thing is, scanner (attach or built is) should see if a mob is immune/absorb or triggered by a spell and avoid it.
thing is, scanner (attach or built is) should see if a mob is immune/absorb or triggered by a spell and avoid it.
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When I was reading this (not all of it cause I'm lazy).. I wasn't sure if you mentioned a way for us to Modify our List of magic for our automaton's such as:
Dia II: On (O)
Bio II: Off (X)
Something similar to that would help as well, or a Gambit type system similar to that in FF12.
Mob HP>80%
Automaton casts tier 3+ elemental spells.
or
Master HP<40%
Automaton casts Cure VI,V,IV,III,II,I (Cure based on Automaton's current MP)
Also, I read something with someone saying that we should get new Automatons... I completely agree with that. We should get some based on jobs in the game like a Samurai looking automaton or something with skills similar to a Samurai, that would be pretty cool.
SE said the Valor Edge frame is supposed to tank like a real live PLD but I don't see him busting out any Cures, I wants meh PLD Automaton! D:
Cannibal Blade Doesn't heal him as good as a Cure would and I believe I would have to watch what Maneuvers I put up or he'd prioritize another WS rather than CB.
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This thread warrants a reply from the dev team!
The keyword here is should. If a mob has 50% resistance to all elements except one, and that element is absorbed instead, the maton will happily do it's best to cure the mob as best it can. Even though a 50% resisted nuke is preferable over a negative damage nuke...
I could understand if the default scanner of the automaton could not make the difference, but when you slap on a Scanner attachment, on Spiritreaver no less, it should use expected damage rather then expected resistance.
"Puppetmaster was our last best hope for peace. It failed.
Now it's our last best hope.. for victory!"
With the new announcements of PUP changes, it looks like it's possible the devs actually did consider the player feedback in this thread. If so, a gigantic THANK YOU for addressing these concerns.
Most of us understand implementing these changes does take time, but the important part is getting it right... and it looks like the newly announced PUP adjustments heading to the testing server do address the big issues.
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