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  1. #71
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    Quote Originally Posted by Demon6324236 View Post
    Nice comparison except that it is actually something you learn, rather than something where many numbers determine your performance. See, leeching something like that would matter because it is something you learn, then put the knowledge to use. In FFXI, you level, gain little knowledge of the actual things you will be doing with the job, and the skills which may or may not be gimped are easily leveled, where as in real life, you go through years of school for a reason, rather than in the game where if you level past a point quickly, you can make it up in a matter of hours, rather than a matter of weeks.

    isn't it this mentality that has brought this game to it's knees? back in the day you actually had to know stuff in order to play this game. these days the majority of players ingame that are vets most likely outnumbers all the new people... they've been [playing for years accomplished a character that took years to get up and have acess to alot more exclusve content or areas due to this expertise. then you have new players coming in going... "oh that's the effecient xp source?" and even older players support it (which btw book burning has far more benifits for well established players) and guess what they do? they flock to it...

    a good example of this is I bet most people don't even know about the moon gate unless they actually looked it up. or that bibiki bay has a place for people around 75 to party up at.


    one of the people from SE said it themselves they feel like this game is no longer garnering "skill" based play and skill takes time to master.
    (0)

  2. #72
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    Quote Originally Posted by Ziyyigo-Tipyigo View Post
    This right here is why Abyssea and book-burning are so popular. They may not (or may) be able to compete with a properly built party, but properly built parties are a pain in the ass to properly build.


    auto group had potential but it came out to late to develop it. and these days i see paladins, ninjas all over the place, warrior is still getting adjusments as a support and pty friendly tank and with the advent of level sync and allowances of wearing your gears scaled to the level in level sync, multiple job adjustments, and FoV and GoV i have a hard time grasping why it is that there are barely any tanks...
    (0)

  3. #73
    Player Ziyyigo-Tipyigo's Avatar
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    Mar 2011
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    Ziyyigotipyigo
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    Sylph
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    Quote Originally Posted by Umichi View Post
    warrior is still getting adjusments as a... pty friendly tank
    S-E has been working on that for the past ten years, literally.

    i have a hard time grasping why it is that there are barely any tanks...
    Because out of 20 jobs, there are at most 2 tank jobs. One of those jobs wasn't even supposed to be a tank and is ungodly expensive to play as one, but you will still be expected by any and all parties you're invited to to burn that gil.

    Let me share some anecdotes:

    When I first started FFXI, I started as a Tarutaru Warrior, mostly for humorous effect. About the time I got to Valkurm Dunes* I had already decided I wanted to be a Dark Knight, again for humorous effect.

    "Coincidentally," my Warrior stopped getting invites around level 30** and, on a whim I followed the mostly-kidding suggestion of a friend to unlock Paladin in my newfound spare time.

    Paladin ended up being my first job past Maat, not necessarily because I wanted it to be, but because it got invites. Over time I have come to accept my role as Paladin, but I do that because it fits my half-assed play style; a half-hassed PLD is always more popular (and possibly even more useful) in pre-70 parties*** than even a properly decked-out DD. My PLD rocketed to high levels while my WAR and DRK languished because my PLD was a tank while WAR and DRK (and over a dozen other jobs) were just "Generic DD Jobs Nos. 87 and 88."

    Today my PLD is 99, and I go out of my way to avoid using it in any sort of EXP activity, be it Abyssea or Level Sync parties with my linkshell mates. Sure, the party EXP/hr suffers greatly for want of a proper tank, but for me personally, getting more limit points on my PLD accomplishes nothing, or at least nothing that I care about. I don't even bring NIN in spite of being able to afford it now, simply because my NIN is 50 and I'm done with all its artifact quests, leaving me with no storyline content to be gained by leveling it further at this time.

    My WAR is also finally 99, thanks primarily to the introductions of campaign battle and later Abyssea. I even completed all of the WSNM quests available to WAR, doing things that probably would have gotten me kicked out of a merit party in a heartbeat (e. g. using a weapon other than GA or dual wield axes).

    I personally don't condone key-whoring or book-burning, and I don't participate if only because those activities are so boring to me****, but what they replaced had nothing to do with personal enjoyment and everything to do about being pigeonholed into a particular role in order to max out the EXP gain per hour. And if you couldn't provoke, refresh or haste, then you're going to spend the majority of your time camping NMs to try to get the best gear available, because you're competing for roughly 50% of the party slots with 95% of the player base.

    *The fact that Windurstians were expected by the playerbase to go Valkurm Dunes at level 10 is a shining example of how utterly broken the old EXP system was.

    **i. e. there was no reason for WAR to pretend to be a tank any more, since at 30 you'd either have unlocked a real tanking job or have accepted your true role as DD.

    ***PLD preference stopped at 70, because merit point parties didn't need tanks.

    ****Though I'm sorely tempted, since all my @$#^ing combat skills are capped thanks to my WSNM collecting on WAR.

    P. S. Speaking of /autogroup, does it even look at specific jobs, or does it simply reflect S-E's belief that any random collection of jobs near the same level would be useful for anything?
    (3)
    Nothing in the above post is intended to disparage Square Enix or FINAL FANTASY XI, or to criticize Square Enix staff; such behavior would be a violation of the FINAL FANTASY XI User Agreement. Any such violations of the FINAL FANTASY XI User Agreement should be reported to Square Enix immediately, by using the "Report Post" icon in the bottom-left of forum posts.

    No Moogles were harmed in the making in this post. Stars save the Sibyl!

  4. #74
    Player nyheen's Avatar
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    Bismarck
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    PUP Lv 99
    Quote Originally Posted by Umichi View Post
    a good example of this is I bet most people don't even know about the moon gate unless they actually looked it up. or that bibiki bay has a place for people around 75 to party up at.


    one of the people from SE said it themselves they feel like this game is no longer garnering "skill" based play and skill takes time to master.
    moon gate pts. bay pts even caedarva,nyzul lsle merit pts most people wont know now. i do miss them type of pts because it took skills to pull off a good exp pt that time. the challenge of everyone working together, mages keeping up with cures DD even with links, pulling off 100+ chains with speed pulls etc.

    i had the most fun that time but now look. most people having hard time fighting easy and DC mobs with 10+ people in pt. it way more leeching/afking going on now. dont care what people say.. at the pre abyssea time if you try to leech/afk a 6 man pt you would be kicked out and laugh at. nothing wrong with the abyssea place just the lvl 30 entry thing
    you guys gonna tell me it was far more leeching going on before pre abyssea?

    times changed a whole lot but it cant be help what done is done. but the time i had before was very fun with the exp pts but it is just
    1-30 book burn/leeching/afking.
    30-99 abyssea leeching/afking.
    (0)

  5. #75
    Player Ziyyigo-Tipyigo's Avatar
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    Ziyyigotipyigo
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    Sylph
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    Quote Originally Posted by nyheen View Post
    i had the most fun that time
    That makes exactly one of you.

    Those camps are still there, the mechanics are still there, the EXP is still there, so why aren't you still doing it the old-fashioned way? Is it because, out of those parties of six people, you were the only one that actually wanted to be there?

    You may have enjoyed it; for me, it was a crushing grind, a means to an end. Why would people care so much about EXP/hr if they weren't in a hurry to stop having to get EXP to begin with?
    (5)
    Nothing in the above post is intended to disparage Square Enix or FINAL FANTASY XI, or to criticize Square Enix staff; such behavior would be a violation of the FINAL FANTASY XI User Agreement. Any such violations of the FINAL FANTASY XI User Agreement should be reported to Square Enix immediately, by using the "Report Post" icon in the bottom-left of forum posts.

    No Moogles were harmed in the making in this post. Stars save the Sibyl!

  6. #76
    Player nyheen's Avatar
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    Quote Originally Posted by Ziyyigo-Tipyigo View Post
    That makes exactly one of you.

    Those camps are still there, the mechanics are still there, the EXP is still there, so why aren't you still doing it the old-fashioned way? Is it because, out of those parties of six people, you were the only one that actually wanted to be there?

    You may have enjoyed it; for me, it was a crushing grind, a means to an end. Why would people care so much about EXP/hr if they weren't in a hurry to stop having to get EXP to begin with?
    i still try doing them pts but all iam saying is with all the low lvls going right into abyssea it hard to do it. so it nothing but leeching 24/7 with people these days. but hey if you guys think that fun then that your 12.95 but dont cry about having no double xp in abyssea because it already broken there and does not need to be added
    (0)

  7. #77
    Player Jaall's Avatar
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    Character
    Kyqrieas
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    Odin
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    DRG Lv 99
    <<Thank you>> <<party>> <<see you again>> was a lot worse to see back in the old exp parties. I do miss the old ways, but then I think to myself... really?? The new way is so much nicer and time-friendly. Yea you can burn a job up but if you wipe on an EP mob, it's clear to see you have no skill and everyone else will be able to see that too. There are still players who research a job and learn to play it the right way, and cap a skill as soon as it's 99. There were still unskilled players reaching 75 back before all the Abyssea updates, but now it's just clearer to see them because it's all achieved much faster, and 18 people at a time can see it. Also it's a lot easier to see based on gear seeing as the harder gear isn't so easy to get (as in you wouldn't want to wear all AH gear if you knew what you were doing). If a WAR is walking around in full Perle but has an Ukon i'm pretty sure the majority of people will be able to tell they wont have as much skill as say someone walking around with Phorcys, or even pieces from VW. The way I see it is, Abyssea parties and fast EXP just gives me the chance to play the jobs I love or could potentially love, at their full potential faster. The less time I spend levelling the faster I can actually get playing them and doing endgame events with them because that's where the enjoyment is now.
    (1)

  8. #78
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    I'm hoping the point is that this is just the first such special weekend, and there will be a second one shortly after the release of Seekers of Adoulin.

    Such a campaign might encourage people to try out Rune Fencer and Geomancer at lower levels or kill random stuff in the new areas.
    (3)

  9. #79
    Player Aeonk's Avatar
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    Aeonknight
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    Carbuncle
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    PLD Lv 99
    Quote Originally Posted by nyheen View Post
    i still try doing them pts but all iam saying is with all the low lvls going right into abyssea it hard to do it. so it nothing but leeching 24/7 with people these days. but hey if you guys think that fun then that your 12.95 but dont cry about having no double xp in abyssea because it already broken there and does not need to be added
    Define your interpretation of broken. Because personally I would classify a system where a party of 5 has to wait 3 hours for a RDM or BRD to log on as broken. Or never getting an invite because your job was viewed as inferior to other jobs (remember lolDRG and lolDRK before bird parties?)

    Say what you want about abyssea, but it did more than just lower the time required to get a job to max level. It also did away with the chains of only 6 people per party, and only certain jobs can be used in said party to be efficient. It encouraged diversity in party formation with no penalty whatsoever. The more the merrier.

    Hell I can go into altepa and carry an alliance of 17 leeches on my BLU, by myself, and make awesome xp per hour. Whereas in the old system, that 1 gimp DD just killed your xp per hour by not killing fast enough, and putting more stress on the healers since the mob lives longer to deal more damage. Or by not having a RDM and using WHM instead, be prepared to sit around for 5 minutes every 2 fights because the WHM needs to chomp a cookie and rest.

    Abyssea xp is probably one of the most drastic but necessary changes to the xp format that FFXI has needed since day 1. I miss seeing different parts of the world too (like Lab of Onzozo, Moon, Valley of Sorrows, etc.), but when you've taken 3 jobs to 75, you've already seen all there is to see and just want to be done with it by then.
    (6)
    Last edited by Aeonk; 02-04-2013 at 08:10 AM.

  10. #80
    Player nyheen's Avatar
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    Nyheen
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    Bismarck
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    PUP Lv 99
    Quote Originally Posted by Aeonk View Post
    Define your interpretation of broken. Because personally I would classify a system where a party of 5 has to wait 3 hours for a RDM or BRD to log on as broken. Or never getting an invite because your job was viewed as inferior to other jobs (remember lolDRG and lolDRK before bird parties?)

    Say what you want about abyssea, but it did more than just lower the time required to get a job to max level. It also did away with the chains of only 6 people per party, and only certain jobs can be used in said party to be efficient. It encouraged diversity in party formation with no penalty whatsoever. The more the merrier.

    Hell I can go into altepa and carry an alliance of 17 leeches on my BLU, by myself, and make awesome xp per hour. Whereas in the old system, that 1 gimp DD just killed your xp per hour by not killing fast enough, and putting more stress on the healers since the mob lives longer to deal more damage. Or by not having a RDM and using WHM instead, be prepared to sit around for 5 minutes every 2 fights because the WHM needs to chomp a cookie and rest.

    Abyssea xp is probably one of the most drastic but necessary changes to the xp format that FFXI has needed since day 1. I miss seeing different parts of the world too (like Lab of Onzozo, Moon, Valley of Sorrows, etc.), but when you've taken 3 jobs to 75, you've already seen all there is to see and just want to be done with it by then.
    all i was talking about was abyssea entry/exp is broken. yes it good there, great update for the lvl 70!+ but lvl 30s wtf? and around the time when people was lfp pre abyssea you could start one up yourself if you was not the kinda person too lazy to start your own. yes the time when lot of people was lfp.
    you could make almost any kinda of jobs/pt work and get good exp, mana burn pt, rng pts. even full dd whm pts, full nin or thf pts. mnk burns, smn pts pet pts, and many more, just needed to know what mob/camp worked best for the pts. if it was still happening with the last exp boost update it would be even more epic. with pages/books 6 man pts it would be far more better then before


    but in today low/mid pts.. like what pts now? cant find even make one since everyone wants to run into abyssea at lvl 30 and now you guys want double xp weekend even in that place? where the balance in that? not everyone wanna just leech/afk quickly to 99 and only do endgame stuff. it would be like leeching the middie/high schools years.

    but them times is dead now. pre abyssea RIP
    (0)

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