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  1. #51
    Player Aarahs's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    123
    Character
    Aarahs
    World
    Quetzalcoatl
    Main Class
    DRG Lv 99
    Sound like you can still make a profit, just not as much of one.
    (2)

  2. #52
    Player DrForester's Avatar
    Join Date
    Jul 2011
    Posts
    36
    Character
    Miyara
    World
    Asura
    Main Class
    SMN Lv 99
    Worst thing is that SE did it with no warning. Like it or not this was a part of the game economy, and if SE wanted to change it, they should have given notice. Let people get the last out of it who want it. This wasn't a glitch, this wasn't against TOS, and it's been in the game for years, it was not something that needed to be fixed without warning. It would not have "hurt" the game economy anymore than it has for the past year, and you would not have pissed off the playerbase.
    (11)
    Last edited by DrForester; 10-23-2012 at 09:30 AM.

  3. #53
    Player scaevola's Avatar
    Join Date
    Mar 2011
    Posts
    728
    Character
    Scaevola
    World
    Cerberus
    Main Class
    THF Lv 99
    Quote Originally Posted by Logandor View Post
    To wrap this up I am mainly getting at is now the next "fix" will probably be on dark rings and dyna currency.
    hakuryu imo
    (1)
    tandava crackows + chocobo jig + animated flourish = prouesse ring

  4. #54
    Player Vosslerr's Avatar
    Join Date
    Aug 2011
    Location
    San d'Oria
    Posts
    31
    Character
    Vosslerr
    World
    Shiva
    Main Class
    DNC Lv 99
    I used blinkers once for about 3 million when I was needing some cash bad, but I didn't rely on it. I'm more worried about Dynamis now becoming a shitfest and overcrowded with people trying to farm gil, and I wouldn't be surprised when RMT also join in.
    (5)

  5. #55
    Player StingRay104's Avatar
    Join Date
    Mar 2011
    Posts
    284
    Character
    Kurdtray
    World
    Asura
    Main Class
    DRK Lv 99
    Still doesn't negate the fact that reasonable rewards need to be a part of the game. An economy cannot exist without the means for people to make money. That is the point of my argument, crafting is basically dead, rare items are either cannot be traded or so rare it is not a reasonable means for profit. Cruor can be used for many things, and for awhile it was a way for people to get gil. In WoW you got reasonable amounts of gold for quests and from monster kills, and they were the king of MMO's (might still be idk haven't cared). In japanese culture they believe in learning from others and using that knowledge to better themselves. So why aren't they learning from a more successful game. Sure that game was boring as hell but I'd give anything for their customer service, crafting system, and the system for gaining money. All in all this update hurts SE's stance more than it helps, because when it comes to RMT people won't risk it if there is a reasonable other means to gain their gil. Now that method is gone and RMT will make a killing, and right before christmas too. Fine SE you wanna make money and kill off RMT then pay attention..........SELL THE GIL YOURSELF!!!!!!!!!!! Why would people buy from rmt if they would get banned, especially if they could buy it directly from you. Some players might find this ridiculous, but SE did sell R/M/E to Japan at the anniversary event.
    (5)

  6. #56
    Player Sarick's Avatar
    Join Date
    Apr 2011
    Posts
    732
    Character
    Saricks
    World
    Fenrir
    Main Class
    RDM Lv 99
    Quote Originally Posted by StingRay104 View Post
    Still doesn't negate the fact that reasonable rewards need to be a part of the game. An economy cannot exist without the means for people to make money. That is the point of my argument, crafting is basically dead, rare items are either cannot be traded or so rare it is not a reasonable means for profit. Cruor can be used for many things, and for awhile it was a way for people to get gil. In WoW you got reasonable amounts of gold for quests and from monster kills, and they were the king of MMO's (might still be idk haven't cared). In japanese culture they believe in learning from others and using that knowledge to better themselves. So why aren't they learning from a more successful game. Sure that game was boring as hell but I'd give anything for their customer service, crafting system, and the system for gaining money. All in all this update hurts SE's stance more than it helps, because when it comes to RMT people won't risk it if there is a reasonable other means to gain their gil. Now that method is gone and RMT will make a killing, and right before christmas too. Fine SE you wanna make money and kill off RMT then pay attention..........SELL THE GIL YOURSELF!!!!!!!!!!! Why would people buy from rmt if they would get banned, especially if they could buy it directly from you. Some players might find this ridiculous, but SE did sell R/M/E to Japan at the anniversary event.

    I hope you're talking tome because that WALL OFF TEXT was hard as hell to read. PLEASE paragraph your post. Same with you Winrie.

    The FF11 is an MMO if money floods the economy and grows on trees then people will blow it faster. It's all fine if you have features to control the growth. Doesn't other MMOs have armor damage cost or something. Back when I played the realm we used mana crystals. These cost money to cast every spell. Armor cost money to repair tools cost money to repair. Honestly I don't like that reality.

    Unless there is something to consume the amount of gil coming in it will eventually cause inflation. The system could've been more balenced. EVERYONE would like EMPY 95+ weapons why not sell (augmented) heavy metal plates with crur instead or something. Say 10-50k each? This way if they're going into the economy players buying them they at least aren't selling them to NPCs. 18 billion a week is hurting the economy.

    I do think though they should've taken out the RMT and left some leeway for the users. Like Limited purchases per game week.
    (2)
    Developers take notice when a post has a lot of likes. Please support your fellow posters if they make good suggestions or comments by clicking the like.

  7. #57
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    The best decision SE made in a while, but being SE it was probably company policy to do it two years too late. Economy on Leviathan is fucked and everything is horribly inflated, and it was not RMT who did it, but legit players, because cruor was the easiest way to make gil for new players who just got their first taste of Abyssea, as well as for people who just wanna be rich for the sake of being rich. By selling cruor they didn't get money from player transaction, but instead pumped new money into the economy. As a result, we have several people with capped gil, overbidding on everything and generally paying whatever they feel like, meaning they inflate prices over anything regular players can compete with, just because they've been getting 60M daily for months now.

    Cruor farming was retardedly broken and absolutely had to be cut down, this was the only rational choice SE could have made at all. It doesn't mean some damage hasn't already been done (and won't be reverted anytime soon), but it was the only way to prevent it from getting worse. All these "VW for cruor" arguments are useless, because no matter what you make there you can't possibly compete with the rate the prices get inflated because of how other people are abusing that system. You were actually losing money relative to the market every minute cruor farmers were botting the shit out of Abyssea for that purpose and you should be happy this happened before it was completely too late. I'm just happy SE did it now instead of never.
    (9)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  8. #58
    Player StingRay104's Avatar
    Join Date
    Mar 2011
    Posts
    284
    Character
    Kurdtray
    World
    Asura
    Main Class
    DRK Lv 99
    Alright since some of you have forgotten I'll remind you. Also since some of you aren't able to read any post that doesn't include paragraph spaces I'll break it down.

    SE has in the past done this before. Each of these nerfs has caused the inflation to reverse which means items cost less gil. Some of you will remember the days when a scorpion harness would sell for 30m. So what happens to all the RMT's or people whom have already achieved max gil? Their fortune increases because now everything is cheaper.

    This is what happens when inflation reverses and thus you have made it easier for RMT to make more dollars on their gil. Also those super rich whom can inflate the price on an object can make it even harder for people to acquire the items they need and want.

    I have said this in my last 2 posts but it seems the only responses I get are to insignificant parts of my post so here's hoping the third time is the charm, IF YOU DON'T HAVE REASONABLE REWARDS AVAILABLE TO THE PLAYERS THEN YOUR ECONOMY IS GOING TO SUFFER BECAUSE PEOPLE NEED TO MAKE MONEY AND IF YOU DON'T STIMULATE THE ECONOMY THEN IT WILL COLLAPSE.

    Now if SE had bothered to consider this before hand and introduce a more lucrative means of obtaining gil at a reasonable rate, or making crafting worth while again, then perhaps this could have been implemented much easier. All that is gonna happen at this point is everything will shift to the nearest easy money maker, and one by one SE will nerf them.

    RMT aren't going anywhere because apparently SE likes having them around.
    (5)

  9. #59
    Player Behemothx's Avatar
    Join Date
    Mar 2011
    Location
    Leviathan
    Posts
    120
    SE just killed their own game again, I'm not personally affected by it but I know tons of people who are. If they wanted to deal with the RMTs they should've put better limitations for people with excess cruor: Mission clears, hours played etc.

    Square Enix in my opinion has the worst MMO management in history.
    (11)
    Last edited by Behemothx; 10-23-2012 at 11:18 AM.
    Behemothx - Leviathan
    WAR - DNC - BLM - SMN - THF - WHM - SCH - BLU - RDM - BRD - BST - COR

  10. #60
    Player Return1's Avatar
    Join Date
    May 2011
    Posts
    231
    Character
    Brians
    World
    Leviathan
    Main Class
    RDM Lv 12
    I'm glad Arcon gets it. Leviathan economy was in the gutter from Blinkering, and if they didn't kill it, it would have made all hell break loose. It was economically sound to let blinkers ride for a while.

    You're never going to balance the creation and destruction of gil perfectly. So when deflation reaches extremes, gil fountains can be made to reinflate the economy. When inflation threatens to grow out of control, you cut off the gil fountain to deflate the economy. SE after a year or two SE will create a new gil fountain, because gil going out will be higher than gil going in, and a year or two after that, they'll nerf that, before inevitably adding something new.

    That's how you properly regulate a game. Sucks for you. Necessary evil.
    (13)

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