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  1. #1
    Player Lushipur's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    358
    Character
    Lushipur
    World
    Sylph
    Main Class
    BRD Lv 99
    thing is, scanner (attach or built is) should see if a mob is immune/absorb or triggered by a spell and avoid it.
    (0)

    Only the phoenix arises and does not descend. And everything changes. And nothing is truly lost.

  2. #2
    Player hakrev's Avatar
    Join Date
    Mar 2011
    Posts
    26
    Character
    Hakrev
    World
    Leviathan
    Main Class
    WAR Lv 99
    Quote Originally Posted by Lushipur View Post
    thing is, scanner (attach or built is) should see if a mob is immune/absorb or triggered by a spell and avoid it.
    Yes it should, but instead it makes our auto stop casting anything alot of the time...another thing that really needs fixing.
    (0)

  3. #3
    Player Dalcour's Avatar
    Join Date
    Mar 2011
    Location
    San Diego
    Posts
    10
    Character
    Dalcour
    World
    Bismarck
    Main Class
    DRG Lv 90
    When I was reading this (not all of it cause I'm lazy).. I wasn't sure if you mentioned a way for us to Modify our List of magic for our automaton's such as:
    Dia II: On (O)
    Bio II: Off (X)

    Something similar to that would help as well, or a Gambit type system similar to that in FF12.
    Mob HP>80%
    Automaton casts tier 3+ elemental spells.
    or
    Master HP<40%
    Automaton casts Cure VI,V,IV,III,II,I (Cure based on Automaton's current MP)

    Also, I read something with someone saying that we should get new Automatons... I completely agree with that. We should get some based on jobs in the game like a Samurai looking automaton or something with skills similar to a Samurai, that would be pretty cool.
    (0)

  4. #4
    Player Miera's Avatar
    Join Date
    Mar 2011
    Posts
    469
    Character
    Miera
    World
    Leviathan
    Main Class
    SCH Lv 96
    SE said the Valor Edge frame is supposed to tank like a real live PLD but I don't see him busting out any Cures, I wants meh PLD Automaton! D:

    Cannibal Blade Doesn't heal him as good as a Cure would and I believe I would have to watch what Maneuvers I put up or he'd prioritize another WS rather than CB.
    (0)
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  5. #5
    Player Drac's Avatar
    Join Date
    Mar 2011
    Posts
    28
    Character
    Draconious
    World
    Quetzalcoatl
    Main Class
    PUP Lv 99
    This thread warrants a reply from the dev team!
    (3)

  6. #6
    Player Dohati's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    120
    Quote Originally Posted by Lushipur View Post
    thing is, scanner (attach or built is) should see if a mob is immune/absorb or triggered by a spell and avoid it.
    i'm pretty sure scanner doesn't tell the automaton when a mob will absorb a spell. i tried using blm with scanner at JoL and she healed him a lot. i had to give up and swap to rng puppet.
    (0)

  7. #7
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Dohati View Post
    i'm pretty sure scanner doesn't tell the automaton when a mob will absorb a spell. i tried using blm with scanner at JoL and she healed him a lot. i had to give up and swap to rng puppet.
    The keyword here is should. If a mob has 50% resistance to all elements except one, and that element is absorbed instead, the maton will happily do it's best to cure the mob as best it can. Even though a 50% resisted nuke is preferable over a negative damage nuke...
    I could understand if the default scanner of the automaton could not make the difference, but when you slap on a Scanner attachment, on Spiritreaver no less, it should use expected damage rather then expected resistance.
    (0)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  8. #8
    Player Anza's Avatar
    Join Date
    Mar 2011
    Posts
    95
    Character
    Capuchin
    World
    Phoenix
    Main Class
    PUP Lv 99
    With the new announcements of PUP changes, it looks like it's possible the devs actually did consider the player feedback in this thread. If so, a gigantic THANK YOU for addressing these concerns.

    Most of us understand implementing these changes does take time, but the important part is getting it right... and it looks like the newly announced PUP adjustments heading to the testing server do address the big issues.
    (0)

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