I reject your reality and substitute my own...- Adam Savage
As a person that has played this game since one month after the ps2 version in NA was launch, I'm sorry you feel that way, because if you have ever played any of the hundreds mmos that came out since ff11 you will notice all the other mmos have fixed all the stuff that many the 2.5mil users back when the ps2 version of ff11 launch complained about.
Abyssea started to fixed all that stuff, then they stopped and went back to the old way and that's why people are leaving the game, yes there is small hardcore base that will never leave and are mad, because square should have done some kick ass stuff for that 5 % of elitegroup of players and they didn't.
Only thing even keeping this game alive is because newbies can actually do some of the amazing cutscene and other stuff because they can lv faster since that 5% will not like to be bothered anymore.
I once remember when i mule a dozen of the servers after the COP failure , I would do a world search and only be 350 maxed people on during NA times, and then aht urghan brought it up to around avg of 3k people then the xbox version got it back to around 4.5k to 5k people every 24 hrs, abyssea was 5k to 6k for yr, now down to 2k avg with merge servers and the last yrs after the abyssea content sucked, and went back to the old ways no balance or real leadership.
A Mind that has been stretched will Never Return to its original Dimension....
(author unknown)
You can do this in any party or group IF, the group allows it. I don't want to go back to the system where you search for a party an hour then get to a camp and someone has to, go followed by looking for members again, only to disband..
DON'T WASTE OUR TIME!
What your looking for is an inactivity monitor. Unfortunately, all someone would need to do is caste dia,cure on a mob or swat one every 5 min to remain active.
Developers take notice when a post has a lot of likes. Please support your fellow posters if they make good suggestions or comments by clicking the like.
Yes so everyone who dislikes the other persons post can like this Meyi's post.![]()
If you dislike the OP's post click like on Meyi's 3rd post as a vote against the OP's post.
Next time you see a horrible IDEA post this..
There's no dislike button! Click like on my post to vote dislike for original posters idea.
Last edited by Sarick; 08-02-2012 at 10:16 PM.
Developers take notice when a post has a lot of likes. Please support your fellow posters if they make good suggestions or comments by clicking the like.
Well... The game is in it's current state, because simply there's no longer enough people on the same level range to allow for the original "form party, party hard, disband and look for party again". It's why back in 2006/7 people would spend three to four hours (depending on job) or not get a party at all.
Things like level sync and Abbyssea came to solve a serious playability issue the game had. Most people are now on the cap level and want to gear up their high level jobs.
So they have no drive to level other jobs. This is the problem. It's not the game.
In a MMORPG it's the desires of the population along with the goals and path set by the developer which define where the game goes to. If the developers did not implement the changes to:
make stuff soloable
increase level ranges for partying
making alternative level up possibilities
this game would be dead by now.
Leech mode probably came to be from what the devs seen with players doing SMN burn parties.
Now, there's very good arguments on this thread. I'm just trying to add to it.![]()
Im completely against everything in the OP.
I am however in favor of SE adding a new "Old School" or "Vanilla" server, where the level cap is 75 and everyone on it has to start from scratch, and it has all content up to Abyssea and the first level cap increase. Someone should make a new thread about this.
http://www.twitch.tv/wish12oz
http://www.youtube.com/user/r5n/videos
Funny, apparently you never leveled beast, blm, sum, pup, thf etc. before the addition of abyssea. As a matter of fact, I suspect that you didn't level much back then, because if you did, you wouldn't be worried about this now. You would be finished leveling everything.
Your argument counters itself in that: There are not enough people who want what you want. If there were, you would be playing with them, not complaining about how they don't exist, so SE should make them for you.
Yes, they are, in fact. If you want proof, just go ahead and do a /sea all XX-XX inv and send tells to everyone in that list and count the number of "lol" and "No thanks." you get in reply for a classic party. You may say it's because that old way was more like a job, but if you ask me, it sure beats the hell out of AFKing to progress. No, I challenge the idea that it's more like a game now than it used to be; Once upon a time, we embraced the difficulties and looked at them as challenges to be accepted and overcome. We did that, or we got so angry that we threw the controller at the screen and hastily shut the game down and probably never turned it back on. That's what a reasonable person does when they accept defeat at something they're just no good at or can't be bothered with. FFXI was not the first game to do this, and I hope to god it won't be the last, but I fear that may very well be the case.
The fact you seem to think that "afk to exp" is the only way there is just shows that you have no clue what you're talking about.
It's entirely possible to get a party outside of abyssea, and still get 100k+/hr even with average everyday people, no 99 PLs involved.
~ The OF motto ~
If someone has more gil than me, they bought it.
If someone outclaims me, they're botting.
If someone is more successful than me, they cheat.
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