Only SOME Automatons can cure themselves. BLM frame only has Drain, Valoredge and Sharpshot has no curing abilities. However since ValorEdge is like a PLD you'd think they could Cure, only thing they have remotely close to healing themselves is their WS Cannibal Blade which is like the Sword WS.
Oh yeah Role Reversal. Swaps master HP with Pet's HP.
Also the Oils don't heals as nearly as much as BST food.
SMN Some Avatars have Blood Pact: Wards that cure Levaithan's Spring water which erases tatus ailments as well as like a Curaga
Garuda whispering wind is a decent Cure
Healing Ruby and Healing Ruby II from Carbuncle one is single target while the other is Curaga II/III and all their healing is more powerful depending on TP
However you can only use it every 35-40 seconds and it uses all TP from Avatar Also, carbuncle has a powerful regen Favor but they don't effect Avatars
Last edited by Miera; 03-21-2011 at 08:47 AM.
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OK, granted, I have not played BST that much, it's one of the jobe I have yet to take beyond lvl 45, but here's my 2 Gil's worth:
If you have the ability to heal your pets, in all probabilty, they would rarely, if ever, die.
That would severly reduce the demand for Jugs, it would make the recast timer for call-beast useless, it would decrease how often you have to charm mobs at lower lvls, limiting your skills. It would mean that a BST could solo mobs that they currently are unable to. Lots of things it would do.
Basically, it would make BST even more powerful than it already is. Lol, I have seen BST's solo major NMs to many times as it is.
That being said, I could see a couple of ways they could do it that wouldn't upset the "system" as much.
1) Only at lower levels, on Charmed pets, not Jug pets.
2) Only after completing a quest similar to a WS quest.
3) Make it something like the DRG Spirit Link. Sacrafice the BST's HPs to heal his pet.
4) Improve the effectiveness of the pet food.
*edit* ok, I assumed you were talking about BST.. hehe my bad
Last edited by Anela; 03-21-2011 at 08:48 AM. Reason: edit..hehe.. typo's
"I refuse to be limited by conventional thinking."
Partially true because charmed pets wouldn't die as often, but remember using a cure on your pet means you are drawing extra hate. This would mean BST wouldn't cure pets during fights very often, as they work very hard to balance hate. They would cure after fights, but I don't see that as posing a balance problem. Also, there are plenty of areas, most high level areas in fact, that you either can't charm any of the enemies around or none of the ones you can charm are worth it.That would severly reduce the demand for Jugs
I also don't see the demand for biscuits being hurt too severely by it because you generate a great deal less hate using those than you would casting cure3 or the ever popular hate monstrosity, cure4.
I do agree though that for most pet jobs it can be handled without allowing cure spells.
BST - As posted above, increase the efficiency of biscuits, and maybe lower the recast timer.
PUP - Increase the potency of oils, and again maybe lower the recast timer.
DRG - Whadda ya think I'm gonna say? You guessed it so I'll just be generic... improve Spirit Link.
SMN - Lower BP timers on Ward abilities only, to preserve the balance of damage output, and increase the potency of the Ward healing abilities because they basically suck at high levels.
Carbuncle can cure itself with Healing Ruby/Healing Ruby II.
However seeing a Job Ability appear that cures hp would be great for example;
( ( ( ( summoning magic) / 100 ) * ceil( ( summoning magic over cap / 10 ) ) * summoning magic ) / 5 )
So, say your summoning magic caps at 360, and thanks to some gear you have 361, it'd cure:
( ( ( ( 360/100 ) * 1 ) * 360 ) / 5 ) = 259.2 (ceil() that for it to become 260)
( 1 = assuming we're 1 summoning magic over cap. But I've tried 5 summoning magic over cap, and that'd restore QUITE a bit, and seeing recent equipment additions you can get quite some summoning magic over the cap, so the above formula is perhaps way too overpowered.)
I know, it's one heck of a messy and perhaps inefficient formula, but with a 1 min recast timer, when capped, it could cure a little HP back.
I have to admit, Avatars do die REALLY quick in comparison to certain beast pets, for example BST's Nursery Nazuna.
But then again, with the latest AF3 equipment we can get the perp cost down to zero (while gaining 2mp/tick.) But in some cases the avatar dies ridiculously fast.
Last edited by Aerius; 03-21-2011 at 09:21 AM.
Oh right, the evil squirrel can cure too.
dont forget when you are using a jug pets and you zone you have to use another jug, its the only pet job that require to call pet out again. I want to be able to bring my jugs across zones
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