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  1. #11
    Player detlef's Avatar
    Join Date
    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    Quote Originally Posted by Rosina View Post
    Don't fix what isn't broken. Using forts skill up was lazy man way happy it was removed point is to fight the mobs not so much the forts.... /end thread pointless complaint is pointless.
    I hate to pick on you because everybody does but campaign is very much broken.

    You have to be a masochist to do campaign in a beastman controlled area. XP is such a non-issue that people getting "too much" campaign XP should no longer be anybody's concern. Anything that can be done to encourage players to do offensive campaign should be encouraged.
    (16)

  2. #12
    Player Spiritreaver's Avatar
    Join Date
    Jul 2011
    Posts
    211
    Character
    Spiritreaver
    World
    Siren
    Main Class
    DRK Lv 99
    Quote Originally Posted by Komori View Post
    I've tried doing Campaign recently and it's near impossible with only the NPCs to rely on. Anyone who tries to go and solo typically winds up dead from some form of huge aggro or the NPCs failing.
    Pay attention to the system messages for Campaign. When you see a wave inbound, note the direction they are coming from and pull back away from fort to a safe distance. Once the wave is firmly engaged with the fort and or npcs, move back in and pull off a mob or two.

    @99, the only reason you die in Campaign nowadays is if you get swarmed by an incoming wave(which i just showed how to avoid that) or are taking on a a boss.
    (7)

  3. #13
    Player Vagrua's Avatar
    Join Date
    Mar 2011
    Posts
    191
    Character
    Vagrua
    World
    Lakshmi
    Main Class
    SAM Lv 99
    I really wish they would update it as well. I agree the fortification/skillup nerf was another hole being dug for Campaign. I see Campaign as an endgame event to be enjoyed more as a hobby like Dynamis, but the way it is now, there is no reward for even putting effort into it besides buying jade cells to sell on the AH with allied notes. It was, in its prime, a very fun event with many people attending and upgradeable rewards to be had at level 75.

    On a side note, a PLD can solo tank every mob in most nation area battles spamming Uriel Blade and any DD/DNC can pick off mobs one at a time with about no problem at all. Just bring reraise. Of course, you can't win Shadowreign regions alone. :x The NPCs are pretty useless there, just running in to get slaughtered. Being forced to walk to some areas to even attempt a battle is a pain also. I wish they would give us warps to Castle Oztroja [S], Castle Zvahl Baileys [S] and Castle Zvahl Keep [S] right near the tag NPCs.
    (7)

  4. #14
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    But with the amount of people actually doing campaign now, you basically do have to win shadowreign regions alone.
    (3)

  5. #15
    Player Meyi's Avatar
    Join Date
    Mar 2011
    Location
    Seraph/Bismarck
    Posts
    725
    Character
    Meyi
    World
    Bismarck
    Main Class
    BLM Lv 99
    Quote Originally Posted by Rosina View Post
    Don't fix what isn't broken. Using forts skill up was lazy man way happy it was removed point is to fight the mobs not so much the forts.... /end thread pointless complaint is pointless.
    Um, except it is broken. There's currently no reason anyone should waste their time whacking on a fortification. Sometimes it's fun for roleplay reasons -- to be a big, bad general commanding fellow soldiers to take down the fort -- but there is no reward for a person's time. There needs to be at least some sort of beneficial reward, whether it be higher EXP and/or higher Allied Notes.

    The reason people went AFK while fighting Fortifications is because they're so boring! Who honestly wants to stand there and watch a character whack on a wall when there's nothing else to watch for? Hell, a lot of this game requires people to be playing other games/watching television/watching youtube/doing something physical to stay sane enough to complete it. I don't think Fortifications should add on to the list of irritating boredom. The game has lots of potential to be fun and I wish Square Enix would liven it up a bit.

    I like the idea of Defending Orbs. That sounds pretty neat. Or, Fortifications could be turned into BCNMs where a person may enter (either solo or in a group) and slay a certain number of monsters. The number of monsters could vary upon level.

    Or, maybe the Fortifications could attack back. Some sort of AoE damage every few seconds in order to "protect" itself. I'm sure the beastmen could be intelligent enough to either create or steal such technology. This would require people be high enough level to take less damage or cure themselves.

    Either that, or Square Enix could lift the damage cap on Fortifications and multiply their HP by 1,000. I guess I also feel bored on Fortifications because I usually end up doing about 7 damage a swing. If I did my normal damage I'd be much happier to whack away! Magic damage included in the lift.

    As for skill ups I think it'd be great to skill up here. It's fun from a roleplaying perspective to help our past friends protect our precious homes. But, it's not fun to do Campaign if a person keeps leveling up and finds their skills to be gimp. At least GoV parties (which are much faster than any campaign solo could be) allow for skill ups to the level sync'd level. Why can't we have a bit of fun supporting a good cause while also benefiting?

    All in all, Rosina, pointless comment is pointless. :/ Keep your ignorant opinions to yourself.
    (12)
    Quote Originally Posted by Greatguardian View Post
    ^_________________________________________________________________^

  6. #16
    Player Behemothx's Avatar
    Join Date
    Mar 2011
    Location
    Leviathan
    Posts
    120
    Simple fix, bring back skillups for magic/combat and people will go. People don't need campaign exp.
    (14)
    Behemothx - Leviathan
    WAR - DNC - BLM - SMN - THF - WHM - SCH - BLU - RDM - BRD - BST - COR

  7. #17
    Player Mayoyama's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    338
    As outdated as people think this content is, things like Fiat Lux would be awesome to be able to do even if the majority of the gear is outdated/old. On shiva, fiat lux was available for about 2 weeks while people spammed the BCNM for gear and then after that.. nothing... ever again. For those people (including myself) who didnt have wings of altana at that time, we basically missed out. The BCNMs in the beastmen forts are also extremely rarely available, if at all.

    Something I would really like to have is an allied ring. The fact that we have to own castle zvahl/throne room in order to get one nowadays means they simply dont exist. With the 2 new jobs coming out, and for dyna xp, (and for those who still solo xp outside abyssea) this ring would be amazing to be able to aquire.

    Can it please be changed that either the ring is more easily available AND/or castle Z/throne room and beastmen strongholds be more commonly owned by the nations? As it stands, theres hells chance of ever seeing throne room owned.
    (8)
    As I stand looking out from my mog house window, I reminisce about the old days and the many ups and downs of my adventures throughout Vana'diel.

    It is then that I know achievement.

  8. #18
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    And that's exactly why I think campaign needs to be looked at again by the devs. I don't particularly need fiat lux gear, but I sure do want to be able to take a friend or two and clear it, just for the sake of completion and {Excitement}.

    Maybe they could add some sort quest/mission where we're basically a small special forces unit, sent behind enemy lines to assassinate those big baddies, regardless of which areas we hold?
    (1)

  9. #19
    Player Komori's Avatar
    Join Date
    Mar 2011
    Posts
    521
    Character
    Komori
    World
    Bismarck
    Main Class
    WHM Lv 99
    Quote Originally Posted by Tamoa View Post
    How you manage to die in campaign as level 99 I'll never know, unless you mass aggro a bunch of magic casting mobs or a particularly nasty NM.

    If you go on a lower level job to get exp, just be careful? Go to zones that are under your nation's control, get temp items (reraise), or bring a reraise item even?

    I agree that something needs to be done about beastmen controlled areas, that fortification bashing for half an hour hoping mobs will turn up, only to end up with 150 exp and 70 AN, is ridiculous.
    Dethbok or whoever his name is. Seems like whenever I go it's his clan and I end up aggroing him. He hits for like 1k damage and fast at that.
    (0)

  10. #20
    Player Aisu's Avatar
    Join Date
    May 2012
    Location
    Bastok
    Posts
    25
    Character
    Clairefeld
    World
    Bahamut
    Main Class
    DRK Lv 99
    Quote Originally Posted by Komori View Post
    I've tried doing Campaign recently and it's near impossible with only the NPCs to rely on. Anyone who tries to go and solo typically winds up dead from some form of huge aggro or the NPCs failing.
    Find or make an Ochain pld, I remember when that shield came out, a friend worked hard on it and took it to campaign. He Went and intercepted 3 waves and held them all and the NMs too, was just some fun to test his shield out. Was so funny finally got found out 15 mins later when someone came looking and shouted our position XD.
    (1)
    Last edited by Aisu; 07-30-2012 at 07:53 PM.

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