This is not even remotely true.
For instance, did you know that Boost has a not-insubstantial threat component (we would learn years later, thanks to Kaeko, that it's 300 VE, and of course an XP mob is going to die long before anybody caps enmity), so it was much, much better for a low-level (like, pre-60ish, I'd say) tanking WAR to sub MNK than NIN?
No?
I'm not surprised, because nobody ever had to learn this or anything else to get XP! Is your healer capable of curing for more than the mob is capable of hitting for (he is)? Do you have a RDM or BRD for mp recovery? Does at least one person in the group have a rough understanding of what abilities they have that get a lot of threat? If so, congratulations! You can ride this level of knowledge to 75, when players in games like WoW need to surpass it as early as their second dungeon!
EDIT: I phrased this poorly. We were, on average, much, much worse at the game then than we are now, because we spent so much more of our playtime on content we did not have to be good to complete.


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