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  1. #51
    Player
    Join Date
    Mar 2011
    Posts
    1,003
    Quote Originally Posted by Komori View Post
    I don't ever recall anyone doing Campaign for gear specifically.
    Rose Strap.
    (5)

  2. #52
    Player Camiie's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    Quote Originally Posted by Komori View Post
    I don't ever recall anyone doing Campaign for gear specifically. I remember it for quick EXP; chance at good spoils and to skill up on Fortifications or to clear areas to get access to Throne Room.
    Some of it was useful. I know DNC had some decent options from it at the time with cobra harness set. Rose Strap as was already stated.
    (0)

  3. #53
    Player Modoru's Avatar
    Join Date
    May 2011
    Location
    There is only Zuul~
    Posts
    229
    Character
    Foxfire
    World
    Siren
    Main Class
    RDM Lv 1
    The shield had certain use for PLDs looking to hold the entire zone, I guess.
    (0)
    Opinions are opinions. Keep 'em that way.

  4. #54
    Player scaevola's Avatar
    Join Date
    Mar 2011
    Posts
    728
    Character
    Scaevola
    World
    Cerberus
    Main Class
    THF Lv 99
    Okay, well, now that i've won Umbral Marrows from the Gobbie Giveaway I don't have any reason not to say that Campaign is far from totally pointless right now; it's the best low-impact solo farming in the game, and the fact that Dynamis is superior is really offset by both the time limit and the fact that you actually need to pay attention to make it worth your while.

    Non-NM beastmen are the new fortifications. Ten minutes of AFK wailing on them (come back every couple minutes to waltz yourself back up/get a new one, of course) will get you 4k AN (plus about 1200 more if you're doing Aegis Scream), and 2k AN gets you a Voiddust.
    (2)
    tandava crackows + chocobo jig + animated flourish = prouesse ring

  5. #55
    Player Twille's Avatar
    Join Date
    Mar 2011
    Posts
    290
    Character
    Twille
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    I would have to say that something desperately needs to be done about Fortification Bashing. It's a complete waste of time. Plus skilling up in Campaign would be awesome.
    (2)

  6. #56
    Player sc4500's Avatar
    Join Date
    Mar 2011
    Posts
    187
    A lot good posts, here are a few other things that is lacking with out a strong campaign.

    It was a great training exercise for your macros, there was a time back in the day you just invite people, on the fortifications and practice your macros.

    The newer players actually were able to learn the basic stuff on there jobs, unlike abyssea and GoV.

    Was a nice spot to chill with your flag up while waiting for a party or put up a edit comment and everyone knew to look at the fortifications areas for partys and stuff you need to do, with out all the shouts.

    As some has said there was a cap on the amount exp and allied notes you got if were afk for 3 hrs without a new
    performance assements, now days it every 15min get 9k and 4.5k allied notes then time to assement, The fortification 3 hrs are lucky get 400exp, Yet people do afk in abyssea all the time for 125k exp a hr, and the old days campaign was 15kexp and 35k allied notes at lv 75 in 3 hrs maxed with out a assement with medal of altana, (but at that time you could bird party for 30k exp a hr), but you still needed to do alot to get your allied notes maxed in campaign , but those that stayed awake could double or triple it so that was a little broken with multiples performance assements every 5 min.

    One thing they needed to do though is make a widescan function on the mobs in campaign so that those pld,dnc,thf,nin,bst, and other jobs are not holding the entire forces back and people can see were there engaged

    I just wish they would take at least a week to look at campaign, Nothing that ever happen out there , is even close to what people can do in abyssea and all the other areas now days, and it would be nice to have some access to those bcnm areas in campaign again.
    (5)
    Last edited by sc4500; 08-02-2012 at 09:13 PM.
    A Mind that has been stretched will Never Return to its original Dimension....
    (author unknown)

  7. #57
    Player Rosina's Avatar
    Join Date
    Jul 2011
    Location
    Bastok
    Posts
    762
    Ten minutes of AFK wailing on them (come back every couple minutes to waltz yourself back up/get a new one, of course) will get you 4k AN (plus about 1200 more if you're doing Aegis Scream), and 2k AN gets you a Voiddust.

    the above is what is called exploiting the system. And why it was changed in the first place.

    I also would like to a revamp, but not skilling up. I dislike leeching in anything. That was at one time a bad thing. It should be. It is a waste of my time to do the work of other players why just afk events. Why even log off if you are just going to get up and do other things?
    (0)

  8. #58
    Player Tamoa's Avatar
    Join Date
    Mar 2011
    Location
    Norway
    Posts
    1,061
    Character
    Tamoa
    World
    Asura
    Main Class
    SAM Lv 99
    Rosina you are missing the point. Like, really missing it, by miles and miles.


    The point is that today there's absolutely no damn incentive WHATSOEVER to do campaign in beastmen controlled areas. None. Zip. Nada. If there are no campaign mobs there you'll end up bashing the Fortification for an amount of exp/AN that's just laughable. So people chose to not go to those areas, which in turn means they stay under beastmen control. And there are actually some fun BC fights (and some of the gear from those is still good) where the nations need X amount of specific areas under their control to get access.

    Idc if people can skill up on Fortifications or not. Back when we could, the skill cap was pretty damn low anyway. But I'd really like SE to give us more of an incentive to campaign in those beastmen controlled zones. Personally I'd prefer it if in some way there would always be campaign mobs there when battle starts, because bashing that wall is boooooring and I'd much rather get my AN by killing beastmen.

    Getting skillups from campaign mobs is also something I'd like to see happen.
    (11)
    Quote Originally Posted by SpankWustler
    In the FFXI universe, the down of Phoenix is so fine that it quickly broke down into a sort of dust. Smaller than dust, actually. A barely visible particle.

    This down was carried by the winds of Vana'diel. Some people breathed it in and contracted Phoenix Downs Syndrome. Some of those people post on this very board.

  9. #59
    Player Thore's Avatar
    Join Date
    Dec 2011
    Posts
    25
    Character
    Thore
    World
    Cerberus
    Main Class
    THF Lv 99
    1.Undo fort exp super nerf

    2. Make the "armies" appear/move faster

    3. Add new things to be bought with allied notes

    4. Maybe add news bcnms with new stuff or w/e with how many zones the nations control, and not just when they have all of them.
    (4)

  10. #60
    Community Rep Okipuit's Avatar
    Join Date
    Apr 2012
    Posts
    285
    Greetings!

    Thank you for the Campaign battle feedback! As of right now, our main focus is adjusting Salvage and Walk of Echoes but please note this does not mean we are not discussing Campaign improvements! Campaign revisions will come afterwards and as always, we will keep your suggestions in mind.
    (21)

    Okipuit - Community Team

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