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  1. #81
    Player saevel's Avatar
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    Quote Originally Posted by Zagen View Post
    Haste Spell: 15%
    March x2 (w/+4): 28.4%
    Total: 43.4%

    0.35% short of capped magical haste if the BRD has 99 Gala then they cap magical haste just like embrava + haste would. Am I missing something? I mean that seems pretty simple to calculate.
    Don't expect all the BRD's to have 99 Gala, also means having a BRD in the SCH party where previously there was just SCH's with the SMN's for Hastega. You embrava'd up and just keep on going, no worries.

    Realistically your looking at 25.2% haste from most BRDs (95 Gala or the +3 instrument from Bastok T4). Puts you at 40.2% haste. You gotta find another 39.8% recast reduction from FC and gear haste. Remember FC is /2, so 5% FC is 2.5% recast. SCH's recast is calculated separately outside of FC / Haste reduction. It seems a small amount of haste missing but at that level it ends up being a few seconds, and those seconds count.

    Just noticed that BRD has these. I'm assuming the March +1 stacks with instrument? If so then +4 is easy to get and capped (or close enough) magic haste shouldn't be an issue. Still more annoying then before but not a game breaker.
    (0)
    Last edited by saevel; 11-15-2012 at 07:04 AM.
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  2. #82
    Player Taint2's Avatar
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    Jun 2011
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    Character
    Dirtyfinger
    World
    Cerberus
    Main Class
    SAM Lv 99
    Quote Originally Posted by saevel View Post
    People are not 3 manning ADL, three DD's are killing him with an army of mules / dual-box / tri-box characters. Namely in the sheer number of SMN's needed. We farm the ADL marrows to sell weekly and typically sell 7+ depending on how much time we have to farm pop sets. I'm intimately familiar with that jack a$$ and he's a push over for the first 40~50% of his HP, after that he likes to spam his "I Win" button. During his splitting animation he is invulnerable to all damage / effects, so you gotta wait for him to split, until which he'll immediately use two TP moves. After that it's a matter of luck, if you chose the right one then he's stupid easy to win as your squall will last most of the time. The problems come when you chose the wrong one (50% of the time) and now your on a very short timer to kill the second one before it does Terra Slash, Dyna Implosion or splits into four clones. Again invulnerable during the animation and all four will immediately use a TP move when their appear, pretty much guarantees a wipe.

    We've had runs when we've chosen the wrong one 5 out of 7 pops. Thankfully only wiped on one of them due to second one using implosion at 5% then splitting.

    Speaking from experience that capping stun recasts is quite a bit harder without embrava. Remember your wanting magic accuracy and dark magic skill when you cast stun to get a first or second tier land for maximum duration / effect. FC caps at 80% and can only reduce recasts by 40%, the rest is up to haste equip / spell. Stun is a 45s recast, to get it to 3~5s you need to cap haste while using Alacrity.


    If you are selling 7+ per week you understand that he is not nearly as hard as you make him out to be. You also know that PD is not needed. (although it helps hedge things in your favor) I bet you win plenty without anyone dieing, including your mules that never see PD. If you pick the wrong clone, why isn't the 2nd ADL getting Squalled?

    And learn to recast before spitting that nonsense.
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    Masamune
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  3. #83
    Player saevel's Avatar
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    Quote Originally Posted by Taint2 View Post
    If you are selling 7+ per week you understand that he is not nearly as hard as you make him out to be. You also know that PD is not needed. (although it helps hedge things in your favor) I bet you win plenty without anyone dieing, including your mules that never see PD. If you pick the wrong clone, why isn't the 2nd ADL getting Squalled?

    And learn to recast before spitting that nonsense.
    ADL is not hard, he's cheap, learn the difference. A NPC that you talk to who flips a coin, heads you die, tails you get a reward, that is not hard but it is cheap.

    Without PD your chances of winning are very small. You will win sometimes, not due to some level of skill but because your coin landed on heads. You use PD to hedge against those times it lands on tails. Normally you'd wipe, but if PD you get to flip the coin again.

    You can not shock ADL when he's splitting, he's invulnerable to all damage. When it splits it actually creates two new monsters and the old one is removed. The two new one will immediately use a TP move each, they will do this before your SMN's can ever target them. Now if that TP move is something like an Assault then you can laugh it off, if it's Oblivion Smash then people are most likely going to die or be at critical health (600~1000 damage each depending). O.Smash also has the nasty side effect of paralyze, so your SMN's are now paralyzed and BP is a 40~45s timer ability. And that's assuming your non-PD SMN's even survived the double O.smash, though Schitzro and EA tend to help towards that end.

    Now your onto the real fight, their both shocked cause you were able to get at least squall off. You beat the first one and he'll come un-shocked somewhere around 5~25% depending on how many DD's are paralyzed. Now if your good enough and super buffed it'll get one more move off at most before it dies, if your lucky it's an assault or he'll try to cast a spell and be in animation, if your not lucky then it'll be tera slash or another o.smash. If your really unlucky it'll be implosion.

    Now the first one is dead, if you fliped heads then you get a marrow and rejoice. If your flipped tails all your work was for nothing as you now have another one to kill. He's at 40~60% HP, one or two of your squalls are down, the others might be dead or impaired. And worst of all the timer has been ticking and he's close to splitting again. If you don't kill him fast he'll split into four and immediately wipe you. You have to deal with all the above problems but with less firepower and status ailments.

    That's if you don't use PD, chances of survival are very minimal though not impossible. Use PD and the first clone will die as your DD's are super buffed and impervious to most of it's cheap attacks. PD might not save you on the second one as it has a high chance of using Implosion / Tera Slash and / or splitting. I've been in situations were we got the second one down to 5% and wiped due to implosion or a split.

    So even with a finely tuned strategy and a highly skilled group the event relies greatly on dumb luck. PD serves to stack the dice in your favor.

    Ohh and all that I said above must be done 6~7 times in a row, though 8 was our highest yet. We use an army of COR mules to reset the 2hrs on our SMNs, we can usually get 1 ~ 2 resets and rarely 3 out of them. We tend to bring 2~4 SMNs though only one or two of them are "real" SMNs with skill and gear, the others are mules or abyssea leveled ones for the purpose of PD only. We will use each SMN for one PD before trying to reset the crew. We've also learned to bring one or two BLU's along as an insurance policy. We'll stick one of them with our four DD's so they'll receive all the buffs and PD. Their not as powerful as our primary DD's but Sudden Lunge has been a life saver whenever our SMN's get wiped. Its not nearly as good as Squall but a BLU can spam several stuns back to back and slow the second one down so you can finish the job.
    (0)
    Last edited by saevel; 11-15-2012 at 07:43 PM.
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  4. #84
    Player saevel's Avatar
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    ADL's TP moves.

    Transfusion: AoE Drain.
    Manastrom: AoE Aspir.
    Tera Slash: High conal damage, ignores Utsusemi. Sometimes inflicts Death.
    Violent Rupture: AoE plus Knockback and Weight, absorbed by Utsusemi.
    Oblivion Smash: AoE damage, absorbed by Utsusemi.
    Dynamic Assault: Single target physical damage.
    Dynamic Implosion: AoE physical damage and Terror.
    What I've seen is that above 50% HP he'll greatly favor Dynamic Assault, Violent Rupture, Transfusion and Manastorm. Under 50% but above 25% he'll favor Oblivion Smash but can still do any of them. Under 25% he really likes to use Smash, Tera Slash and Implosion but can also use any of the above. Something else is that the first split REALLY likes to do double Smash's as in out of all our pops it seems a disproportionate amount of the time he's doing that. The clones do not always do the same move, I've seen it split into four and had one tera slash, two smash's and one implosion before. I've rarely seen then use the "easy" moves when it's splitting at low HP.

    His AI seems to be programmed to go easy at first but then to start smashing his "I Win" button the moment he gets under 25% HP. This normally wouldn't be a problem for a good stun zerg except his total immunity that happens when he splits and the exceptionally large range of his more stupid moves. It's like SE's deliberately went sadistic with him.
    (0)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  5. #85
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    Quote Originally Posted by saevel View Post
    When it splits it actually creates two new monsters and the old one is removed.
    I disagree with this. I liken it more to shedding a skin like a snake. Whenever my LS goes to kill him, one of us will stay locked on to the first one we were killing. In every single instance, this was the incorrect one to kill. So like I said, more like shedding a skin like a snake. So whoever is still locked on, needs to announce it, and everyone switch to the other one.
    (0)

  6. #86
    Player Taint2's Avatar
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    Character
    Dirtyfinger
    World
    Cerberus
    Main Class
    SAM Lv 99
    Quote Originally Posted by Protey View Post
    I disagree with this. I liken it more to shedding a skin like a snake. Whenever my LS goes to kill him, one of us will stay locked on to the first one we were killing. In every single instance, this was the incorrect one to kill. So like I said, more like shedding a skin like a snake. So whoever is still locked on, needs to announce it, and everyone switch to the other one.

    No he definitely splits into 2 new mobs. There are 8 total that can spawn.


    And Saevel that wall of noob text shows you have a very limited understanding of ADL. Please stop posting paragraphs of the obvious and spew the bad info in between.

    Terror should never get off, he terros under 20%, so you squall at 25%, he is dead before he ever has a chance to move again. If you pick the wrong mob you squall the 2nd clone at 25%. Its easy, play better.

    Please farm him without PD with a very high success rate, get your facts straight.


    Transfusion: AoE Drain. - harmless
    Manastrom: AoE Aspir. - harmless
    Tera Slash: High conal damage, ignores Utsusemi. Sometimes inflicts Death. - annoying but should hit 1 person max
    Violent Rupture: AoE plus Knockback and Weight, absorbed by Utsusemi. - harmless positioned correctly
    Oblivion Smash: AoE damage, absorbed by Utsusemi. - high damage but not killing anyone, PDT sets at splits
    Dynamic Assault: Single target physical damage. - harmless
    Dynamic Implosion: AoE physical damage and Terror. - should never get this off, if he does someone messed up


    I'm definitely not argueing that PD helps bandaid bad players/strategy but it is hardly needed. The biggest FU move is an under 10% split by the 2nd clone. Not any of the TP moves, since they can all be handled.
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    Masamune
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  7. #87
    Player MarkovChain's Avatar
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    Mar 2011
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    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Quote Originally Posted by Ophannus View Post

    What's the difference ? How does this make you more skilled than PD strategy ? You are replacing SMNs by SCH, so ...? Very soon with PD nerf you will go back to PD trust me.

    Also taint is trolling too hard, either you got a PD less kill video of ADL and you prove your point or you shut up.
    (0)

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  8. #88
    Player saevel's Avatar
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    Quote Originally Posted by Taint2 View Post
    No he definitely splits into 2 new mobs. There are 8 total that can spawn.


    And Saevel that wall of noob text shows you have a very limited understanding of ADL. Please stop posting paragraphs of the obvious and spew the bad info in between.

    Terror should never get off, he terros under 20%, so you squall at 25%, he is dead before he ever has a chance to move again. If you pick the wrong mob you squall the 2nd clone at 25%. Its easy, play better.

    Please farm him without PD with a very high success rate, get your facts straight.


    Transfusion: AoE Drain. - harmless
    Manastrom: AoE Aspir. - harmless
    Tera Slash: High conal damage, ignores Utsusemi. Sometimes inflicts Death. - annoying but should hit 1 person max
    Violent Rupture: AoE plus Knockback and Weight, absorbed by Utsusemi. - harmless positioned correctly
    Oblivion Smash: AoE damage, absorbed by Utsusemi. - high damage but not killing anyone, PDT sets at splits
    Dynamic Assault: Single target physical damage. - harmless
    Dynamic Implosion: AoE physical damage and Terror. - should never get this off, if he does someone messed up


    I'm definitely not argueing that PD helps bandaid bad players/strategy but it is hardly needed. The biggest FU move is an under 10% split by the 2nd clone. Not any of the TP moves, since they can all be handled.
    Bullvine scatology

    Also shows you don't do it often, or didn't pay attention when you did.

    Tera slash hits multiple people not one. If hate switch's during the animation it'll hit everyone in an arch from the first person to the second person. I've personally been killing by Slash's that hit three people, two of us were on opposite sides of ADL.

    I already mentioned his first abilities are weak, it's Slash, Smash and Implosion that do the damage. When he splits he WILL get two moves off, it'll be double Smash's most of the time. That's 600~1000 damage + paralyze + knockback depending on gear sets to everyone within 30 feet. Your DD's will survive, your SMN's have a good chance of dieing. He will also get off at least one more more WS before he dies, if it's a smash then it'll kill people.

    Your avoiding what I said, that the double smash's and paralyze can and will prevent you from getting another shock off on the second ADL clone. The first one is piss easy to kill if you can survive the Smash's after split.

    Your acting like I said killing one clone is hard, it's not. It's the second clone that proves difficult as by the time your fighting it the first has already been pushing it's "I Win" button. Without PD your chances of killing the second one go down pretty quickly. I've killed this guy way to many times. He's cheap not hard, learn the difference.
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    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  9. #89
    Player saevel's Avatar
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    Also taint is trolling too hard, either you got a PD less kill video of ADL and you prove your point or you shut up.
    It's possible if you get lucky. Pop, stun it and unleash on it. It'll split at 45~60% and do immediately do two moves. If your lucky and those two are pansy moves then you can beat it down and shock it again. It's what happens when it chooses to do double smashs and / or you pick the wrong clone. PD lets your DD's survive all the BS and continue putting out a high rate of damage, also allows one SMN to remain unscathed so he can get a shock off at lower HP. We've also learned to put a good (read: not gimpy abysea leveled) BLU/WAR in there as insurance on the second clone. Using that we have a very high win rate, we only wipe when we chose wrong and the second clone does an implosion and / or splits at low HP into four clones.
    (0)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  10. #90
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    You waste your time. Its Pchan, he has the whole "Vid or GTFO" idea, even if you broke it down into math to explain exactly how it worked, he would ignore it till he saw it in a vid, and even then, would find some fault in it that says it can not be done because of <enter poor reasons here> and thats that.
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