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  1. #81
    Player Taint's Avatar
    Join Date
    Mar 2011
    Posts
    36
    Character
    Taint
    World
    Cerberus
    Main Class
    RNG Lv 90
    Quote Originally Posted by Jar View Post
    Souleater taking MP would make it worthless because you only have about 4-600 mp total and 10% of that is 60 You also cant cure MP like HP so it would totally ruin the Job ability.

    Making aspir take HP and making it MP would over power the spell not for DRK but for the other jobs that have it could you just see a blm bombing 250mp+ aspirs on everything every time recast was up?

    The haste effect on last resort is why it CANNOT be lengthened stop thinking it needs to...

    Auto refresh i agree with however, it would be a great addition to the job

    The Haste effect isn't that big of a deal anymore, its easy to hit the 80cap with a number of different setups. Making LR last 3min like Zerk would help the job tremendously. DRK is sitting at the bottom of the DD pool, not the middle, it could use a couple big boost and not be broken.
    (0)
    Cerberus - Armada
    90poc
    90masa
    85Kannagi

  2. #82
    Player Kagato's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    303
    Agreed. It's not about haste. It's about damage. We simply lack it even though we're supposed to be one of the best at it.
    (0)

  3. #83
    Player Armangetto's Avatar
    Join Date
    Mar 2011
    Posts
    44
    Character
    Armangetto
    World
    Valefor
    Main Class
    DRK Lv 99
    If they do increase last resorts duration up to 2 to 3 min, and left it at the 25% ja haste cap with despreate blows. I think it would make our dps jump up tremendusly. Prehaps on par or some what close to mnk (counter stance) and wars (retaliation). Also it would mean we wouldnt really need to use hasso on /sam.

    We would only lose the acc and str it gives, and the ja haste would be a moot point. This will alow us to use our spells more frequently and not worry too much about casting times and the extended recast timers (unless using segian and third eye). Or if they lowered it to 15% ja haste then just use hasso to hit the 25% cap.

    Just doing that would help tremendusly, I would prefere they extended last resort to 2 or 3 mins with 25% ja haste so we wont really need hasso. Im sure people may debate that would be over powered but thats just my 2 cents.
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  4. #84
    Player Michaeluk's Avatar
    Join Date
    Mar 2011
    Posts
    45
    Last resort adjusted to 2-3 minute duration would be a start and a nice new crit hit ws.
    (0)
    Mandau

    Twashtar

  5. #85
    Player Taint's Avatar
    Join Date
    Mar 2011
    Posts
    36
    Character
    Taint
    World
    Cerberus
    Main Class
    RNG Lv 90
    The more i think about it the more it should be able to be kept up full time. We fall way behind because of our slow weapons and natural way of gaining DPS/TP faster. (stp,DA,TA,DW traits, MA traits etc) It wouldn't be broken because on easy mobs the Def loss wouldn't be worth it while solo or pulling hate and on larger mobs where the Def down doesn't matter we'll be able to put up decent damage again. We would still need /sam for our 5hits but it would open up other SJs.

    DRK Fix Update:

    LR Stance or make it full timeable
    Crit WS
    Fast Cast trait or lower the cast time of useable spells, Abs, Endark, Dread
    (0)
    Cerberus - Armada
    90poc
    90masa
    85Kannagi

  6. #86
    Player RaenRyong's Avatar
    Join Date
    Mar 2011
    Posts
    304
    Character
    Sakurawr
    World
    Bahamut
    Main Class
    BLM Lv 92
    Quote Originally Posted by Taint View Post
    LR Stance or make it full timeable
    Crit WS
    Mmm, can Seigan with 25% JA Haste. I'm not saying yours is a dumb idea since in the current state of the game it may not even bring DRK up to top DD (though high-top tier I have no doubt) since WAR is very overpowered.

    Still, I'd be back playing DRK if this happened and that would be wonderful!
    (0)
    This is Sakurawr, not Raen D:

  7. #87
    Player Taint's Avatar
    Join Date
    Mar 2011
    Posts
    36
    Character
    Taint
    World
    Cerberus
    Main Class
    RNG Lv 90
    Quote Originally Posted by RaenRyong View Post
    Mmm, can Seigan with 25% JA Haste. I'm not saying yours is a dumb idea since in the current state of the game it may not even bring DRK up to top DD (though high-top tier I have no doubt) since WAR is very overpowered.

    Still, I'd be back playing DRK if this happened and that would be wonderful!
    Yeah it would put DRK in the 4-5 spot in terms of damage, much better then the bottom where it is now.
    (0)
    Cerberus - Armada
    90poc
    90masa
    85Kannagi

  8. #88
    Player Kagato's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    303
    Quote Originally Posted by Armangetto View Post
    If they do increase last resorts duration up to 2 to 3 min, and left it at the 25% ja haste cap with despreate blows. I think it would make our dps jump up tremendusly. Prehaps on par or some what close to mnk (counter stance) and wars (retaliation). Also it would mean we wouldnt really need to use hasso on /sam.

    We would only lose the acc and str it gives, and the ja haste would be a moot point. This will alow us to use our spells more frequently and not worry too much about casting times and the extended recast timers (unless using segian and third eye). Or if they lowered it to 15% ja haste then just use hasso to hit the 25% cap.

    Just doing that would help tremendusly, I would prefere they extended last resort to 2 or 3 mins with 25% ja haste so we wont really need hasso. Im sure people may debate that would be over powered but thats just my 2 cents.
    I'd even be willing to test out other subjobs if this were the case.
    (0)

  9. #89
    Player Greever's Avatar
    Join Date
    Mar 2011
    Posts
    20
    Character
    Greever
    World
    Fenrir
    Main Class
    MNK Lv 99
    Quote Originally Posted by Taint View Post
    The more i think about it the more it should be able to be kept up full time. We fall way behind because of our slow weapons and natural way of gaining DPS/TP faster. (stp,DA,TA,DW traits, MA traits etc) It wouldn't be broken because on easy mobs the Def loss wouldn't be worth it while solo or pulling hate and on larger mobs where the Def down doesn't matter we'll be able to put up decent damage again. We would still need /sam for our 5hits but it would open up other SJs.

    DRK Fix Update:

    LR Stance or make it full timeable
    Crit WS
    Fast Cast trait or lower the cast time of useable spells, Abs, Endark, Dread
    Hey Taint, id really like your opinion about the other things i mentioned, souleater consuming mp and the change to aspir.

    I was also thinking that the change of making aspir 2 absorb hp and convert it into mp via Occult Acumen it could also work for the first aspir. So it would be able to fuel Souleater.

    I know Occult Acumen is obtained at lvl 45, but with these changes they could also change the lvl at which it is recieved. Make it lvl 50 or something. That way this would be exclusive to drk only.
    (0)

  10. #90
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    Crit WS is okay.

    First off, please put this on the page: Drain II needs to have a cool-down near or equal to Aspir II, it being on a three minute cool down is god damn retarded.

    And second so SE can see this if they ever look at the thread, since they obviously think Dark Knight parries alot, and we already have Tactical parry. Please state that Dark Knight Parrying needs to be raised to a B- MINIMUM.

    I wouldn't even be saying this shit if the curveball from left field that is TA wasn't bestowed upon us by the generous FFXI gods. /sarcasm



    All that aside...

    Full timing last resort or getting things that reduce our survivability even more will suck unless we somehow get SE to raise our inherent toughness, without relying on our subs for 90-100% of our ability to not die.


    But Dark Knight isn't supposed to just do the most damage, we are supposed to have a lot of utility as well.

    We REALLY need a defensive stat, or a way to survive, what would make the most sense after SE gave us loltacticalparry, is to give us a very high parrying skill rating. Wishful thinking would place DRK at A- parrying.

    Even cooler would be passives based on what weapon type you are using, Greatsword / Scythe. Greatsword being a more defensive weapon (LOOKING AT YOU VITALITY CALADBOLG) would grant us a bonus to parrying and defense.

    Scythe would give us a bonus to critical hit rate, critical hit damage (which would stack nicely with our new trait), perhaps a small amount of store tp and or a moderate amount of attack.

    Damage needs a bit of a boost, but not as badly as other aspects of the job.

    Seeing as how our counterpart the Paladin possesses shield.


    It honestly would be better and more interesting to give our job more spells that are useful.

    Darkness based debuffs ie -plague, a way to increase the damage a monster takes from incoming damage via a spell / JA, the ability to actually reduce a monters stats to the point of it mattering (and having the absorb spells not decay.)

    Stun II, a way to terrorize.

    God forbid we get some survivability ourselves through magic as well, the magic side of Dark Knight is the most heavily overlooked. I'm not really a fan of nuking on it to be honest, but being able to get some unique ways to hinder the enemy would be super.

    All that the other martial jobs have is damage, they don't have magic (granted monk has obscene survivability).

    Giving us a crit WS is hardly a fix its probably the bottom of the barrel, there are many other things that can be done to the job.

    If we posses the #1 damage slot + magic, what do the other jobs have? I agree our damage is lacking, but it doesn't need to be the endall for what DRK is.

    And if you want it to be, please go play something else. Monk or warrior perhaps, because smacking and punching shit is /all/ they have, we are supposed to have damage + 'a lot of other cool shit we don't.'
    (0)
    Last edited by Urteil; 03-21-2011 at 03:05 AM.

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