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  1. #31
    Player Preed's Avatar
    Join Date
    Oct 2011
    Posts
    27
    Character
    Clefairy
    World
    Asura
    Main Class
    WAR Lv 30
    Quote Originally Posted by Ziyyigo-Tipyigo View Post
    Preed's Flamewarcrafting Skill rises by 0.3 points.
    ...I need to grind harder :d
    (0)

  2. #32
    Player Concerned4FFxi's Avatar
    Join Date
    May 2011
    Location
    borg
    Posts
    605
    Character
    Amaday
    World
    Bismarck
    Main Class
    WHM Lv 99
    fixing utsusemi icon to properly reflect 5 shadows

    addressing clutter of mobs on top of each other in dynamis zones like jueno.

    adding more level 102-105 mobs to areas.

    adding more regular higher level mobs to abyssea hero's zones.

    adding something to areas outside abyssea to encourage play in older xp camps that have been abandoned

    add skill ups to campaign battle, except for skill ups on forts/walls

    add "noble" mobs in older areas. these mobs will be beastmen that only attack players of level 76+(new level 105 mobs)

    address inventory issues

    allow each meeple burrow's different zone npc to hold a seperate different grimoire (currently theres two zones, two npcs, but they share the grimoire that is being held...)

    allow the meeple burrow worm npc to hold up to 9999 of each palimpsest for us in exchange for a small amount of worms, like a storage fee.

    streamline vw, why am i still using 18 cells for 6fights? It should be 12 cells to cap lights per 6fights, carrying an extra half a stack is stupid.
    (4)
    Last edited by Concerned4FFxi; 02-06-2013 at 04:03 PM.
    Quote Originally Posted by Kincard
    The reason I keep coming back to XI as opposed to other MMOs is because of the content's lastability. While it is true that many pieces are outdated with each patch, to this day there are many old pieces of gear that are still near top-tier if not the top-tier. It encourages you to explore the whole breadth of content rather than asking you to bumrush and bypass all the old content just so you can grind the newer content. This is a model used by other MMOs such as WoW, and while I don't have anything against people that enjoy this model, if I wanted to play an MMO with that model there are many, many games vast superior to XI in terms of mechanics and especially customer service that offer such a model.

  3. #33
    Player Concerned4FFxi's Avatar
    Join Date
    May 2011
    Location
    borg
    Posts
    605
    Character
    Amaday
    World
    Bismarck
    Main Class
    WHM Lv 99
    Adjusting fields of valor augmenting system to allow removal of unwanted augments like -3str -3dex +1chr.

    Adding higher tier fields of valor or grounds of valor elite training chapters so gear up to 99 can be augmented.

    Making Fields of Valor and Grounds of Valor BALANCED...currently, everything new and cool was added to grounds of valor (warp I'm looking at you, as well as sneak/invis for 5tabs, wow) and nothing was added to Fields of Valor. Come on people. That's the kind of sloppy, non balanced, stuff that drives me up the wall.
    (5)
    Quote Originally Posted by Kincard
    The reason I keep coming back to XI as opposed to other MMOs is because of the content's lastability. While it is true that many pieces are outdated with each patch, to this day there are many old pieces of gear that are still near top-tier if not the top-tier. It encourages you to explore the whole breadth of content rather than asking you to bumrush and bypass all the old content just so you can grind the newer content. This is a model used by other MMOs such as WoW, and while I don't have anything against people that enjoy this model, if I wanted to play an MMO with that model there are many, many games vast superior to XI in terms of mechanics and especially customer service that offer such a model.

  4. #34
    Player Concerned4FFxi's Avatar
    Join Date
    May 2011
    Location
    borg
    Posts
    605
    Character
    Amaday
    World
    Bismarck
    Main Class
    WHM Lv 99
    Level 99 foods for mages and DD's, especially the mages.
    (0)
    Quote Originally Posted by Kincard
    The reason I keep coming back to XI as opposed to other MMOs is because of the content's lastability. While it is true that many pieces are outdated with each patch, to this day there are many old pieces of gear that are still near top-tier if not the top-tier. It encourages you to explore the whole breadth of content rather than asking you to bumrush and bypass all the old content just so you can grind the newer content. This is a model used by other MMOs such as WoW, and while I don't have anything against people that enjoy this model, if I wanted to play an MMO with that model there are many, many games vast superior to XI in terms of mechanics and especially customer service that offer such a model.

  5. #35
    Player Concerned4FFxi's Avatar
    Join Date
    May 2011
    Location
    borg
    Posts
    605
    Character
    Amaday
    World
    Bismarck
    Main Class
    WHM Lv 99
    cop ring augment/refinement
    (1)
    Quote Originally Posted by Kincard
    The reason I keep coming back to XI as opposed to other MMOs is because of the content's lastability. While it is true that many pieces are outdated with each patch, to this day there are many old pieces of gear that are still near top-tier if not the top-tier. It encourages you to explore the whole breadth of content rather than asking you to bumrush and bypass all the old content just so you can grind the newer content. This is a model used by other MMOs such as WoW, and while I don't have anything against people that enjoy this model, if I wanted to play an MMO with that model there are many, many games vast superior to XI in terms of mechanics and especially customer service that offer such a model.

  6. #36
    Player Concerned4FFxi's Avatar
    Join Date
    May 2011
    Location
    borg
    Posts
    605
    Character
    Amaday
    World
    Bismarck
    Main Class
    WHM Lv 99
    Increase the movement rate of all mobs, npcs, and players by 10% across the board.
    (0)
    Quote Originally Posted by Kincard
    The reason I keep coming back to XI as opposed to other MMOs is because of the content's lastability. While it is true that many pieces are outdated with each patch, to this day there are many old pieces of gear that are still near top-tier if not the top-tier. It encourages you to explore the whole breadth of content rather than asking you to bumrush and bypass all the old content just so you can grind the newer content. This is a model used by other MMOs such as WoW, and while I don't have anything against people that enjoy this model, if I wanted to play an MMO with that model there are many, many games vast superior to XI in terms of mechanics and especially customer service that offer such a model.

  7. #37
    Player Yinnyth's Avatar
    Join Date
    Mar 2011
    Posts
    839
    Character
    Yinnyth
    World
    Fenrir
    Main Class
    BRD Lv 99
    I mean no offense to you or your ideas, but you couldn't put all 5 of those posts which made in the span of... 21 minutes into one post? Or at least edit them into your previous post after you realized you had forgotten something you wanted added to the game...?
    (5)

  8. #38
    Player Rustic's Avatar
    Join Date
    Dec 2012
    Posts
    468
    Character
    Rustic
    World
    Ragnarok
    Main Class
    THF Lv 99
    Quote Originally Posted by Aeonk View Post
    How is that abyssea's fault that people are too lazy to skill up? Stop blaming failure on the player's part on abyssea. If the player is terrible, blame the player, not the method they used to xp.
    People will take the path of least resistance towards whatever they feel is the "ideal".

    L99 is considered ideal- hey, I can wear all the gear and look cool in town! Skill levels, on the other hand? People don't see that on gear requirements or much else (save weapon skills, natch).

    So yes, as long as Abyssea exists as it is, people will gleefully stand in one place and do absolutely nothing but window over to Facebook or their adult entertainment site of choice while the exp timer clicks upwards. Remove actual effort from exping from 30-99, you get plenty of people who have L99 characters with L30 or less skill levels.

    Make Abyssea 75+. Stop deliberately breeding short bus players.
    (2)
    Old-time player, new-time character- Ragnarok server.

  9. #39
    Player Rustic's Avatar
    Join Date
    Dec 2012
    Posts
    468
    Character
    Rustic
    World
    Ragnarok
    Main Class
    THF Lv 99
    Quote Originally Posted by Horadrim View Post
    Leveling Defensive skills and magic has been a problem every since ToAU when you gained the ability to level way faster than ever before. The first time I hit level 70+ it took me ages, and leveling up skills was a natural part of that, but as soon as they added areas where you could completely forgo the complication and skill of actually having to use balanced parties isn't of just TP-burning.

    If you want to blame Abyssea, then you have to blame the patches back in what, 2005-06? That reduced mob HP and increased EXP making it take less time to level up. The problem isn't specifically that they made leveling faster, its that they didn't add any kind of compensation to the speed of skilling up. Frankly, at this point, skill points should be received as percentage of the EXP you get -- that way you naturally skill up all of your primary skills as you farm merits/do events.

    Meanwhile, like I said, people who actually are worth playing with grind out their skill ups regardless -- the problem with people who are shitty at playing isn't necessarily part of the slowness of skilling up; those are just bad players who refuse to do what they need to do.
    Or, you know we could adjust the rates defensive skills advance slightly. Faster exp rates alone didn't give us gimpmode players. Faster exp rates that required the player to do nothing at all save stand in one place and AFK gave us gimpmode players. I disagree that skill points should come as part of experience points- this would make it even EASIER to AFK-exp your way to 99, and then sit there skilling up for good measure. Heck, you could go 1-99 at that point without attacking a single monster!

    It's not good for the game that what's possible is as we stand now- never mind THAT. "Do nothing for 69 levels" is the biggest wound cut into actual gameplay in the history of FFXI, and Abyssea is to blame for that wound, and it's cancerous method of easymode exp is the disease tainting the game now.

    Kill it with fire.

    EDIT 2: o_O Rustic? I remember you...
    Only if you've been on Ragnarok sometime since December 2012.
    (0)
    Old-time player, new-time character- Ragnarok server.

  10. #40
    Player Yrusama's Avatar
    Join Date
    Dec 2012
    Posts
    57
    Character
    Yru
    World
    Leviathan
    Main Class
    WHM Lv 99
    Quote Originally Posted by Ziyyigo-Tipyigo View Post
    If ARR ends up a success, it'd be nice if they found ways to encourage XIV players to pick up XI instead of just the other way around.
    I think there used to be a discount for playing both, but it's been temporarily discontinued while the game is still in development and nobody's paying for it. I know there have been advantages for playing both, but I would like to see more some XI rewards like XIV's Hermes Shoes.
    (0)

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