The shield had certain use for PLDs looking to hold the entire zone, I guess.
Opinions are opinions. Keep 'em that way.
Okay, well, now that i've won Umbral Marrows from the Gobbie Giveaway I don't have any reason not to say that Campaign is far from totally pointless right now; it's the best low-impact solo farming in the game, and the fact that Dynamis is superior is really offset by both the time limit and the fact that you actually need to pay attention to make it worth your while.
Non-NM beastmen are the new fortifications. Ten minutes of AFK wailing on them (come back every couple minutes to waltz yourself back up/get a new one, of course) will get you 4k AN (plus about 1200 more if you're doing Aegis Scream), and 2k AN gets you a Voiddust.
tandava crackows + chocobo jig + animated flourish = prouesse ring
I would have to say that something desperately needs to be done about Fortification Bashing. It's a complete waste of time. Plus skilling up in Campaign would be awesome.
A lot good posts, here are a few other things that is lacking with out a strong campaign.
It was a great training exercise for your macros, there was a time back in the day you just invite people, on the fortifications and practice your macros.
The newer players actually were able to learn the basic stuff on there jobs, unlike abyssea and GoV.
Was a nice spot to chill with your flag up while waiting for a party or put up a edit comment and everyone knew to look at the fortifications areas for partys and stuff you need to do, with out all the shouts.
As some has said there was a cap on the amount exp and allied notes you got if were afk for 3 hrs without a new
performance assements, now days it every 15min get 9k and 4.5k allied notes then time to assement, The fortification 3 hrs are lucky get 400exp, Yet people do afk in abyssea all the time for 125k exp a hr, and the old days campaign was 15kexp and 35k allied notes at lv 75 in 3 hrs maxed with out a assement with medal of altana, (but at that time you could bird party for 30k exp a hr), but you still needed to do alot to get your allied notes maxed in campaign , but those that stayed awake could double or triple it so that was a little broken with multiples performance assements every 5 min.
One thing they needed to do though is make a widescan function on the mobs in campaign so that those pld,dnc,thf,nin,bst, and other jobs are not holding the entire forces back and people can see were there engaged
I just wish they would take at least a week to look at campaign, Nothing that ever happen out there , is even close to what people can do in abyssea and all the other areas now days, and it would be nice to have some access to those bcnm areas in campaign again.
Last edited by sc4500; 08-02-2012 at 09:13 PM.
A Mind that has been stretched will Never Return to its original Dimension....
(author unknown)
Ten minutes of AFK wailing on them (come back every couple minutes to waltz yourself back up/get a new one, of course) will get you 4k AN (plus about 1200 more if you're doing Aegis Scream), and 2k AN gets you a Voiddust.
the above is what is called exploiting the system. And why it was changed in the first place.
I also would like to a revamp, but not skilling up. I dislike leeching in anything. That was at one time a bad thing. It should be. It is a waste of my time to do the work of other players why just afk events. Why even log off if you are just going to get up and do other things?
Rosina you are missing the point. Like, really missing it, by miles and miles.
The point is that today there's absolutely no damn incentive WHATSOEVER to do campaign in beastmen controlled areas. None. Zip. Nada. If there are no campaign mobs there you'll end up bashing the Fortification for an amount of exp/AN that's just laughable. So people chose to not go to those areas, which in turn means they stay under beastmen control. And there are actually some fun BC fights (and some of the gear from those is still good) where the nations need X amount of specific areas under their control to get access.
Idc if people can skill up on Fortifications or not. Back when we could, the skill cap was pretty damn low anyway. But I'd really like SE to give us more of an incentive to campaign in those beastmen controlled zones. Personally I'd prefer it if in some way there would always be campaign mobs there when battle starts, because bashing that wall is boooooring and I'd much rather get my AN by killing beastmen.
Getting skillups from campaign mobs is also something I'd like to see happen.
Originally Posted by SpankWustler
1.Undo fort exp super nerf
2. Make the "armies" appear/move faster
3. Add new things to be bought with allied notes
4. Maybe add news bcnms with new stuff or w/e with how many zones the nations control, and not just when they have all of them.
Greetings!
Thank you for the Campaign battle feedback! As of right now, our main focus is adjusting Salvage and Walk of Echoes but please note this does not mean we are not discussing Campaign improvements! Campaign revisions will come afterwards and as always, we will keep your suggestions in mind.![]()
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