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  1. #1
    Player Doombringer's Avatar
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    Mar 2011
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    365
    Quote Originally Posted by Vicious View Post
    if you try to make them fit into "It has a 2 after it, it has to be better according to whatever arbitrary criteria i come up with," you're going to come up short every time.
    Except that our arbitrary criteria is the precedent set by every other spell line in the game... Every other spell with a 2 after it's name, does the job of the spell with no number next to its name, better...

    Quote Originally Posted by Vicious View Post
    I see many posters making a mountain out of the "accuracy determined via skill on proc," but... anything you would be meleeing in the first place is not going resist you nearly enough to make it worse than Enspell I damage.
    It's actually DAMAGE being determined at the time of the strike as opposed to the time of the cast to. for what sane reason should you reward someone for TPing in their enhancing skill build?



    EDIT: oh, also, if you really believe spankwustler wants rdms to be competing with wars, drks, and sams... well, you must be new here...

    Ask him where he got the name spankwustler...
    (4)
    Last edited by Doombringer; 01-08-2013 at 02:37 PM.

  2. #2
    Player Sunrider's Avatar
    Join Date
    Jun 2012
    Location
    California
    Posts
    138
    Quote Originally Posted by Doombringer View Post
    It's actually DAMAGE being determined at the time of the strike as opposed to the time of the cast to. for what sane reason should you reward someone for TPing in their enhancing skill build?
    If it were possible to find +Enspell equipment paired with Haste or Acc bonuses, or if Enspells granted an Acc and/or Minus-Delay bonus, or if Enspells converted physical damage into magical damage of the corresponding spell, then it wouldn't be a bad thing.

    But, since none of the above is the case, calculating damage on strike turns out to be sloppy design intending to promote gear-horading but forcing the player to suffer mediocrity.
    (3)