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  1. #101
    Player Morari's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    6
    Character
    Morari
    World
    Quetzalcoatl
    Main Class
    WHM Lv 99
    Maybe the new jobs aren't getting any empyrean or relics because SoA will bring in its own set of ultimate weapons? That's the only feasible reason why I can see SE not taking the time or resources to look over the current sets of ultimate weapons...
    (0)

  2. #102
    Player Return1's Avatar
    Join Date
    May 2011
    Posts
    231
    Character
    Brians
    World
    Leviathan
    Main Class
    RDM Lv 12
    Rune Fencer is virtually doomed. With the ease of getting Relic weapons, and the pointlessness of tanks, I can't see a use for it as of now. So they specialize in a weapon they don't get the strongest form of? GENIUS!

    So they're at best 3rd best with GS, making them a throwaway DD compared to all the Ragnarok DRKs and WARs.

    Tanking is a joke because of enmity cap, everyone can get -50% PDT/MDT or damn close, and MP management is nonexistent.

    So what does Rune Fencer have to offer? The promise of a Mythic that currently would be ridiculous to obtain, and that would be passable with Resolution 5/5.
    (11)

  3. #103
    Player Fusionx's Avatar
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    Mar 2011
    Posts
    152
    Character
    Fusionx
    World
    Asura
    Main Class
    DRG Lv 99
    I can appreciate that at least you are in fact adding a new "ultimate" weapon for every class with Mythic weapons, however, it's also a massive problem because of the difficulty of obtaining said mythic weapons.

    Mythic weapons need to be easier to obtain for this thought process to make sense to the players. Why not add new relic or empyrean weapons that are focused on the new jobs instead? At least the community at large would be able to get those.
    (9)
    Last edited by Fusionx; 08-03-2012 at 05:09 PM.

  4. #104
    Player Alistaire's Avatar
    Join Date
    Mar 2011
    Location
    Canada
    Posts
    112
    Character
    Alistaire
    World
    Shiva
    Main Class
    BLU Lv 99
    It's really amazing that SE is putting all this time and money into pissing off the players lately. I really believe 2 things about this game right now:

    1. SE is trying to shut down FFXI. They're well on their way to making even the most hardcore players give up and go elsewhere.
    2. "Balance" has to be a mistranslation, because this kind of thing is quite literally the opposite.
    (1)

  5. #105
    Player Zhronne's Avatar
    Join Date
    Mar 2011
    Location
    Italy
    Posts
    1,052
    Character
    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    Quote Originally Posted by Rezeak View Post
    COR Annihilator would make the job stronger on phyical mobs but lack of a good bullet would keep it well behide RNG
    I'm afraid that atm their concern is that a class like COR, which was originally meant to be a buffer able to do some damage, can already deal too much damage.
    Indeed there are situations where this is true.
    Armageddon is awesome, but Annihilator would be a pretty good weapon as well for COR, despite the lack of gear RNG has.
    Comparing the two common options that are easily obtainable without too much effort, that is 95 Anni (71 base damage) vs 90 Armageddon (64 base damage).
    If I recall base damage has an impact on Quick Draw?
    Also, Coronach's aftermath is pretty cool.
    Not saying Annihilator would ve overpowered or that it would break the game/the job, but I can understand them for having some concerns about it.

    PUP Empyrean is stronger than the relic anyway.
    premise: LOLPUP
    Aside from that you're forgetting that PUP has naturally access to a very powerful WS which is not bound to a weapon, that's Stringing Pummel. An awesome 6hit CRIT ws. Amount of crit rate given per TP is lower than Victory Smite, but nonetheless that's still a very powerful WS.
    In my opinion Spharai would be a very powerful weapon for PUP compared to Verethragna. Aside from the difference in gear options, it would probably be more powerful than it is on MNK since they can't use a WS like Victory Smite (i.e. Stringing Pummel) on Spharai but have to resort to Shijin Spiral, which is available to PUP as well and PUP has a lot of nice +DEX gear option.
    Anyway, lolpup etc, but Spharai would really be a nice weapon for PUP.
    (1)
    And the autumn of life has finally come
    with the promise of winter thaw.

  6. #106
    Player Alikhat's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    11
    Character
    Alikhat
    World
    Odin
    Main Class
    BLU Lv 99
    Isn't this the point of the test server, though, to test ideas out and see if they can work/need tweaking? Unless adding a job temporarily to the relic weapons requires the sacrifice of 100 lambs to some kind of deity for the purpose of player-base testing, I don't really see why the idea cannot at least be entertained. Considering that the players are the best judges of what is overpowered or not (because let's face it the Devs don't, otherwise we wouldn't have all this rage), then the test server would be an ideal place for these kinds of things. Of course, you'd have to add the relics as acquirable items temporarily too.

    At least when it comes to player based testing, it's usually thorough and shows why certain setups are as good/bad as they are and are either overpowered or underpowered. When it comes to SE's reasons, however, all we get is "it would probably be too powerful" or "<insert other lame excuse here>", and no actual testing data to show this. The majority of the player base won't settle for unproven reasons, because they aren't reasoned to begin with. Some examples as to why these things might be even remotely too much for the Balance to handle might just reduce the amount of agony that players are suffering when they see a Community Rep reply to a post regarding a subject matter that's been in discussion for years.
    (2)

  7. #107
    Player saevel's Avatar
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    Apr 2011
    Posts
    2,350
    Quote Originally Posted by Return1 View Post
    Rune Fencer is virtually doomed. With the ease of getting Relic weapons, and the pointlessness of tanks, I can't see a use for it as of now. So they specialize in a weapon they don't get the strongest form of? GENIUS!

    So they're at best 3rd best with GS, making them a throwaway DD compared to all the Ragnarok DRKs and WARs.

    Tanking is a joke because of enmity cap, everyone can get -50% PDT/MDT or damn close, and MP management is nonexistent.

    So what does Rune Fencer have to offer? The promise of a Mythic that currently would be ridiculous to obtain, and that would be passable with Resolution 5/5.
    Its not really no Rag that's limiting it, it's no trial 216 weapon. The OaT Fulgurante is so incredibly powerful compared to all other non-Rag GS's that without it RUN will become a 3rd tier DD. Even a PUP will become more powerful then they are.

    Oki ask the dev's about access to magian weapons, specifically the OaT / Fire STR ones.
    (1)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  8. #108
    Player Zhronne's Avatar
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    Mar 2011
    Location
    Italy
    Posts
    1,052
    Character
    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    Tbh I miss the point of the Test Server compared to other games.
    When has a bug found out by users been corrected before the test server patch hit live servers?
    When have observations on unbalanced aspects made by users concerning test server data been implemented on live servers?
    Makes you wonder wtf is the point of Test Server. Altough I admit I had my good share of fun there.


    As for the relics I wanted to add that imho even if they allowed the 3 ToAU and the 2 WotG jobs to use relics, it wouldn't be a big deal, really. Some slight unbalancement? Possibly. Something to be concerned about? Not really.
    My point is that I hate the stupid and generic replies they keep on giving us, treating us as a non informed, casual, noob player base while we're totally not.

    We want detailed replies. They sometimes managed to give us those replies, they need to do it more often, possibly everytime.
    Replies like the one that Camate brought to us concerning Relic weapons are unacceptable.
    They need to explain us the DETAILS of why they feel concerned about that.
    If it's just an excuse and not a real reason well... then make up better excuses next time.

    An example? Check the way Blizzard handles replies to specific questions to the game.
    Not claiming they get it right all the times, but even when you don't like thei replies (which in my case is very often) at least they usually make sense and you can understand why they are saying something even if you don't agree with that.
    (2)
    And the autumn of life has finally come
    with the promise of winter thaw.

  9. #109
    Player Vivik's Avatar
    Join Date
    Mar 2011
    Location
    Asura
    Posts
    392
    Character
    Vivik
    World
    Asura
    Main Class
    DRG Lv 99
    Quote Originally Posted by Okipuit View Post
    Greetings,

    We would like to provide further explanation as to why Relic Weapons will not be expanded to other jobs.
    Relic weapons were created based on the current weapon types available in Vana'diel and not based on the available jobs. Since there are differences between which weapons certain jobs can equip, this is something that cannot be completely equal.



    In addition to the aforementioned reason, in order to make it possible for these jobs to equip relic weapons, we would have to make changes to the current stats on relic weapons, and since this would affect other jobs as well it is not such a simple thing to do. This doesn't just pertain to only adjustments, the same can be said for if we were to add new weapons, as they would affect currently existing items.

    After a thorough discussion, we have decided to keep Relic Weapons as they are in the case new weapons are added. These new weapons will be designed around their respective jobs.

    Also, in regards to mythic weapons, these weapons are similar to artifact and relic gear as they are job specific, so we plan on releasing mythic weapons for any new jobs that are introduced moving forward.
    No DRG for party, camp spot site with 30 dmg, but is it for 20 like 30 dmg when you no hit be it for dd, for 30 dmg instead? Or half is 10 for 20 dmg?
    (9)
    Vivik- Asura
    Do you know who you really are? Are you sure it’s really you?

  10. #110
    Player Byrth's Avatar
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    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Quote Originally Posted by Vivik View Post
    No DRG for party, camp spot site with 30 dmg, but is it for 20 like 30 dmg when you no hit be it for dd, for 30 dmg instead? Or half is 10 for 20 dmg?
    Made at least as much sense as the official response. Plus, points for being classic.
    (5)

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