This move was not directed solely at RMT, I'm sorry to say.
This move was directed at all of those players who abused chocobo blinkers, whether they were RMT or actual players.
The fact is, gil created out of thin air in mass quantities is not good for the economy. It devalues gil, for the same reasons that the US Treasury (or the treasury of your favorite country) does not simply print more and more money to give everyone millions of dollars.
On my server, there were multiple groups of non-RMT players who spent, literally, 7 hours a day, 4-5 days a week, farming cruor. They would then spend 2 hours a day turning in all of their cruor for blinkers and gil. Most people on my server know exactly who I'm referring to, because these people boasted about how rich they were and proceeded to complete multiple relic/empyrean weapons with their cruor-gil. These groups would bring mules into the zone for their daily marathon cruor sessions and convert THEIR cruor to gil as well.
These groups, who are not RMT, added BILLIONS, with a B, of new gil into the economy every week. Every week. BILLIONS of new gil that did not benefit anyone else in the form of armor someone could wear or food someone could eat or currency someone could use to upgrade an item, did not circulate through other channels, but rather, came out of thin air.
I'm sorry for the legitimate players who were using blinkers as a means of making a little money here and there. Unfortunately, SE had no real alternative than to take action to prevent people from continuing to add these massive quantities of gil into the economy. I promise, you will find other ways to make gil.
I would recommend that you please consider raising a craft or farming something that others can make use out of, rather than finding something new to sell to an NPC. SE has never supported methods of gil-making that create gil out of thin air as a primary income source, and no such method of gil-making will stick around forever, I promise you that.
Final note, if you want to double-check my math on the billions of new gil every week, here are my figures:
200-300k cruor per hour after the initial hour or so of building lights / chains. 7 hours of cruor farming per day. 4-5 days of cruor farming per week. 18 players in an alliance all receiving this same quantity of cruor.
Please take a moment to consider how damaging this is and realize that SE wasn't trying to punish everyone by taking away their gil. SE was trying to maintain some control on a situation that had gotten completely out of hand.

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