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  1. #101
    Player SharMarali's Avatar
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    Jun 2012
    Posts
    25
    Character
    Sharmarali
    World
    Bahamut
    Main Class
    COR Lv 99
    This move was not directed solely at RMT, I'm sorry to say.

    This move was directed at all of those players who abused chocobo blinkers, whether they were RMT or actual players.

    The fact is, gil created out of thin air in mass quantities is not good for the economy. It devalues gil, for the same reasons that the US Treasury (or the treasury of your favorite country) does not simply print more and more money to give everyone millions of dollars.

    On my server, there were multiple groups of non-RMT players who spent, literally, 7 hours a day, 4-5 days a week, farming cruor. They would then spend 2 hours a day turning in all of their cruor for blinkers and gil. Most people on my server know exactly who I'm referring to, because these people boasted about how rich they were and proceeded to complete multiple relic/empyrean weapons with their cruor-gil. These groups would bring mules into the zone for their daily marathon cruor sessions and convert THEIR cruor to gil as well.

    These groups, who are not RMT, added BILLIONS, with a B, of new gil into the economy every week. Every week. BILLIONS of new gil that did not benefit anyone else in the form of armor someone could wear or food someone could eat or currency someone could use to upgrade an item, did not circulate through other channels, but rather, came out of thin air.

    I'm sorry for the legitimate players who were using blinkers as a means of making a little money here and there. Unfortunately, SE had no real alternative than to take action to prevent people from continuing to add these massive quantities of gil into the economy. I promise, you will find other ways to make gil.

    I would recommend that you please consider raising a craft or farming something that others can make use out of, rather than finding something new to sell to an NPC. SE has never supported methods of gil-making that create gil out of thin air as a primary income source, and no such method of gil-making will stick around forever, I promise you that.

    Final note, if you want to double-check my math on the billions of new gil every week, here are my figures:

    200-300k cruor per hour after the initial hour or so of building lights / chains. 7 hours of cruor farming per day. 4-5 days of cruor farming per week. 18 players in an alliance all receiving this same quantity of cruor.

    Please take a moment to consider how damaging this is and realize that SE wasn't trying to punish everyone by taking away their gil. SE was trying to maintain some control on a situation that had gotten completely out of hand.
    (5)

  2. #102
    Player Windwhisper's Avatar
    Join Date
    Mar 2011
    Posts
    120
    Character
    Windwhispering
    World
    Asura
    Main Class
    SMN Lv 99
    Why not half the gil of everyone around as next step? sounds like the logic way to piss the playerbase off even more. Things like mystic weapons are even harder now to obtain.

    Excellent job!
    (1)

  3. #103
    Player Mirage's Avatar
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    Mar 2011
    Posts
    2,980
    Quote Originally Posted by SharMarali View Post
    Stuff.
    I agree with most of that, except I don't think it is fair to call it "abusing". There is absolutely no way SE did not know about this from almost the very beginning of. There were numerous forum posts raising concerns over it, and I'm pretty sure I know of at least one person who called a GM to make sure that it was not considered an exploit before using it.

    That this was left in the game for as long as it was is neglect from SE's side, not abuse from the players' side. The players were simply performing within the parameters set by SE, and several actually asked SE directly if this was considered an exploit. To be entirely fair, I would say the cruor farmers, while egoistical, were pretty smart. Those who did it a lot are now good on gil probably for the rest of the game's life, and can casually buy any relic/mythic without it making a dent in their wallet, even less so after items decrease in prices, which will undoubtly happen after the nerf.
    (0)
    Last edited by Mirage; 10-23-2012 at 10:37 PM.

  4. #104
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    I'm perfectly fine with this change so long as they do 1 massively important thing. Make VW profitable to anyone & everyone in the party the same as Cruor did. Cruor gave a reason to join any VW party, even if you needed nothing from it or it dropped nothing of real worth. For instance I joined LancingL shouts, why? For cruor & something to do, I had nothing to lose, a little to gain, and something to do, win win, now however I wouldn't think twice about it, I have no interest in the boots personally, anyone like me who looks at that shout will probably feel the same, and ignore it, making it harder for the party to get the needed members.

    If they fixed this by adding a reward of some sort players need in large supply that would have a very high drop rate, this would change. For instance the highly requested Heavy Metal addition to these tiers. Heavy Metal seems to be a perfect fit, it makes players trade with one another for gil, the item is consumed by the quest, the same gil continues in circulation, no extra gil created, people still make enough profit from VW for it to be a good income source so the event can continue & others can still obtain the stupidly low drop rate gear.

    If any problem came of this change, its that cruor became worthless, and VW became much less rewarding at the same time as being a much less attractive event, when it was already highly hated due to drop rates.
    (5)

  5. #105
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    I think abusing was more people who took mules in & cruor farmed for hours like the example that was given. Players who did VW for cruor, or normal xp parties for cruor weren't really abusing it, more so just getting rid of an excess amount of cruor they didn't need in return for something they did need, gil. The reason cruor parties & the like were abusing it is because they were directly attempting to make money from chocobo blinkers & nothing else, if you were in VW or xp parties it was a side effect, sure, it may have even influenced your choice, but thats not all you were doing it for, thats where I draw the line between people who abused it, and people who simply used it at least.
    (1)

  6. #106
    Player Mirage's Avatar
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    Mar 2011
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    2,980
    If anything, VW should start dropping more non-NPCable things that are actually valuable. Like additional mini-HMP that would be seen more often than HMP, and always be in addition to regular drops, not instead of them. These could be turned into actual HMPs whenever you had something like 5-10 of them, perhaps. Going by those rates, these would sell for 10-20k, depending on the server.

    This would not increase the amount of gil in circulation, while it would give players a much more steady supply of money from VW, and ensure that you'd always get *something* out of it instead of nothing. It would also have the neat side effect of making lv95 empys a bit easier to get. I think these mini-HMPs should drop from any voidwatch, and perhaps even noticably more commonly from cities and other lower tier VWs.

    Additionally, they should perhaps not be as dependent on procs for a decent drop rate as other items. This would make it easier for people to get help with doing other VWs than the most popular ones, and you wouldn't need to spend as much time on getting people for procs. Hopefully, this will make it easier for people who were late to the party to get cities cleared, and some of the less popular gear that might still be interesting to some players.

    If you still got the same old amount of cruor, which now isn't worth as much as gil, but on top of that were almost guaranteed to get a mini-HMP that would sell for 20k gil on the open market, it could make up for some of the cruor-gil lost from the update.

    But of course, this requires SE to actually look at some of this content and actually reconsider some of their earlier choices. Not sure how likely that is to happen.
    (2)
    Last edited by Mirage; 10-23-2012 at 10:50 PM.

  7. #107
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Mirage View Post
    Yes, I like hyperinflation as well, Luvbunny!
    Don't expect any form of sentient thought from them.

    Quote Originally Posted by Crystina View Post
    Ya its great you guys stopped the RMT shouts and all, but all this did was cause alot of BS for everyone that actually didnt abuse the system.
    Are you kidding me? Buying/selling Blinkers was pretty much the definition of "abusing the system". People who did it were practically cheating. This had nothing at all to do with RMT.

    Quote Originally Posted by Demon6324236 View Post
    I'm perfectly fine with this change so long as they do 1 massively important thing. Make VW profitable to anyone & everyone in the party the same as Cruor did.
    So it's ok as long as they increase the value of an event that you in particular of all people like for no reason other than that you don't like the tons of other things that shit money out of every end? Dynamis and Salvage were only two examples, there's also crafting, fishing, resale, xNMs, WoE, FC parties (which you admitted got you 12M daily while you were doing it), etc.
    (2)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  8. #108
    Player Godofgods's Avatar
    Join Date
    Mar 2011
    Posts
    711
    Character
    Godofgods
    World
    Odin
    Main Class
    DRK Lv 99
    Quote Originally Posted by Godofgods View Post
    Nerfing blinkers is goign to cause an uproar among players.
    19 hours since first post, and already over 100+ replys lol
    (1)

  9. #109
    Player Oakrest's Avatar
    Join Date
    Mar 2011
    Posts
    152
    Quote Originally Posted by Winrie View Post
    Worst decision ever, whomever decided this was a good move to counter RMT, People dont like slaving and fighting to make money,
    I'm not trying to be argumentative, but I found trading cruor for choco blinkers for gil to be painful. It was so boring and just downright grinding and repetitive that I think I gave myself carpal tunnel. Making gil should be fun - an adventure, not this stupid brainless nonsense. Even the dynamis grind is more entertaining and fulfilling that spamming menus on a npc for hours on end.
    (6)
    Quote Originally Posted by the Advent Children

    Sephiroth: Tell me what you cherish most... give me the pleasure of taking it away.
    Cloud: You just don't get it at all... there's not a thing I don't cherish.

  10. #110
    Player Godofgods's Avatar
    Join Date
    Mar 2011
    Posts
    711
    Character
    Godofgods
    World
    Odin
    Main Class
    DRK Lv 99
    Quote Originally Posted by SharMarali View Post
    The fact is, gil created out of thin air in mass quantities is not good for the economy. It devalues gil, for the same reasons that the US Treasury (or the treasury of your favorite country) does not simply print more and more money to give everyone millions of dollars.

    On my server, there were multiple groups of non-RMT players who spent, literally, 7 hours a day, 4-5 days a week, farming cruor. They would then spend 2 hours a day turning in all of their cruor for blinkers and gil. Most people on my server know exactly who I'm referring to, because these people boasted about how rich they were and proceeded to complete multiple relic/empyrean weapons with their cruor-gil.
    While i wouldn't try to argue the point made in the first paragraph (since its true), The second paragraph was kinda the part i liked about it all.

    Yea it could be abused, everything and anything any more is. (be it game or RL) But that mass money, allowing ppl to complete multiple weapons and what not, i liked. Its giving the players a decent chance to go out and get things done. And without taking 2-3+ years to get it done like old school relic/mythic weapons.

    While it did create its own set of problems, like any addition to content can do, I would rather deal with problems that allow ppl to get things done rather then problems that hold players back.

    Having an option that allowed any skill based player to try and get decent work/gill in was a good thing IMO. If the issue of to much gill in circulation arised, then deal with that problem, don't just erase the whole thing. I'm sure they could come up with something decent to start removing the gill from the economy.

    And the STF could step up in regaurds to ppl bringing tons of mules to curor pts. While not the greatest idea; punishing some of the player base, its still a little better then punishing the entire player base.
    (2)

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