Quote Originally Posted by Spiritreaver View Post
Why bother?

Just want to know, because(for me at least) automaton MP is pretty much a non-issue. And has been such for years at this point.

And don't get me wrong, you want to push for the change, go for it imo. It won't harm anything. Just wondering why bother is all.
Imo, the only real issue is situations where you can't readily, easily, or safely, use deactivate/activate to refill. Anywhere AoE heavy, it's fairly risky to run around with your activate timer always down, and it's not really cost effective to just ride deus and repair. That's mostly just convenience stuff.

The real problem is in situations like, say, soloing some of the tougher NMs. In abyssea, even with MM and other strong solo atma, appropriate gear, and being able to keep your puppet outside of aoe range, there are some NMs that can, and do, drain soulsoother's MP to the point that MM alone can't keep up, and even with mana converter, it's rough, but you can't deactivate because the reason you're an MP sponge is due to the mob being AoE heavy and making shadows/evasion completely irrelevant, which makes reactivating a real bitch.

Then, there's also the issue that it's just stupid that our automatons have the MP efficiency of an 04 valkurm dunes whm. Especially since my soothing healer npc won't waste mp on cure V when cure III will suffice... It's pretty much just SE being lazy and pups being able to work around their complete laziness.

Quote Originally Posted by Camate View Post
Howdy puppetmasters!


At higher levels, automatons will only choose to use Cure V or VI once damage is taken and this decision is not based on the amount of damage taken. This has been the way automatons function since the adjustments that took place during the March version update.

If you would like your automaton to use a specific Cure based on the amount of damage you take, it’s possible to do so by utilizing a light maneuver while using the Damage Gauge attachment.
But why is this the case? It can't be that difficult to make the Healing focused pet at least somewhat competent at one of the most important aspects of healing. Especially since outside of abyssea, pup doesn't even have the HP to warrant a cure V most of the time; one cure V from caroline can take me from ~45% HP to full, and I'm a galka. Consistently letting myself get down to orange/red HP in order to get an appropriate cure is an absolutely terrible system. I realize that's how wyvern healing works, but drgs have almost no control over their pets, relative to pups, so I don't see how it's even remotely sensible to have scaley winged rats be more intelligent in regards to healing than a robot programmed purely for the function of being a whm...

Quote Originally Posted by Zhronne View Post
Can't you just deactivate/activate to reset mp on your automaton? I suppose there are situations where that's not convenient to do, but most of the times it's doable.

Altough I agree it would have been better if Spiritreaver could have made a smarter use of cure spells, didn't want to whine back in the march update because I was so happy about the new stuff, but I always found it particularly stupid that it never uses cures under V unless it has not enough mp for it (in which case, it uses IV or III or whatever else)
Honestly, the most annoying part of it all to me is how much the insistence on over curing hurts mana converter's efficiency. SW has 1100~1200 HP, and mana converter takes half of that, so 550~600, and then triggers cure VI, which cuts 227 MP out of that gain. even with power cooler, it's still going to be ~200 mp cut out of the ~600 mp gain. Before the update, Soulsoother would at least sometimes randomly cast cure IV instead of Cure V/VI to heal itself after converting, which was awesome, but now that little boon is gone. Why?

I mean, yes, we have the ability to use Stormwaker instead of Soulsoother, but stormwaker is just as bad, if not even worse, because we can't tell it to not nuke while deployed, and nukes eat up MP so much faster than cure VI that it completely negates the benefit.

Also, while on the subject, what ever happened to fixing soulsoother being able to heal sleep (read: cast cure I)? It tried to heal sleep initially, but used erase, which obviously doesn't work, and instead of simply changing the spell it chose in response to sleep, it was returned to completely ignoring sleep outright...