With respect to perfect dodge, it should have an enmity spike with it. We can't help a party out at all with our 2 hour unless we are already top of the hate list.
Despite this, we can still be raped by magic and ranged attacks if shadows are down, or it's aoe. I've always wondered how perfect is a dodge that can't dodge an arrow, bolt or bullet...
PD should dodge all /ra and should cap magic evasion for us. So as to not make PD beat invincible, invincible should actually be invincible. Like an infinate stoneskin for the duration, negating physical, magical and slip damage.

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