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  1. #61
    Player Artharian's Avatar
    Join Date
    Jul 2012
    Posts
    106
    Character
    Artharian
    World
    Odin
    Main Class
    SMN Lv 99
    Mielikki - Abyssea Attohwa
    Avatar: Garuda
    BPs of note: Predator Claws, Whispering Wind
    Atmas: Ducal Guard, Minikin Monstrosity, Razed Ruin
    Notes: Fairly slow solo with Garuda's Predator Claws doing reasonable damage. I went with Garuda for the earth resistance. Ifrit deals more damage, but Mielikki casts many earth based spells - with Whispering Wind there was no need to resummon, just kept my MP topped up with temporary items.

    Thanks again Luvbunny - opened my eyes to the possibilities of solo SMN! :-)

    Art.
    (2)

  2. #62
    Player Dreamin's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    510
    Character
    Dreamin
    World
    Ragnarok
    Main Class
    MNK Lv 99
    Another thing that I've done in the past is instead of using Minikin, I would switch it to using Perfect Attendance since the +5MP refresh along with /RDM for refresh would usually keep my MP sufficiently high (and then there's always convert if needed). The +10HP regen and +1 regain are also good for the avatars.
    (0)

  3. #63
    Player Infidi's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    283
    Character
    Infidi
    World
    Fenrir
    Main Class
    WAR Lv 99
    Quote Originally Posted by Luvbunny View Post
    BCNM - The Palborough Project
    Waughroon Shrine - Orb: Phobos Orb (30 Kindred Crest) VS Bomb
    This is the BCNM for Fervor Ring and Fracas Grenade

    Avatar: Ifrit
    BPs of note: Flaming Crush, Inferno Howl
    What to bring: Tavnazian Tacos, eat it, reraise items.
    What to cast: Barfira, Earthen Ward, Blink, Pro + Shell
    Recommended set up: 2 Smns - you can solo but it is dangerous if you want to just do it alone.

    Notes: Straight forward BCNM, send Ifrit, use Flaming Crush when it is up, run back far far away. Make sure Inferno Howl is used since it adds 20-40 damage per hits. Resummon Ifrit and run back in to send it to attack, time it so that not both Ifrit are dead at the same time.

    Extreme caution: You need to always have your stoneskin, blink, barfira and phalanx up at all times, non negotiable for taru especially - very deadly. Take care before you go in and do BP or if you are about to send a fresh Ifrit to summon. WATCH when he resummon mini adds, because these will self destruct and will kill you if you get caught during the self destruct phase. Hence soloing is tricky and if you duo make sure not both avatars are dead within seconds of each other.
    Would you mind telling how much damage you usually do with Ifrit? I've always just used Garuda . It's crazy easy unless he decides to glitch his hate( only had this happen twice). I should use, but don't even bother with rr anymore lol. Guess I'm lazy :0 but I don't bother with recasting buffs beyond SS when I remember too lol. His AoE maxes out distance at like fourty yalms I think it is, not sure though, may be less.
    (0)

  4. #64
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Around 2-3k at high, around 1500-1900 at lows, using Ifrit since he seems to last longer and it is fire based. Does your Garuda stay alive the entire battle? or do you have to resummon? Another reason for Ifrit is that I only need to use BP Rage and minimize the chance of getting caught at the center of AOE. Just seen a few bad timing with the AOE hence I go for the safe route.
    (0)

  5. #65
    Player Infidi's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    283
    Character
    Infidi
    World
    Fenrir
    Main Class
    WAR Lv 99
    She usually stays alive with healing bp depends on what he explodes with but if you fight him at the circle and your at start you have enough time to resummon. PC does about same 2-3k at pretty steady . But I usually bp at 45 and not wait for more tp, so could probably do more. I just use her mostly cause of trial staff I made lol.
    (0)

  6. #66
    Player Infidi's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    283
    Character
    Infidi
    World
    Fenrir
    Main Class
    WAR Lv 99
    Also if you're at max casting range 20 yalms , 17 ish is for BP range, you have enough time to get away if he starts exploding . I've had he freak out a few times and come after me randomly but for the most part it's cool .
    (0)

  7. #67
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Mokeil View Post
    Glavoid - Abyssea Tahrongi
    Avatar: Garuda, for the earth resistance.
    Blood Pacts of Note: Predator Claws and Whispering Wind
    Atmas: Ducal Guard, Mounted Champion, Razed Ruins
    Notes: (I apologize for the copious notes here, but the trouble Glavoid can cause has prompted me to be thorough in attempting to address concerns.)
    Trimmed the quote down to save on space (as I can't remember how to do spoiler).

    Although thorugh in your notes, there were 2 things that I'd like to know (particularly on yours, but also goes for most of the other posts here):

    1) Which support job are you using?

    2) Which methods are you using to manage MP, particularly when not using a refresh atma. eg. if /rdm are you just using refresh? Or do you need to run out of range and pop convert?
    If /sch are you just riding Sublimation, or are you casting Aspir too (particularly useful with the new all-in-one staff, as I no longer have to swap to Pluto's for drain/aspir^^).
    Or do you pop monarch's or a wing and run in and use Spirit taker (or the new one if you have it). Using temps? Martello?
    (2)

  8. #68
    Player Mokeil's Avatar
    Join Date
    Jul 2012
    Posts
    140
    Character
    Mokeil
    World
    Cerberus
    Main Class
    SMN Lv 99
    My apologies! I should have posted this sort of info back in my very first post...

    TL;DR version first, since I know I can ramble - I run /sch, and I have a really solid -perp/Auto-Refresh set.


    Quote Originally Posted by Babekeke View Post
    1) Which support job are you using?
    Unless I state otherwise, I will always be /sch. I find I prefer its set of benefits over those of /rdm. Since I have almost twice as much MP as I have HP, Convert is almost more effort than it's worth for me to make useful. Refresh and Sublimation are nearly equal in terms of MP recovery (with the MP cost to cast Refresh balancing out the 30 second window between Sublimation uses), so those are actually non-factors in my decision.

    My strongest reasons are for Reraise, and the better Stoneskin and Aquaveil due to Light Arts.


    Quote Originally Posted by Babekeke View Post
    2) Which methods are you using to manage MP, particularly when not using a refresh atma.
    For those avatars which I have a completed -perp Magian Trial Staff for, I can have an avatar out and still get back a passive 4MP per tick in Auto-Refresh. This is a whopping 80MP per minute - outside Abyssea, without Favor up, and before getting into sublimation or the Refresh spell! (In fact, due to the way Favor works, I don't actually get any more MP back with it up, either.)

    Having a max -perp set with some left over Auto-Refresh really changed the way I could approach fights, both inside and outside Abyssea.

    This plus sublimation covers a lot of general use. As long as I'm not riding both of my Blood Pact timers to the second, I can maintain a single avatar for a rather long period of time without noticing a drop in my MP. Even just using the Rage commands every 45 seconds I can be fine. Throwing in constant Wards will start to drain on me rather quickly, though. This is why I like to use the +20 Auto-Regen from Mounted Champion to cover healing needs whenever possible.

    When Soloing NMs, I have never used Aspir or Spirit Taker. Long habit keeps me in Addendum: White more often than not, for the buffs and -na Spells. (Paralyze can kill a Summoner as easily as Silence can!) I'm also trying to keep minimal hate gain in a longer fight. If something unexpected does happen and I need to resummon, my Taru HP pool needs my new avatar to get hate off of me ASAP!

    In the case of Glavoid, he was one of the longer solo kills I've done. Holding back on my Rage BPs to avoid healing him really helped, and not just because it meant I wasn't healing him. The longer I wait between commands, the more my Auto-Refresh and Sublimation can cover me. Even so, I did actually find myself down to under half my MP. Another five or so minutes and I would have begun to consider using a temp item to get MP back. Using a Dawn Mulsum or two would also have spared me a few Whispering Winds, saving MP on those, too.

    Speaking of, if I ever use an item for any reason - temp or otherwise - I will make sure to mention it in my notes of the fight. Likewise i will make sure to note if I do some sort of offensive action on the mob that is not purely avatar related - e.g. using Spirit Taker or casting Dispel/Drain/Aspir.

    As a final note of caution, do not use a handy, nearby Martello in the middle of a fight! It is a fiendish trap tailor-made to catch innocent Summoners! Talking to the nice Martello will cause your avatar to go completely passive, shedding all hate, and not even moving to auto-attack the big, mean NM that is now moving over to introduce you to its teeth. Once you finish speaking to the Martello, your avatar will begin behaving as it should once more, but it will have to start over at 0 accrued hate.
    (0)
    Last edited by Mokeil; 07-31-2012 at 08:44 AM.

  9. #69
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Mokeil View Post
    As a final note of caution, do not use a handy, nearby Martello in the middle of a fight! It is a fiendish trap tailor-made to catch innocent Summoners! Talking to the nice Martello will cause your avatar to go completely passive, shedding all hate, and not even moving to auto-attack the big, mean NM that is now moving over to introduce you to its teeth. Once you finish speaking to the Martello, your avatar will begin behaving as it should once more, but it will have to start over at 0 accrued hate.
    Yeah I'm aware of this, but I would expect to be fighting ~100 yalms from the martello so avatar has time to grab NM again and get a bit of hate
    (0)

  10. #70
    Player Mokeil's Avatar
    Join Date
    Jul 2012
    Posts
    140
    Character
    Mokeil
    World
    Cerberus
    Main Class
    SMN Lv 99
    The whole Martello/pet-hate thing caught me very off-guard early on, so I try to spread the knowledge around. I apologize if I sounded condescending or anything. It was certainly not my intent.
    (0)

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