  8. #48
    Player Karbuncle's Avatar
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    Mar 2011
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    Quote Originally Posted by Byrth View Post
    Yeah, but I still suggest this because historically this is what SE believes is acceptable for THF. SE wants THF to have to choose between their DPS and their TH level, which they have now shown on several pieces of otherwise-crappy equipment.

    The justification for upgrading Thief's Knife to 95 cannot be "to make the DPS of Thief's Knife combos better." It has to be "to restore the same degree of DPS loss that Thief's Knife offered at level 75."
    Yah i understand where you're coming from. You're going the logical route based on square's track record. Your idea is likely more realistic an implementation than my accessory idea (Even though mine would take a lot less time to implement), mostly do to the fact you're correct... even though the devs thinking that is grade A Retarded, you're correct :\
    (0)

  9. #49
    Player Twille's Avatar
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    Mar 2011
    Posts
    290
    Character
    Twille
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    It's long past time that the Thief's Knife get an upgrade. THF's are expected to proc TH, to do that efficiently you need all possible TH+ gear available, including our sad excuse of a weapon, the Thief's Knife.
    Find a way to upgrade this weapon please.
    (0)

  10. #50
    Player Arcon's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Twille View Post
    THF's are expected to proc TH, [..]
    I'd hate to play with the people you do.
    (1)
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    FFXI: Leviathan > Arcon
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